Random mobility crits are stupid in Wargame. At the very least make them more comprehensible. Have some sort of indicator on a unit that "fills" once the longer you drive offroad. The higher the indicator, the higher the chance of getting a critical mobility hit, for Tigers it could fill faster.
But without this kind of indicator, I don't want to see these kind of crits returning.
But without this kind of indicator, I don't want to see these kind of crits returning.