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>是游戏中人口最多的地区
>从接受额外的机构开始
>拥有几乎所有可能的原材料
>也从独特的制造产品开始
>(sorta)中心化
>内容最多的国家之一(IO、情况和事件)

为什么中国代表性不足?
This is what it should have, and you still don't answer why the map of China is so rough, compared to the Korean Peninsula.
 
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We decided to keep the Liang principality as directly owned by Yuan, as the title was mainly a nominal one and the Tusi setup was already complicated enough, but it is something that we may take another look at.

It was no longer a nominal title after 1330, the Prince of Liang controlled taxes, military, and even the appointment of local officials:
Screenshot_20250721-154302.png
Screenshot_20250721-154332.png
 
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Yes, it was renamed with the aim to avoid potential confusions, but we are aware that it is not the scientifically accurate naming.
I actually think that’s a good idea, and I think I even suggested this once, though it seems to be missing a hyphen (Semi-Arid).

Now, this climate could potentially also be used to represent hot semi-arid climates that so far have not been represented in the game. Have you considered doing that?

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How did you arrive at this figure? Korea looks like the same density. If it's more, it can't be by much. Are you including Manchuria, Inner Mongolia, Tibet, Xinjiang? Because those are not within the scope of this post and moreover were historically separate from China proper and not as relevant. The core of China has an awesome location density.

Not same density

IMG_0086.jpeg

It's not 5x though

Yea it is like 3x difference, 5x was for the Japan and Germany/Italy density, my bad
 
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Well well that look interesting what type of flavor will Yuan particularly have that’s my question plus I think that the Yuan ( as being the Khanate of the Great Khan should be able to make two types things Ethier reform the Mongol empire or create Mongol puppet states like other khanates that serve the Great Khan
 
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One finds certain 'European aristocrats' still clinging to their moth-eaten imperial delusions, trumpeting 'we are the dramatis personae in game' whilst decrying historically accurate depictions of Chinese territorial divisions as 'nationalist fever'. The sheer audacity of their double standards is laid bare – they can't even be bothered to trot out the tired old 'game balance' justification. These frightfully ill-mannered sorts cannot proffer a single equitable alternative to balancing China beyond reducing its states. All they manage is slapping labels on chaps like some common street-corner pamphleteer.

Let it be stated plainly: none deny Europe's colonialist 'Great Achievements' or Enlightenment-era contributions. Neither does one observe interlopers vandalising European tinto talks with accusations of nationalism. These tin-eared buffoons ought to crack open a history tome – though one shan't hold one's breath, given their congenital arrogance.

The world hasn't operated according to their old golden age fantasies since the sun set on their nations, dear boys.
Someone once hypocritically said ,"We want to avoid Eurocentrism " Oh, that's hilarious.
 
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I actually think that’s a good idea, and I think I even suggested this once, though it seems to be missing a hyphen (Semi-Arid).

Now, this climate could potentially also be used to represent hot semi-arid climates that so far have not been represented in the game. Have you considered doing that?

View attachment 1336967
It will now be called semi arid, but it will still represent Cold Arid (that is both BWk and BSk climates). Hot semi arid (BSh) will still be inside the normal Arid climate (which will represent Hot Arid, including BWh and BSh)
 
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Not same density

View attachment 1336964


Yea it is like 3x difference, 5x was for the Japan and Germany/Italy density, my bad
Locations.png

Korea seems to be around the same density of northern China and Sinchuan(you can see it from the fact that locations names don't appear because the locations are too small) which is where the main population centers are, I think that's pretty fair
 
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Comparing location densities of Europe and China is rather silly, when Europe was much more politically fragmented in this period. But I guess forum users here have for some reason decided that the number of locations is a metric for measuring how "important" and "valuable" a region is.
 
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It will now be called semi arid, but it will still represent Cold Arid (that is both BWk and BSk climates). Hot semi arid (BSh) will still be inside the normal Arid climate (which will represent Hot Arid, including BWh and BSh)
How about calling it "Cold Semi-Arid" then? Or is that too long/unwieldy
 
Why not just call "Eastern Buddhism" Mahayana? And "Tibetan Buddhism" Vajrayana/Gelugpa/Nangchos like in other games? The current naming feels a bit awkward compared to the other denominations.

Also, Formosan culture should probably be split into Plains Formosan in the west and Mountain Formosan in the east.
 
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Comparing location densities of Europe and China is rather silly, when Europe was much more politically fragmented in this period. But I guess forum users here have for some reason decided that the number of locations is a metric for measuring how "important" and "valuable" a region is.
Have they shown how the output of a location scales with the size of the population? None of the content creators indicated anything other than more locations = better (meaning that China won't have the appropriate resource output and power compared to any European power that manages to conquer a big portion of the continent).
 
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It will now be called semi arid, but it will still represent Cold Arid (that is both BWk and BSk climates). Hot semi arid (BSh) will still be inside the normal Arid climate (which will represent Hot Arid, including BWh and BSh)
Parts of the Indo-Gangetic Plain (Central Punjab and Haryana) and the Deccan Plateau with the BSh climate type are lumped into the general Arid climate along with complete Arid BWh desert areas and given their maluses (lower life expectancy, no winters at all, lesser rainfall), which hardly seems accurate enough
 
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Have they shown how the output of a location scales with the size of the population?
Uh, yeah, many times. Population is what produces food and works in RGOs. You can also see in Generalistgaming's video about Korea for example how the high location density of Korea makes spreading control slightly more difficult, as each location has its own proximity cost.
 
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View attachment 1336968
Korea seems to be around the same density of northern China and Sinchuan(you can see it from the fact that locations names don't appear because the locations are too small) which is where the main population centers are, I think that's pretty fair
However, the game is not early China in the Qin and Han dynasties, since the Song Dynasty in the ck 3 period, China has completed the southward shift of its economic center of gravity. The Central Plains (Henan) and Jianghuai (Jiangsu, Zhejiang, Anhui, Hubei) have surpassed North China in economy and population. But from the existing map in the game, as you said, China does not show the name of the land is still only North China, The division of the entire Yangtze River basin does not conform to historical facts, unless the game is named ir.
 
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Some reaction about the map

about Farmland


QQ20250721-220800.png


These areas can be regarded as farmland, especially the North China Plain and Guanzhong Plain, which have been the main agricultural areas for thousands of years.

QQ20250721-223259.png


This is the original map of soil types in China. In the caption, 潮土(7),绵土(1),土(2),黑垆土(3),灌淤土(24),水稻土(9)are usually classified as cultivated soil.
(It is difficult to find corresponding translations for these professional terms, so I choose to use the original text directly)


These soils belong to the type whose properties have been altered due to long-term cultivation of crops. I only delineated the main farmland areas in 1337, and did not fully include the range of cultivated soil, which means that this is a more strictly calculated range. In fact, there are more areas that can be calculated as farmland, but this will affect the balance of the game.

about raw materials

For instance, currently, there are too few silk-producing locations in the Chinese region, especially considering that the population size of China is comparable to that of India, yet the number of silk-producing locations is only 1/3 of that in India.

In terms of dyes, there is a greater disparity because China only has 1 dye producing area, while India has 29. As a major silk producing area, this gap is too obvious to be ignored. Does it mean that silk produced in China does not require dyeing at all?

Even though the production quantity within the game may be comparable (however, there is currently no data to support this), as the origin of silk, it still feels counterintuitive and goes against common sense when observed on the map.

Here are some maps about regional products in China during the Ming and Qing dynasties. Including agriculture, handicrafts, and mineral production. I believe that we can refer to these maps to modify the raw material products in the Chinese region to align with historical facts.

0.jpg


QQ20250520-053537.jpg

bdbe5f859a1a41b29f5fa5559823112c.jpg
 
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1753111331225.png

Jìn looks really bad here. Perhaps there needs to be stronger constraints on how much a name can bend before it just gets a little smaller, especially if it's shorter word like this
 
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Korea seems to be around the same density of northern China and Sinchuan(you can see it from the fact that locations names don't appear because the locations are too small) which is where the main population centers are, I think that's pretty fair

QQ20250721-232448.png

This cannot explain why there is no significant difference in population density between Liaoning region and Goryeo, which is separated by a river, but the difference in location density is visible to the naked eye, almost three times or more. Even if only considering aesthetics, the density of locations here should be modified.
 
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