• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
2. for the cultures in central Poland, they were already present before the feedback:
View attachment 1182614
I assume the gray one is German since you can also see it in Silesia and Lusatia, which means Ashkenazi is the orange-brownish culture.
It’s actually different types of Germans, and those are the ones visible, by “Germans and Ashkenazi” while there are both in the region, at the start date their are not enough Ashkenazi in any one location in Poland for them to be visible on the map culturally or religiously.
E6B227E7-64D3-4932-8888-B3101E753ECC.jpeg
 
@Pavía One question...
I know that the system of releasing countries is yet to be revealed, but I would like to ask: will the Lauenburg and Bütow Land, that I previously suggested adding, be present in Project Caesar as a country, that can appear a bit later into the game?
I know that it might not necessary be already coded in, but if You confirm that You are going to add it into the game, I will be extremely happy and my life will be complete! :D
 
  • 1Like
Reactions:
Let me list some Bohemian (Czech) names for Silesian provinces (the second one is always the Czech one):

Cieszyn - Těšín
Biylsko - Bílsko
Oswiecim - Osvětim
Zywjec - Živec
Głubczyce - Hlubčice
Racibórz - Ratiboř
Pszczyna - Blština
Kozle - Kozlí
Toszek - Tošek
Bytun - Bytom
Sewjyrz - Seveř
Nysa - Nisa
Grodkow - Grodkov
Promnik - Prudník
Wielge Strzelice - Velké Střelice
Lublynec - Lublinec
Opole - Opolí
Uoleszno - Olesno
Namyslow - Namyslov
Niemodlin - Falkenberk
Brzyg - Břeh
Zymbice - Minstrberk
Nymcza - Němčí
Olawa - Olava
Uolesnica - Olešnice
Sycuw - Sycov
Trzebnica - Třebnice
Milicz - Milič
Swidnica - Svídnice
Kamjyno Gora - Lanžhot
Broslow - Vratislav
Jawor - Javor
Boleslawjec - Slezská Boleslav
Zlotoryja - Goltperk
Lignica - Lehnice
Woluw - Volov
Gura - Góra
Gloguw - Hlohov
Kozuchow - Kozuchov
Zahan - Zaháň
Zielona Gora - Zelená Hora
Sulechuw - Sulechov
Odrzańskie Krosno - Krosno nad Odrou
Zary - Žarov
Sroda Slaska - Slezská Středa
Dzierzoniow - Rychbach
 
Last edited:
  • 6Like
  • 1Love
  • 1
Reactions:
These are not "random shaped blobs" but historical voivodeships, lands and poviats of the Polish state and its people throughout almost all the game timeframe. Your concern about historical borders is a deception as you are very ignorant about anything other then the german/prussian-centric point of view of the region's rich and tragic history. Those "random shaped blobs" are the historical borders and having them is essential to the accurate portrayal of the region's uniqueness and struggles. By removing them and god forbid shape them after the first/second/third partition you destroy the region as a whole, making it into just a prize to slowly conquer.
I understand your indignation but I partly disagree with you. We are not discussing how real life modern borders should be or should've looked like, but the ability to take advantage of the game map's granulality in a way that it abilitates many border posibilities.

It's understandable that you take this matter so personal because the real history is often tragic, but we're talking about a PC game where each player will have his preferences, and right now those locations shapes hinders many players.

Also, the game isn't just 1337, but it spams for more than 500 years into the future. Due to location shapes being immutable during gameplay, its preferable from a gameplay perspective to allow dynamism instead of a 100% accurate portrayal of a certain region, Paradox already stated that they shall prioritize gameplay over history accuracy.

The region as a whole wont be destroyed by removing them and god forbid shape them after the first/second/third partition; because you, in your game, wont never allow it; but me, or anyone else, in their game, should be able to do it if wanted.

Every location in the planet in this game is just a prize to slowly conquer, that's the very purpose of a game like this.

I'll make sure to make Poland great in my Poland campaigns, but in a German campaign, I want to replicate it's historical imperial borders.
 
  • 20
  • 10
Reactions:
I understand your indignation but I partly disagree with you. We are not discussing how real life modern borders should be or should've looked like, but the ability to take advantage of the game map's granulality in a way that it abilitates many border posibilities.

It's understandable that you take this matter so personal because the real history is often tragic, but we're talking about a PC game where each player will have his preferences, and right now those locations shapes hinders many players.

Also, the game isn't just 1337, but it spams for more than 500 years into the future. Due to location shapes being immutable during gameplay, its preferable from a gameplay perspective to allow dynamism instead of a 100% accurate portrayal of a certain region, Paradox already stated that they shall prioritize gameplay over history accuracy.

The region as a whole wont be destroyed by removing them and god forbid shape them after the first/second/third partition; because you, in your game, wont never allow it; but me, or anyone else, in their game, should be able to do it if wanted.

Every location in the planet in this game is just a prize to slowly conquer, that's the very purpose of a game like this.

I'll make sure to make Poland great in my Poland campaigns, but in a German campaign, I want to replicate it's historical imperial borders.
Could you say you’d be making, Greater Poland?
 
  • 1
Reactions:
I understand your indignation but I partly disagree with you. We are not discussing how real life modern borders should be or should've looked like, but the ability to take advantage of the game map's granulality in a way that it abilitates many border posibilities.

It's understandable that you take this matter so personal because the real history is often tragic, but we're talking about a PC game where each player will have his preferences, and right now those locations shapes hinders many players.

Also, the game isn't just 1337, but it spams for more than 500 years into the future. Due to location shapes being immutable during gameplay, its preferable from a gameplay perspective to allow dynamism instead of a 100% accurate portrayal of a certain region, Paradox already stated that they shall prioritize gameplay over history accuracy.

The region as a whole wont be destroyed by removing them and god forbid shape them after the first/second/third partition; because you, in your game, wont never allow it; but me, or anyone else, in their game, should be able to do it if wanted.

Every location in the planet in this game is just a prize to slowly conquer, that's the very purpose of a game like this.

I'll make sure to make Poland great in my Poland campaigns, but in a German campaign, I want to replicate it's historical imperial borders.
Maybe in another life, Jack.
 
  • 7
  • 4
Reactions:
These are not "random shaped blobs" but historical voivodeships, lands and poviats of the Polish state and its people throughout almost all the game timeframe. Your concern about historical borders is a deception as you are very ignorant about anything other then the german/prussian-centric point of view of the region's rich and tragic history. Those "random shaped blobs" are the historical borders and having them is essential to the accurate portrayal of the region's uniqueness and struggles. By removing them and god forbid shape them after the first/second/third partition you destroy the region as a whole, making it into just a prize to slowly conquer.
How does fudging the internal borders of a country to allow period-accurate external borders “destroy the region as a whole”?

Edit: and mind you this wouldn’t necessarily disrupt province borders, just locations.
 
  • 9
  • 6
Reactions:
Positively surprised that the new granularity allowed for Środa Śląska to squeeze itself in between Wrocław and Legnica in Silesia, but I'm still going to be that guy and nag about potential swap of raw goods, as per my original post

There's actually a very strong viticulture tradition in the area between the two cities, one that reaches its medieval times. While the produce wasn't widely known in the export market, it was still a strong basis of the local economy. In fact, there is a town directly between the two cities, Środa Śląska, which to this day has vines in its coat of arms, taking as much space as the Silesian Piasts' eagle (attached) and hosts annual wine festivals.

To further bore you talk about it, now that it's an actual place on the map, the town was born and thrived because of regional trade - it was half way between two ducal cities, and a perfect length to travel from one of them in about a day. Due to the laws regarding trade in the region, travelling merchants had to offer their stock when staying, so the town prospered by the end of XIIIth century, especially on salt trade. That prosperity then led to several local artisan products being established, first weavers/clothmakers by about the middle of XIVth century, and then viticulture and brewery by early XVth century. So there are some options, but I'm still a proponent of giving the location wine goods.
 
  • 1
  • 1Like
Reactions:
I understand your indignation but I partly disagree with you. We are not discussing how real life modern borders should be or should've looked like, but the ability to take advantage of the game map's granulality in a way that it abilitates many border posibilities.

It's understandable that you take this matter so personal because the real history is often tragic, but we're talking about a PC game where each player will have his preferences, and right now those locations shapes hinders many players.

Also, the game isn't just 1337, but it spams for more than 500 years into the future. Due to location shapes being immutable during gameplay, its preferable from a gameplay perspective to allow dynamism instead of a 100% accurate portrayal of a certain region, Paradox already stated that they shall prioritize gameplay over history accuracy.

The region as a whole wont be destroyed by removing them and god forbid shape them after the first/second/third partition; because you, in your game, wont never allow it; but me, or anyone else, in their game, should be able to do it if wanted.

Every location in the planet in this game is just a prize to slowly conquer, that's the very purpose of a game like this.

I'll make sure to make Poland great in my Poland campaigns, but in a German campaign, I want to replicate it's historical imperial borders.
Do german location borders allow to replicate Boleslaw the Brave conquests? Massacring historical borders for your artificial ones would make it way less fun for every other campaign and be frustrating for citizens of these regions. Also this is not eu4, game is not meant to be for world conquest, but to simulate history.
 
  • 14
  • 6
  • 2Like
Reactions:
Could Baltic Paganism be renamed from "Romuvan" to "Baltic", like how Norse Paganism was called "Norse" instead of "Ásatrú" in the Scandinavia Tinto Maps? It seems odd having it named after a modern Neo-Pagan movement.
 
Last edited:
  • 9Like
Reactions:
I understand your indignation but I partly disagree with you. We are not discussing how real life modern borders should be or should've looked like, but the ability to take advantage of the game map's granulality in a way that it abilitates many border posibilities.

It's understandable that you take this matter so personal because the real history is often tragic, but we're talking about a PC game where each player will have his preferences, and right now those locations shapes hinders many players.

Also, the game isn't just 1337, but it spams for more than 500 years into the future. Due to location shapes being immutable during gameplay, its preferable from a gameplay perspective to allow dynamism instead of a 100% accurate portrayal of a certain region, Paradox already stated that they shall prioritize gameplay over history accuracy.

The region as a whole wont be destroyed by removing them and god forbid shape them after the first/second/third partition; because you, in your game, wont never allow it; but me, or anyone else, in their game, should be able to do it if wanted.

Every location in the planet in this game is just a prize to slowly conquer, that's the very purpose of a game like this.

I'll make sure to make Poland great in my Poland campaigns, but in a German campaign, I want to replicate it's historical imperial borders.
I don't like your assumption that only Polish people could possibly want pre-partition borders in Poland. The whole world doesn't want to build Germany, and implying that you're sacrificing the comfort of Polish players for the sake of all the rest of the world's players is very disingenuous. At the end of the day the only people that will care much about this issue are Germans and Poles, I suspect to the rest of us it's hardly a big deal either way.

And personally, I don't care much about exactly replicating particular historical borders when playing these games. You can approximate Germany's historical borders very closely already, insisting on moving 4 or 5 borders a few kilometres east or west to make it exactly as it was after a particular conquest seems incredibly petty.

Finally, I don't see why the lines that later countries imposed on these people should be given precedence over the historical situation as it existed during the early stages of the game. I'm very happy that the Sahara isn't full of straight lines, and I'm very much hoping that they will change the straight line borders we've seen them apply on the USA as well, they're ugly and mess with my immersion.
 
  • 30
  • 8Like
  • 5
  • 1Love
Reactions:
Could you divide the province of masuria in 2 and add to it the locations of Marienwerder, Christburg and Mohrungen so that it looks similar to the duchy of Prussia since that has been the same since 1525 to the conquest of west Prussia
1000019606.jpg
 
  • 9
  • 6
Reactions:
Well then it's a huge clusterfuck. Anyways most provinces don't make up a historical region on their own. It's either some exceptions or make them all be Town/City based.
I wouldn't call it a clusterfuck really, but I agree that most provinces don't match any historical region (or can't reasonably be), so you have to use loctions names for those. But if they do (or can be drawn so that they do), I think it's more flavourful to name them after such historical areas. But if you think otherwise than I also understand your view. In the end I think this topic is more about personal taste than anything else,so let us agree to diagree on that one
 
  • 2Like
Reactions: