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Showing developer posts only. Show all posts in this thread.
Jesus Christ every Map feedback looks like a completely different game, what an absolute eye candy.

Genuine question, why do you, sometimes, mention in the changelog the characters addition like 'tvs_ilyas_bey' and how is this relevant to us and the map itself?

Genuine question 2: is there any remaining pops in this age of the celtic tribres of Galatia that migrated to central Anatolia?

Genuine question 3 (sorry, I stop already): what's the difference between Turkish and Turkoman?
1. That's more for internal testing, but I think that it doesn't hurt to let you know that these are things that we add during the review.
2. Not really, as at this point they've gone through two processes of Hellenization, and another of Romanization, and now they've been under the rule of the Turks for 200 years or so; so there's only a memory that the region is called Galatia, because of that.
3. Turkish are settled Turks, while Turkomans are tribal Turks (simplifying the matter a lot).
 
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Hey! Just wanted to let you know here that today's Tinto Maps is delayed until 15:30, as we had some last-minute technical issues that we needed to solve to have proper and beautiful screenshots. Sorry for the inconveniences; please try not to hijack this thread, and instead wait patiently until 15:30. ;)
 
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Unacceptable. Please submit yourself to Beg Timur in Samarkand for punishment for this transgression
We like to call him Baby Timur, at least until he grows up...
 
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I'm not sure what Tinto Maps they started appearing in, but I absolutely love the tiny drawn mountains and forests that imitate old map styles. They give the map some needed texture while still letting the displayed information take precedence in the player's eye. Can't wait to see how the game looks by release if this is what it is looking like now.
They already were there, but they depend on the zoom level to have them appear.
 
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