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Whilst it's silly, its also true to Trek to have star fleet send the Soveriegn class Enterprise E along with a few excelsior ships to fight the borg.

I know it was a matter of reusing the models they had but my goodness, star fleet got some use out of that ship class.
 
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Excellent to see this return and reach some sort of conclusion, even if the game disappointed I still find it interesting.

Anyway, on the important topic of favourite ships I will put in a vote for some of the Klingon ships. I like a Vor'cha and I will always appreciate a Bird of Prey.
 
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The Negh'Var was always a winner in my book. The Romulans kinda (in my mind, at least) had some of the weakest ship design. Some of the other species also got shafted with only one design style.
 
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Warbird a weak design?!!!! Shame on you sir!

My favorite 2 second blip in Star Trek is seeing a Warbird decloaking, coupled with that signature sound.

Valdore is shit though, more Klingon than Romulan in style.
 
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Warbird a weak design?!!!! Shame on you sir!

My favorite 2 second blip in Star Trek is seeing a Warbird decloaking, coupled with that signature sound.
It was big, but largely empty space in the center of the warbird (which I imagine has helpful properties when countering enemy targeting). Definitely something out of the Eighties, though. Agree with the decloaking sound effect...
Valdore is shit though, more Klingon than Romulan in style.
To be fair, the Klingons and Romulans had similar ships (D7) from TOS during a bit of a 'thaw' in their relations, and they had just been allies on the same side in a massive war (DS9)... I'm not surprised that influences flowed both ways.
 
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It was big, but largely empty space in the center of the warbird (which I imagine has helpful properties when countering enemy targeting). Definitely something out of the Eighties, though. Agree with the decloaking sound effect...

To be fair, the Klingons and Romulans had similar ships (D7) from TOS during a bit of a 'thaw' in their relations, and they had just been allies on the same side in a massive war (DS9)... I'm not surprised that influences flowed both ways.
Yeah, I was thinking simply in terms of rule of cool. Large empty space does not seem usefull when your shield are orb (so you vastly increase shielded area). At least that's what I remember, perhaps Romulan shields "fit" closely to hull. Daystrom institute (great site for techporn descriptions of various classes) explained it as designed not to be efficient but menacing. But in entire universe only Defiant seems logical (packed in smallest possible hull so you have to shield and armor smallest possible area), so who the hell knows.

Regarding Valdore/Norexan class, Daystrom explained the similarity as possible Tal Shiar infiltration into Klingon design practices + major Warbird losses in Dominion war that turned them away from few large ships doctrine. So plausible from Watsonian perspective, but to me bland from Doylist perspective.
 
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Yeah, I was thinking simply in terms of rule of cool. Large empty space does not seem usefull when your shield are orb (so you vastly increase shielded area). At least that's what I remember, perhaps Romulan shields "fit" closely to hull. Daystrom institute (great site for techporn descriptions of various classes) explained it as designed not to be efficient but menacing. But in entire universe only Defiant seems logical (packed in smallest possible hull so you have to shield and armor smallest possible area), so who the hell knows.

Regarding Valdore/Norexan class, Daystrom explained the similarity as possible Tal Shiar infiltration into Klingon design practices + major Warbird losses in Dominion war that turned them away from few large ships doctrine. So plausible from Watsonian perspective, but to me bland from Doylist perspective.

At some point desiners stopped caring about having warp nascelles being in direct line of sight of each other for warp drive to work. Without that requirement, a lot of ships are way too spread out.

Either way, it's why the Galaxy class was so amazing. It was visibly more advanced and powerful compared to prior federation ships, but also looked gorgeous and kept all the usual standbys like nacelles, deflector dish, big circle head etc. And the Enterprise C is an interesting evolution showing how they got from the excelsior to the galaxy...and I believe is also the first time the Enterprise is designated the flagship of the federation? Can't recall.

But the D was clearly the most powerful and best ship starfleet had ever built, and was built in a time of astounding overconfidence and hype. Ocean liner designs, nice carpets and wood panelling, and a very powerful warship...incidentally. To the point that removing half the ship made it a lot stronger, apparently.
 
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I also like the Klingon ship designs, I don't think there's any that stand out to me as being bad. The Bird of Prey is probably my favorite, but I also like the K'tinga/D7 and Vorcha. The cloaking/decloaking sound is indeed iconic in my memory. The D'deridex might be a more impractical looking design, but I think it's size and the "beak" at the front make it a fairly menacing, and by extension cool, design.

I meant to cover the whole borg chain in one go but got interrupted the other night, so let's get back to it!
 
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@VILenin I have family in town and we've been doing the Downtown Savannah thing today, followed by a ghost tour. So I've been gradually reading your last update but haven't had time to comment. I figure I'd best try before you post your next...

Great work engineering the strategy -- strategy to implementation -- to isolate the Cardassians. And great work taking Bajor. You're in great strategic shape, it seems. At least until the Borg introduce themselves.

Wow. The scale of the Star Trek canon Borg war is one I don't know could be truly captured in a game. Do you feel like it did okay? I feel like there will always be differences of scale that make the game experience pale by comparison.

Agreed it sounds like the Janeway angle was underplayed or undervalued also. Maybe they're saving Voyager for something else? I suppose you know by now if this was the reasoning.

Looking forward to more! I'm sorry to see this sped up like this, but I quite understand given the circumstances.

Rensslaer

p.s. Oh, and I forgot to mention we walked for HOURS!!! We walked dozens of blocks, back and forth, and to and from the river then back again, then more blocks, then back to the car which was parked in the same place all day some distance from the river, and then back to the river, then back to the car. We'd intended to knock it off after 3 hours, go home, rest for a bit then come back for our ghost tour. But instead we just stayed downtown and kept walking. And walking. Until it was time for our hour-and-a-half ghost tour, which of course was a walking tour. :D
 
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Despite the text in the previous event box, the first wave of Borg reinforcements is not, in fact, made up of cubes but half a dozen spheres.

st-08b-borgwave1.png

We've just received word from the fleet: they've engaged the Borg.

At 1.6k fleet power, each sphere is more powerful than any individual ship I have save the Enterprise, but each of my fleet's is collectively (ba-dum-tish) the equal of of about 2.5 spheres. I have four fleets on station at the moment, plus the Enterprise, so this round of the battle is about 23k vs 10k. The odds should be rather comfortably in my favor. The Queen's cube (still inactive for the moment) registers at around 5k power, so it's a good thing for me that the event text doesn't know what it's talking about. Six cubes would be a scary force to reckon with at the moment.

The spheres advance in a loose line. My smaller ships drive forward to engage at close quarters while the Excelsiors and the Enterprise hang back to pummel them at range.
st-08b-battle1.png


The spheres are destroyed one by one. As their numbers dwindle, my ships focus their fire and swarm in for the kill.

st-08b-battle1b.png


The battle is fierce but fairly brief. Outnumbered, outgunned, and taking fire from all sides, the Borg are destroyed in relatively short order. No Starfleet vessels are destroyed in the engagement, although perhaps of third have taken moderate to heavy combat damage. All ships are ordered to the newly constructed spacedocks in the Mayaran and Boslian systems for repairs - I want everything in to condition for the next round.

While the ships are repairing and replacing casualties, I get a bit of unwelcome news. Remember what I said before about the potential danger in the AI distracting you during the crisis? Nausicaan pirates decide this is the perfect time to launch a major raid on one of my systems. This isn't nearly as bad a third Cardassian War (or worse, a surprise attack from the Romulans) would've been, but it's still an unwelcome distraction. If I ignore the pirates, they'll just keep ravaging my systems until I finally go and deal with them, but the system they're targeting is halfway across the Federation. I do some mental calculations and determine I should have enough time to get there, reduce the Nausicaans to space dust, and get back before the next stage of the mission times out. Because I'm annoyed, I send overwhelming force, including the Enterprise, to make a point: Pirates will be dealt with with extreme prejudice.

st-08b-pirates.png

Not the best screenshot: all the ships are too small to really make out but trust me, stuff is totally happening.

The cavalry arrives right in the nick of time to prevent the Nausicaans from destroying the outpost. If they had, I would've lost control of the system and been forced to pay the influence cost and reconstruct everything all over again. Losing one uncolonized system at this stage would be a fairly minor setback, but it would still be annoying.

st-08b-piratesresult.png

The pirates are soundly thrashed and sent scurrying back to lawless section of space they call home. Maybe one day Starfleet will go root them out for good, but for now we have more important things to worry about. The fleet makes a 180 and warps back to the Borg Queen. They arrive with 90 days to spare, not exactly the last minute, but I'm glad the pirates weren't any farther away. Had they chosen to attack the far side of Federation space, I might not have made it.

st-08b-phase2.png

Janeway starts hacking the Collective, presumably while donning shades and a leather jacket. Once again, our system intrusion provokes a response. A second wave of Borg come to defend the Queen.




st-08b-borgwave2.png

This time, they do bring a cube, and it's the Borg who are attacking from all sides.

st-08b-battle2.png

Onscreen. Magnify.

st-08b-battle2b.png


That's 12k fleet power - more than twice the score of any of our fleets and apparently nearly eight times as powerful as a sphere. The game calls this a 'Medium Borg Cube' and the four squares arranged in a diamond pattern indicate that it's considered a battleship-type hull. For those not familiar with Stellaris, the hull types/sizes in the game are corvette-destroyer-cruiser-battleship-titan. The largest ship I can currently build, the Excelsior, is a cruiser. The Galaxy-class is the Federation 'battleship' but I haven't been able to research it yet.

It's a good thing there's only one of these Medium Cubes because they seriously outmatch anything Starfleet has. As it is, I still retain an advantage in overall fleet power by a margin of about 5k. Hopefully that will be enough.
 
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Agreed it sounds like the Janeway angle was underplayed or undervalued also. Maybe they're saving Voyager for something else? I suppose you know by now if this was the reasoning.
Knowing Paradox I'd assumed the plan was to focus on her more heavily in a DLC.
It's a good thing there's only one of these Medium Cubes because they seriously outmatch anything Starfleet has.
Good to see they did get that bit right, even if the rest feels a bit off. Sure from a game mechanics sense I understand why the Borg need lots of Spheres so they can act as a fleet and so on, but narrative wise a single very tough Cube would be more appropriate. It doesn't matter if your whole fleet focuses fire on it, it can just relentlessly continue on.
 
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It's nice to see this continue...

Congrats on defeating the Cardassians!

How did Janeway get to the Delta Quadrant?

Those pirates are stupid, although they might not know about the Borg...
 
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Good Gosh! I'd hate to be fighting the Borg. Those strengths of the cubes are amazing. I hate pirates too. I could go on and on and on about how much I despise the Stellaris pirate algorithms. But back to the Borg.

This is obviously not the final round. You presumably know the outcome by now, but in the moment did you start to doubt your ability to fight them successfully?

Rensslaer
 
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Best part of Star Trek Armarda 3 was having the Borg off in the corner of some map whilst having everyone else present in the usual mix. Suddenly partway through the game, borg scout ships show up and put up a good fight against mid game ships, and then one cube shows up and you need end game fleets to fight them.

And that's the first cube they unlock. They get significantly more powerful.
 
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Alright, I believe we're past-due for some responses. First off, a big thank you to everyone who's come back/stuck around to watch me finish this one off! Also, I'd like to give one more plug to Uriah's Star Trek AAR over in the Stellaris section, who updates far more frequently and regularly than I do.

Glad to see that this is wrapping up in a positive direction rather than just throwing up your hands and calling it quits!

It's funny that you mentioned liking the longer ships: I'm partial to the Sovereign-class myself. Then again, the Prometheus and Defiant classes were also big winners in my book.
The Prometheus and Defiant were both cool compact designs. The Multi-Vector Assault Mode on the Prometheus didn't make a ton of sense to me from a practical standpoint, but I still like the design of the ship.
Whilst it's silly, its also true to Trek to have star fleet send the Soveriegn class Enterprise E along with a few excelsior ships to fight the borg.

I know it was a matter of reusing the models they had but my goodness, star fleet got some use out of that ship class.
From an in-universe standpoint it did always seem a bit odd how many last-century ships Starfleet still had not just kicking around but in active, front-line service in 2360s and 70s, but I guess that's production budgets for you.
Excellent to see this return and reach some sort of conclusion, even if the game disappointed I still find it interesting.

Anyway, on the important topic of favourite ships I will put in a vote for some of the Klingon ships. I like a Vor'cha and I will always appreciate a Bird of Prey.
Thank you! Hopefully there's still some fun to be had despite the game being dead in the water. The Klingons do indeed have some nice looking ships, with the BoP being the standout to me.
The Negh'Var was always a winner in my book. The Romulans kinda (in my mind, at least) had some of the weakest ship design. Some of the other species also got shafted with only one design style.
I rather like the Warbird/D'deridex, but am more ambivalent towards some of the other Romulan designs, like the scout ship or science ship from TNG. I think that was all we got onscreen until Nemesis, which gave us the Scimitar (which really should've been the Romulan Titan in this game) and the Valdore.
Warbird a weak design?!!!! Shame on you sir!

My favorite 2 second blip in Star Trek is seeing a Warbird decloaking, coupled with that signature sound.

Valdore is shit though, more Klingon than Romulan in style.
I'll second your love for the Warbird, and the cloaking/decloaking sound is indeed iconic.
@VILenin I have family in town and we've been doing the Downtown Savannah thing today, followed by a ghost tour. So I've been gradually reading your last update but haven't had time to comment. I figure I'd best try before you post your next...

Great work engineering the strategy -- strategy to implementation -- to isolate the Cardassians. And great work taking Bajor. You're in great strategic shape, it seems. At least until the Borg introduce themselves.

Wow. The scale of the Star Trek canon Borg war is one I don't know could be truly captured in a game. Do you feel like it did okay? I feel like there will always be differences of scale that make the game experience pale by comparison.

Agreed it sounds like the Janeway angle was underplayed or undervalued also. Maybe they're saving Voyager for something else? I suppose you know by now if this was the reasoning.

Looking forward to more! I'm sorry to see this sped up like this, but I quite understand given the circumstances.

Rensslaer

p.s. Oh, and I forgot to mention we walked for HOURS!!! We walked dozens of blocks, back and forth, and to and from the river then back again, then more blocks, then back to the car which was parked in the same place all day some distance from the river, and then back to the river, then back to the car. We'd intended to knock it off after 3 hours, go home, rest for a bit then come back for our ghost tour. But instead we just stayed downtown and kept walking. And walking. Until it was time for our hour-and-a-half ghost tour, which of course was a walking tour. :D
A ghost tour - that sounds fun, all the walking notwithstanding! :D I hope you and your family had a great time. How did you like Savannah?

Like El Pip said, I assume Janeway and the Delta Quadrant would've been featured in future dlc, had the game continued. The map as is only covers half the galaxy and you can very easily see how it would've been expanded to include the Delta and Gamma quadrants, with the game's Warp Highways playing the role of wormholes or transwarp gateways to facilitate faster travel between them.

As for doing justice to the Borg war... sort of. The story events leading up to the Borg crisis do a decent enough job providing a narrative buildup to the growing threat, but imo aren't challenging enough and so fail to create a sufficient sense of menace or dread about the arrival of the Borg. When the invasion itself rolls around, well, you'll see.
Knowing Paradox I'd assumed the plan was to focus on her more heavily in a DLC.

Good to see they did get that bit right, even if the rest feels a bit off. Sure from a game mechanics sense I understand why the Borg need lots of Spheres so they can act as a fleet and so on, but narrative wise a single very tough Cube would be more appropriate. It doesn't matter if your whole fleet focuses fire on it, it can just relentlessly continue on.
Yeah, Star Trek games often seem to shy away from representing the Borg as they're seen on screen, with single vessels being able to take on entire fleets. I'm sure someone more versed in game design than me could provide a whole list of reasons as to why weaker ships makes for better game balance and is thus more desirable, but it always feels a bit disappointing. That said, the I think the Borg cubes in this game are decently scaled so that they're not total pushovers.
It's nice to see this continue...

Congrats on defeating the Cardassians!

How did Janeway get to the Delta Quadrant?

Those pirates are stupid, although they might not know about the Borg...
Thank you! No idea how Janeway got the Delta Quadrant in game, she just shows up out of the blue in the game. Presumably she was snatched by the Caretaker?

The pirates are Nausicaans, so their behavior tracks.
Good Gosh! I'd hate to be fighting the Borg. Those strengths of the cubes are amazing. I hate pirates too. I could go on and on and on about how much I despise the Stellaris pirate algorithms. But back to the Borg.

This is obviously not the final round. You presumably know the outcome by now, but in the moment did you start to doubt your ability to fight them successfully?

Rensslaer
The fact that this was a Medium Cube was a cause for some concern, since that implied that they came in a larger variety. Based on the power jump from the sphere to the Med. Cube, I was guessing that a "Large" Cube might be somewhere in the ballpark of 25k, which is a pretty terrifying prospect. So, while my fleets had held up very well so far and I was confident I could clear this wave, I was a bit apprehensive about what might be coming next.
Best part of Star Trek Armarda 3 was having the Borg off in the corner of some map whilst having everyone else present in the usual mix. Suddenly partway through the game, borg scout ships show up and put up a good fight against mid game ships, and then one cube shows up and you need end game fleets to fight them.

And that's the first cube they unlock. They get significantly more powerful.
Armada 3 is a fantastic mod, still one of my favorite Star Trek games out there and one of the few to really do the Borg justice.

-------------------

The next update will be tomorrow, so stay tuned!
 
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We left off last time with Starfleet in the middle of a pitched battle against the second wave of Borg reinforcements to protect the Queen as we try and upload a neurolytic pathogen into the Collective. This wave was lead by a medium cube which, despite it's somewhat unassuming name, packs quite a punch. I have a couple screenshots to illustrate exactly what I was dealing with.

st-09-a1.png

I have five or six times as many ships as the Borg but, as you can see from the tooltip, the Borg vessels massively outclass me in terms of hull points. However, you can also see that I'm doing far more hull damage than the Borg are. Part of this is due to my shield technology, a larger part is probably due to the relatively high evasion I have on my smaller ships, but I think numbers is the biggest factor. The Borg are, pound for pound, significantly tougher than I am but they simply can't target everything at once. When they do shoot at and hit something, my ships take a pounding; you can see in the screenshot that the USS Roma, one of my Excelsiors, is on the verge of destruction, wilting under Borg firepower, but for every Cruiser there are half a dozen Defiant-class gunboats dishing out death by a thousand cuts.

The spheres go down in short order, but that blasted cube proves to be more of a problem.
st-09-a2.png

Here you can see some more details on the Cube itself. That's a whopping 52,500 hullpoints all on it's own and, remember, this is just the medium cube. It's military power is "only" 7277 (down from 12k after taking damage and crew losses), meaning a medium cube would be more than a match for any single fleet of mine. With how much health it has, it could probably take on any two fleets, in fact. Fortunately for me, then, that I've brought five. A salutary reminder that there's no kill like overkill.

Tough as it is, the medium cube on its own can't hold out against the entirety of Starfleet and is eventually destroyed. It's worth remembering, though, that this is literally all of Starfleet - every single combat ship I have was here for this battle. Had the Klingons, Romulans, or Cardassians decided to make a move I'd be in an extremely awkward position. Heck, even another pirate raid would be seriously disruptive. I would have still won with one less fleet present, but losses would've been heavier. I might have still won with two less fleets, but I'd have been sweating bullets.

Speaking of losses, while my victory here is by a comfortable margin, that doesn't mean I get off scot-free. Unlike the first wave, the fleets are noticeably degraded after this battle.
st-09-a3.png

My cruiser line took a beating doing the job of tanking the cube - I lost four Excelsiors and half a dozen smaller ships. All things considered, not a bad price considering what I was up against, and overall I'm well pleased with the performance of my ships. I just hope I don't have to face too many cubes at once.

In the aftermath, ships are once again routed to nearby starbases for repairs and replacements are queued up to make good the losses. When my ships are back in fighting shape, I round up Janeway and send her back to finish the job.

st-09-b2.png

Starfleet is once back at battle stations and awaits the word to commence the operation to finish delivering the pathogen.

st-09-b1.png

The Mission Log strongly implies that this is the last phase of the event chain. I'm half-expecting the Queen's cube to activate as part of a the third-and-final wave that's presumably on the way. There's not enough time to reinforce any more, so I can only hope that what I have is enough. I click 'Research' and watch as the 30 days count down for the mission to complete. When it does, sensors pick up activity from the Queen's cube. The power readings are off the chart. It looks like the ship is about to...

st-09-b3.png

...explode. Huh. You mean I don't have to fight it? I... ok, sure I guess.

I was so surprised I didn't grab a screenshot of the Queen exploding in cinematic fashion. Just pretend it looked like this. While I'm scratching my head, I get this:

st-09-b4.png

So that's really it, huh? Well, that was a bit anti-climactic, wasn't it? I mean, I know this event chain is there to circumvent a full-blown Borg invasion but still... I was expecting at least one big final wave. I mean, what's a Borg crisis if you don't fight a real Borg cube? Hrmm. :confused:

Alas, I'm left with just a tantalizing glimpse of what might have been. Right before the Queen's ship blew up, there was a brief moment where I could see some of it's profile, which I did manage to grab a picture of. Take a look.

st-09-b5.png

Here's how the Large Cube compares to the Medium one. An ungodly amount of hull points and a massive crew. This doesn't show the military power, but my educated guess is that it would've been about 15k-20k. I think I would've beaten it in a fight, but it would've been a good one. Oh well.

So is that it? Are we done? It's all over?

Not quite. We've beaten the Borg crisis, but that's not actually how we win the game. To do that, we need to fulfill those pesky victory conditions. What were those again?

st-05-victoryconditions.png


Oh, that's right. Thank you, past screenshot. We can win a Hegemony victory by having the highest empire score when the game ends, or we can win a Diplomacy victory by assimilating enough minor powers. So, how's all that coming?

st-09-c1.png

The good news is that the Federation is the strongest power in the known galaxy, with the highest Empire Score by, well, a lot. The score breakdown shows some interesting details. Most of our points are coming from our economic strength, which is more than twice that of our nearest rival (the Klingons). Ditto for technology. Curiously, military power/ship count doesn't contribute anything to score, but based on the previous two numbers I have to assume that I significantly outmatch the other powers. Also worth noting is the fact that saving the galaxy from assimilation has given me a measly +120 score. Perhaps I'm feeling a bit petty, but it seems like the galaxy could be a little more grateful. :p

The bad news here is that the game doesn't end for another 200+ years. No way am I waiting around that long, so unless I can slingshot my way around the Sun straight to the end date, a hegemony victory is out.

That leaves a diplomacy victory, and fortunately there's only good news there. I'm already about halfway to the victory condition and, unlike the previous win-con, victory comes as soon as you reach the required number of integrated civics and not at the end of the scenario date.

Diplomacy it is, then! And really, could a Federation playthrough end any other way? Next time, we'll take another look at the state of the galaxy and begin the (hopefully not too long) march towards the victory screen.
 
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I feel these two facts are connected;
So that's really it, huh? Well, that was a bit anti-climactic, wasn't it?
worth noting is the fact that saving the galaxy from assimilation has given me a measly +120 score. Perhaps I'm feeling a bit petty, but it seems like the galaxy could be a little more grateful
Clearly the wider galaxy fully understood how anti-climactic the final Borg battle was and adjusted their score accordingly. ;)

I do agree it does seem an odd bit of game design to deny the 'good' players the massive big boss fight, it is almost a punishment for doing the event chain in the way the developers intended. But I suppose if they could make good game design decisions then it wouldn't have flopped.

I also agree that a diplomatic victory is the only appropriate one for TNG era Federation. Original Series probably Galactic Hegemon, though the Movies did end up leaning more diplomatic (Undiscovered Country). DS9 could go either way, it was the most fighty so you could argue Hegemon but I could see diplomatic given all the alliance building and how the Dominion was ultimately dealt with. Voyager I think Hegemon but only because can you imagine that crew doing diplomacy? Discovery, crash to desktop and the game install corrupted.
 
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So glad to see this AAR return.

Sorry to hear that you too have endured a move. I am still unpacking boxes and my move kept me from the forum for most of the past quarter. Good luck with the new job, @VILenin .

Glad you had the endurance and determination to return to this project. Last fall, I was so hopeful about this game. Although it is supposedly fixed I have never reloaded it after the initial crash and burn stage. First and only time I have pre-ordered a game connected to Paradox and sorry to say that will be the last. One of these days I may boot it up again and use this as a guide.

Also, agree that the Borg crisis seems anticlimactic and not the universal threat it should have been.

Looking forward to your final chapters and your diplomatic victory.
 
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@VILenin awesome conclusion to the Borg War. Yes, anticlimactic in a way. But what government wants "climactic" challenges? Only game players. But since your are a game player you can be forgiven your feelings of being cheated.

That large Borg cube sounds terrifying. Is it worth a replay to see how that might have gone?

@Chac1 mentions you moved and started a new job, and this sounds vaguely familiar to me but even in rereading comments I cannot find where you moved to or what your job is or whatnot. At one time I think I thought you lived in Atlanta but I think that was Draco Rexus.

You asked how I enjoyed Savannah with my family. We all enjoyed it very much -especially the dolphin boat - but they were visiting me here. I enjoy Savannah plenty and get to enjoy it often. :D

Anyway, glad to see you're getting his votes in theAARLand Choice AwAARds Q3-2024!

Rensslaer
 
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@Rensslaer apologies that I have been away from the forum with only minor drop-ins to the CK area for the past quarter or so. Perhaps I misremembered but I thought I saw a posting from @VILenin where he mentioned all of his recent changes. I hope I presented that accurately here. Don't think it is in this thread.

Although I don't think I promised my votes (maybe I misremember that too) I have voted for this AAR in the past and I will likely do so again in Q3.

Been a very long time since I toured Savannah. A very interesting town. Take care, sir and I agree folks should vote in the AARLand Choice AwAARds Q3-2024.
 
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