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Oranje

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Jun 11, 2000
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Just a modest start:

1.Whenever I start a war as leader of an alliance, the enemy isn't willing to talk peace as long as I haven't taken enough of his provinces myself.
I mean circumstances where my allies have take lots of provinces (in one case even 5)
and the enemy is still not willing to talk peace. Seems odd, more so as no seperate piece was concluded either.

2. In case you're wondering why I didn't take enough provinces myself, that's one of the problems playing a minor, you set siege to an enemy province with a large force, the ally sends a few troops with a better general than my default one, and all of a sudden the ally captures the province instead of my troops doing so.
Maybe the 'better general' issue could be tweaked a little to reflect differences in number of troops applied for a siege somewhat?

greetings Oranje
 
Originally posted by Oranje:
Just a modest start:

1.Whenever I start a war as leader of an alliance, the enemy isn't willing to talk peace as long as I haven't taken enough of his provinces myself.
I mean circumstances where my allies have take lots of provinces (in one case even 5)
and the enemy is still not willing to talk peace. Seems odd, more so as no seperate piece was concluded either.

2. In case you're wondering why I didn't take enough provinces myself, that's one of the problems playing a minor, you set siege to an enemy province with a large force, the ally sends a few troops with a better general than my default one, and all of a sudden the ally captures the province instead of my troops doing so.
Maybe the 'better general' issue could be tweaked a little to reflect differences in number of troops applied for a siege somewhat?

greetings Oranje


1. I disagree. That will allow you to let your allies fight for you and then sue for a good peace. The case won't come often but it can.
I also like the idea of separate peace. Futhermore, if your allies are aggreing to make separate peace, either things are going bad for them and they are right, either things went good and globally, your ennemy was weakened. So take your weapons and go fighting ! :)

2. That's the reason they stayed minor countries. We had a small debate about how to know who has to control a fortress after a siege when several countries were involved.
For numerous reasons, from prestige to political influence and military skills, a fortress belongs to the country who had the highest ranked leader there when the city fell. I initially disagreed but that makes sense. The fact a country laid siege to a fortress during 9 months with 15k men and then a 3k army from an ally comes, giving to the control of the city to the ally 3 months later shouldn't be linked to the idea of number of soldiers or length of the siege.
The late coming, higher ranked leader could have had a decisive influence in the siege.
Also think of a King coming during the last month of a siege with a detachment when the siege was led by minor nobles and their armies before. I believe that the King's flag will float.

------------------
Pierre
Retired EU Beta Tester
 
I agree with Pierre in these matters, although I know exactly how you feel, Oranje. I played the Papal State and got into wars with both Turkey and England that I just couldn't end. In a few years, Italy was in flames and Milan, Parma and Tuscany all revolted and declared independence. End game. :(

It is realistic though. Why would the great power agree to a peace with a tiny minor, ceding a province when they know that the minor won't last once its allies are out?

As for the minor nation leader issue, I am trying to remedy that, as you know. ;)

/Doomie
 
I have one possible bug to report. It might have been fixed in 1.03, but it isn't mentioned in the announcement:

City growth rate is out of whack. When playing the GC as Sweden, Stockholm had some 9200 inhabitants at the end of the game. (It has 7000 in 1492.) No plague events, sieges or similar had ever reduced it. The stated growth rate was 7% most years, but the population obviously didn't grow so much. Stockholm was the capital of a vast colonial empire and over 20 provinces in Europe.

Now, in other campaigns, Stockholm has around 22000 inhabitants in 1615. Shouldn't the GC simulate this, and shouldn't the stated growth percentage correspond to the actual growth?

Stockholm is just an example; the same situation is true for many other cities, although capitals should grow extra quickly IMO.

/Doomie
 
Doomdark,
I noticed this city growth problem as well. I was quite surprised to see that my Austrian cities are hopelessly behind even minor countries´ cities in growth and size. I annexed Milan with 110.000 population!! That is not much less than the combined Austro-Hungarian-Bohemian-Istrian-Wurttemberg empire I collected till 1640. How is that possible?

Also, given a growth rate of 12% in Austria proper, one would expect a doubling of the population in 7-8 years. Nothing as that happens!

Manstein

------------------
Krieg ist aller Dinge Vater, aller Dinge König. Die einen erweist er als Götter, die anderen als Menschen, die einen macht er zu Sklaven, die anderen zu Freien. Heraklit.
 
Another minor thing...the small flag icon is definitely too small. I often overlook offers or diplomatic actions by other nations due to its size. Just double it, should be easy...
 
Some improvements:

1. It would be nice if the 'send automatic' option could be toggled on/off for each CoT separately.

As it is now, I have to permanently monitor my traders and scroll to the CoT each time when one has been kicked.

(I don't use the automatic function at the moment, because the AI tends to send my traders everywhere but not necessarily where I would like them to be.)

2. Even better idea:
Replace the 'send automatic' toggle with a slider to adjust how many traders should be at each CoT.
(slider = 0 -> no traders will be sent
slider = 6 -> traders will be sent to achieve a monopoly
slider = 3 -> if less than 3 traders, traders will be sent until traders >= 3)


3. The message box should be expandable. As small as it is now, the messages scroll by quite fast.

4. Color coded messages in the message box.

[This message has been edited by ar73 (edited 17-11-2000).]
 
Originally posted by Manstein:
Another minor thing...the small flag icon is definitely too small. I often overlook offers or diplomatic actions by other nations due to its size. Just double it, should be easy...

Good idea!
How about notifying the player with sound?

Maybe someone on the board has any thoughts on possible sounds to use? I personally would like the sound of a barrel of surströmning exploding.

Regards,

The Emp

------------------
Uhm... nice province. I
think I'll take it.
 
Originally posted by Emperor of Europe:
Good idea!
How about notifying the player with sound?

Maybe someone on the board has any thoughts on possible sounds to use? I personally would like the sound of a barrel of surströmning exploding.

Regards,

The Emp

As long as we do not get the smell of it :D
 
Defending the beta-testers:-
In the beta you could right click on the message box to say that you always want this sort of message to display as a box, not a shield - this fixes missing the important messages such as peace offers
 
Originally posted by maurice:
Defending the beta-testers:-
In the beta you could right click on the message box to say that you always want this sort of message to display as a box, not a shield - this fixes missing the important messages such as peace offers

As far as I know, this is still true (V1.02b) in the released game. The settings for all kinds of messages can be changed where the music toggle is located.

/zwingli
 
Yeah, but if you're enabling more events to popup as box, you're just busy with clicking them away.
 
Originally posted by Emperor of Europe:
Good idea!
How about notifying the player with sound?
The Emp

But there already is an event sound, isn't it...........or maybe i'm starting to hear things that isn't there. It must be the repeating 2 music bits in the game that have made my brain boil. BTW i'm always playing with the music on.
 
Originally posted by TomHas:
Yeah, but if you're enabling more events to popup as box, you're just busy with clicking them away.

That IS a real bummer - especially if you turn the speed up, you get flooded with secondary messages, while in the regular setup, peace-accords of other nations and the like rush past in the text below hardy noticed.
 
You should be able to change religion in your European provinces without killing most of the population.
Ukraine in Polish Kingdom has 25000 people, si I have to kill 20000 and reduce the largest province to nothing. Also Poland can get only one settler if it has a shipyard, with that it is imposible to swich religion in most of Polish Ortodox provinces. This is inacurate with history.
 
Originally posted by Pomerania Prince:
You should be able to change religion in your European provinces without killing most of the population.
Ukraine in Polish Kingdom has 25000 people, si I have to kill 20000 and reduce the largest province to nothing. Also Poland can get only one settler if it has a shipyard, with that it is imposible to swich religion in most of Polish Ortodox provinces. This is inacurate with history.
Heh, just remember that the population numbers are for the major city, not the entire province. It's still hardly for the best mechanism for religious conversions, but a significant amount of violence should need to occur for a province to be forcibly converted.
 
Tip: There is no need to convert provinces - sure it is nice to have everyone the same religion, but a big empire will have many different religions. If you do not build bailiffs, revolts should not be a problem.
 
Originally posted by maurice:
[/B]Tip: There is no need to convert provinces - sure it is nice to have everyone the same religion, but a big empire will have many different religions. If you do not build bailiffs, revolts should not be a problem.

[/B]

If you don't build bailiffs you will not be able to upgrade other structures and that reduces your income, For small country it is not much, but for large one (like Poland) which has many provinces it may be sygnificant#
 
It's impossible to make all the religious minorities happy. I have catholics, lutherans, reformed, orthodox and sunnite provinces in my huge Polish realm. Someone is always revolting. Missionaries would be really great.