• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Regarding the above, at least making COTs worth more in peace settlement could be an option.

Other things:

*In my current game (1.07) a leader of my vassal Saxony is stuck in Poland after our recent war. My territory is right next to him, yet he does not enter it. He does not go back to Saxony. He just sits in Poland.

*All nations show only 1 red dot by Heer. Even myself (2nd largest army) and Spain (largest army). Seems to be the same way with Diplomacy; early in the game I was rated well on this, but now everyone shows only 1 dot. I don't know how these are measured exactly, but it would be helpful if they were relative to other nations, i.e. if I can find nations with 5 green dots for the Army, it's easy to recognize they are a great military power, etc. Maybe this can go on the Wish List?
 
Originally posted by Tom:
*All nations show only 1 red dot by Heer. Even myself (2nd largest army) and Spain (largest army).
I don't know how these are measured exactly, but it would be helpful if they were relative to other nations, i.e. if I can find nations with 5 green dots for the Army, it's easy to recognize they are a great military power, etc. Maybe this can go on the Wish List?

Hello Tom,
Are you sure there aren't any with more green dots for army size?
When viewing the stats for your own country, there are small arrows available to shift through all other nations' info as well. Alternatively, on the main map try clicking the stability shield for a country.
Try to find the info for China and Japan; you'll probably find some more dots over there.
I think that the dots for army donot indicate a ranking, but rather a presentation of relative army size.
In a game where I absorbed both China and Japan, playing Russia, the indication worked fine for the European powers after the large armies of those two countries were eliminated.

greetings, Oranje

------------------
Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
Come to think of it, would be real nice ofcourse if not just the army strangth by numbers would count, but if these were somewhat modified for military technology levels (if that is not already the case, but I think not), to indicate military power, not just manpower.

greetings, Oranje

------------------
Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
After finished my first GC as a minor (Norway) I've got a few other points that needs to be addressed with the AI...

First as was mentioned, the AI does not compete at RotW COT's at all, I had one for over 150 years and I was never ever contested there, but my COT in Holstein was constantly contested. This doesn't make any sense when you look at the values for the COT's. It seems like my automatic trader dispatch routine DOES look at COT value when it decides where to send them... So this should be fixable ? (I know someone else already mentioned it, but I thought I'd add my voice to it :)

The AI has trouble sensing the danger of high attrition areas...My most efficient weapon in all of the campain was Narvik ! I had a level 4 fortress there, and a population of around 1100, and that province alone claimed around 100.000 Swedish soldiers lifes, not to mention around 50k french and Scottish as well as lots of minor forces I can't remember...
It was especially fun for me as Norway (especially since my entire army total at that point was 25k :( to see Karl X sitting in Narvik with less troops than he needed to actually besiege the fortress, and still dieing in great numbers every winter. This gets even worse since the AI only built small numbers of Inf to send in to the castle, like 4k or 6k or something.... If he would have built around 30 artillery he would be talking serious business again. I saw the same happening with Austria in Tyrol, lvl 5 fortress and he goes in with nice large force, but instead of storming he stands there and goes from a 150k force to 30k within a year :) Fun for me as a player, but not very realistic...

But as a last comment, this game is marvelous with patch 1.07, but because of my studies I'm afriad of starting a new GC :) I'm waiting for 1.07b/1.08 now (hey I have to get a sort of mental lock so I don't get too addicted again :))) As long as I don't have a running game my self-discipline can handle it, and I haven't experienced this with a CG for a loooong time :))

Cobos

------------------
If you are not part of the solution you are part of the precipitate.
 
Originally posted by Tom:
Yes, that answers it, Oranje. I had noticed that before but forgotten. China has 5 dots. What is interesting is that they have 5 dots on diplomacy, though they only have relations with 2 nations and they have -200 with both ... ?

Yes, well, can only guess at this one (but if I'm right it's a bug).
2 times -200 = -400 (maybe that's the highest number for any country around)?
Should ofcourse indicate average relations with other countries so the -400 number should be divided by the number of relations a country has. Probably there should also be (or is already) a correction for the number of RM's.

greetings, Oranje

------------------
Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
daboese wrote: 'Portugal went, in history, down quite quickly- but kept ONLY its already large, rich provinces in Brazil'

you forget angola, mozambique, goa, timor, macao, etc
 
my main concern at the moment is exhausting the tech tree and the imbalance this results in the game

i just finished a CG in 1.07 as england. admittedly i had started it in 1.05b.

you may as well stop playing once you have exhausted one of the tech categories since the extra income completely ruins the game. i vassalised every minor in germany and scandinavia (i expect george III will be the next holy roman emperor) and a few in italy, covered england in factories, settled the entire north american continent, and built 1000 ships, saved 20,000, all a bit of a joke really.

why do you run out of tech steps? apart from bonuses as far as i can see the tech system is a straight arithmetic progression.

i would much much prefer it if:

(a) you just lost the income; or

(b) the tech tree was inexhaustable; or

(c) the program annually recalculated tech level costs to ensure that the most advanced player only exhausts his first category at the end of 1792 and everyone else's costs are recalculated accordingly

cheers
 
Originally posted by Daztek:


my main concern at the moment is exhausting the tech tree and the imbalance this results in the game

i just finished a CG in 1.07 as england. admittedly i had started it in 1.05b.


I remember Johan stated that not all changes in 1.07 would affect savegames from 1.05b
Could be that the steeper tech costs in 1.07 were not reflected in your game?

If I'm wrong, I'd prefer a solution like your third suggestion.

greetings, Oranje



------------------
Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
The Tech costs in 1.07 are A LOT steeper, you don't even get the 'Nachbarschaftsbonus' (neighbor bonus) anymore for your naval tech with England.
And concerning Portugal- they had colonies like Mozambique, Macao, and Angola, but they were rather still trading posts than large colonies (if I am right in my historical knowledge). Even Macao wasn't big compared to e.g. Hongkong. And they lost some of their colonies in Indonesia to the Netherlands, in India to England, and so on. Portugal admittedly had trading posts all over the world very early, but it didn't hold onto all of them and never had the drive to conquer, like England, France or Spain had. On the other hand (and that's the way I would like to see Portugal being played), it kept pretty much out of the big, expensive wars which raged in Central Europe, and that was the main reason why they still kept a lot of their colonies. :)
 
Another wish-list item: the ability to bring up a box of some kind in which you can type the name of a province and be taken there. After playing for some time, you will know most provinces, but when I see other nations' settlers leaving Europe, I like to know where they are headed. This afternoon, it took me a while, but I was able to find that Gander is on Newfoundland ...
 
Originally posted by daboese:
The Tech costs in 1.07 are A LOT steeper, you don't even get the 'Nachbarschaftsbonus' (neighbor bonus) anymore for your naval tech with England.
And concerning Portugal- they had colonies like Mozambique, Macao, and Angola, but they were rather still trading posts than large colonies (if I am right in my historical knowledge). Even Macao wasn't big compared to e.g. Hongkong. And they lost some of their colonies in Indonesia to the Netherlands, in India to England, and so on. Portugal admittedly had trading posts all over the world very early, but it didn't hold onto all of them and never had the drive to conquer, like England, France or Spain had. On the other hand (and that's the way I would like to see Portugal being played), it kept pretty much out of the big, expensive wars which raged in Central Europe, and that was the main reason why they still kept a lot of their colonies. :)

Portuguese colonial status mid-20th century:

We had East Timor, Macao, three cities in India (Goa, Damão and Diu), Angola, Mozambique, Guinea-Bissau, Cabo Verde (Cape Vert in French), São Tomé e Principe and of course the Atlantic Islands, Madeira and Azores archipelagos (they don't really count).

In the 19th century we had all of this plus South Africa (minus some small english settlements).

Portuguese expansion, with the exception of Brazil, was always done in the COMMERCIAL viewpoint... the main idea was the dominion of sea trade routes and the block of earth ones. We installed 'Feitorias' (trade posts) in each we TRADED with the locals. War was waged upon only to conquer key emplacements or to secure trade routes (if the city's government thought of expeling the feitor).

Any further questions please post them!

Cheers,

Carlos
 
Hartmann, I would still like ( and I know that several people agree) to see an option for auto-send merchants / CoT. Preferably a list of all available CoT and a priority order, but I guess that that is more likely in the EU2.
Cheers,

------------------
Arngrim
 
European wars? None...

Maybe some border skirmishs with Spain but never anything serious... Portugal was an overseas trading power not a military power (though we fared pretty well in the Far East)

Cheers,

Carlos
 
Originally posted by Oranje:
I remember Johan stated that not all changes in 1.07 would affect savegames from 1.05b.


oranje, i didn't know johan said that. i have started a new game in 1.07 so will see what happens

regards
 
Originally posted by Carlos Duarte:

In the 19th century we had all of this plus South Africa (minus some small english settlements).

I'd be interested in information on this:
afaik South Africa was never Portuguese;
the Dutch lost it to England early in the 19th century after nearly 200 years.
A great link to info on portuguese and dutch colonial history (and some for other countries)is here

(sorry for being OT in your thread Hartmann)

greetings, Oranje



------------------
Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein