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Ideas for options: map feature mode (after landmass is generated aka inbetween mode before mod is made)
Population option (So not every county has 2 or 3 holdings (prob biggest problem) how many baronies per county.
Adjacencies (Maybe have them drawable)
Rivers (high to low)
Islands (So they aren't isolated to the ai)

Probably biggest problem is the barony issue by far. Followed by rivers. Adjacencies are easy to add
But when I edit a large map to have a ba sing se equivalent and the mod has the nerve to give two holdings
 
Ideas for options: map feature mode (after landmass is generated aka inbetween mode before mod is made)
Population option (So not every county has 2 or 3 holdings (prob biggest problem) how many baronies per county.
Adjacencies (Maybe have them drawable)
Rivers (high to low)
Islands (So they aren't isolated to the ai)

Probably biggest problem is the barony issue by far. Followed by rivers. Adjacencies are easy to add
But when I edit a large map to have a ba sing se equivalent and the mod has the nerve to give two holdings

Seriously man, I'm doing this for free, I managed to get it released within a couple of days of Holy Fury, and in the other thread you're telling me to add things 'for the love of god' and here you're saying the mod 'has the nerve' to do things you don't like. With all due respect I'm not your bitch and would appreciate you not acting like my free tool not being perfect in the first week or two of Holy Fury's release is like the biggest imposition in the world.

If it doesn't do what you want then put it to one side and don't use it, or maybe just leave your suggestions politely without all the huffing and puffing and eye rolling about it.
 
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Sorry I'm bad with how I text sometimes it comes of a bit too aggresive in all honesty I really love the tool but i do see the county gig as a significant problem with map generation... the rest isn't a bit deal. Perhaps just increase the value of baronies per county. The other stuff is a bit too hard to ask for now but a bit nudge with a few values could be a far easier fix. If im not mistaken is there a value in the code that determines the average baronies per county would honestly be the easiest fix ever the other stuff in all honesty was just me being greedy and I must admit my mistake
 
Sorry I'm bad with how I text sometimes it comes of a bit too aggresive in all honesty I really love the tool but i do see the county gig as a significant problem with map generation... the rest isn't a bit deal. Perhaps just increase the value of baronies per county.

There is an option in Holy Fury to affect the amount of holdings in provinces iirc?

It's on my list anyway
 
Sorry I'm bad with how I text sometimes it comes of a bit too aggresive in all honesty I really love the tool but i do see the county gig as a significant problem with map generation... the rest isn't a bit deal. Perhaps just increase the value of baronies per county. The other stuff is a bit too hard to ask for now but a bit nudge with a few values could be a far easier fix. If im not mistaken is there a value in the code that determines the average baronies per county would honestly be the easiest fix ever the other stuff in all honesty was just me being greedy and I must admit my mistake
You know that you cann add these things with a bit of modding?.

There is an option in Holy Fury to affect the amount of holdings in provinces iirc?

It's on my list anyway

Yep, HF has the option, i did give all my provinces 1 holding slot :)
 
So I think I found the missing traits. They show in the character finder, but not on the character screen. Anyone know I way to get them displaying properly? Also seems to be missing some tool tip text.

edit - This is a vanilla bug an has been reported.
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Very cool!

I had made a set of map files before, but could never actually get them to work in game due to the need of adding so many things to get it to work like artefacts, events and so on.

I was able to use your tool to load my topology map and generate everything from it, then I replaced the terrain, river, and the other map files with the ones I created manually, loaded up the game, created random scenario and boom, working!

Now if only someone made a tool to take the "random" config file created by ck2 random world generator, and use it to create history, culture and other files to make an actual standalone mod from it. Seems like everything from religions, governments, characters and so on is there in that file, it would be a matter of splitting it up and formatting properly I guess.

This would mean that creating a total conversion mod is super easy, you could then go in and start manually shifting things around, changing cultures and religions characters, names, artefacts and everything else manually to get what you want for your final mod. But at least you would have a functional mod to start with, even if it is mostly placeholder.
 
Does anyone here have issues reforming pagans with the randomizer? The only Issue I'm having is when it comes to who leads the religion. I can't use Hierocratic or Temporal effectively. It generally seems to default to Autonomous.
 
Great to see this tool back!

When I use random world, there are no religion heads for some reason (even random Catholic). So no Pope. So I guess this strange bug also affect religion reformations.

Copy the religious files from vanilla landed_titles.txt and history/d_x_reformed into the new mod folder to fix this
 
Yes! @yemmlie101 , you're the best.
Although I have I tried loading the crusaderkingsstorygen.exe several times, (with admin mode too) before and after unpacking the entire .zip, it is still not starting up. I tried redownloading it several times too..
 
Can you implement a few more config option for the program?
For province count, being able to specify the actual number of province you want on the map would be very nice. The lowest province count option still give me more province on the map than what I want.

Being able to keep the original aspect ratio of the input height map would also be very useful. Right now the program seem to try to stretch the map to some preset aspect ratio.
 
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Being able to keep the original aspect ratio of the input height map would also be very useful. Right now the program seem to try to stretch the map to some preset aspect ratio.
The ratio is 3072:2048 pixels.

About half the time when I use imported heightmaps, the resulting map is horrendously spiky. Can someone help?
 
The ratio is 3072:2048 pixels.

About half the time when I use imported heightmaps, the resulting map is horrendously spiky. Can someone help?
The spikiness is what the relief scale controls. I'm not sure how to know where that should be set based on a given heightmap. I found I had to just go trial-and-error, letting a bunch of maps be generated with different relief scales until I got one that had mountains, but wasn't a world built on the back of a hedgehog. Probably you want to keep that below 50.
 
Now if only someone made a tool to take the "random" config file created by ck2 random world generator, and use it to create history, culture and other files to make an actual standalone mod from it. Seems like everything from religions, governments, characters and so on is there in that file, it would be a matter of splitting it up and formatting properly I guess.

This would mean that creating a total conversion mod is super easy, you could then go in and start manually shifting things around, changing cultures and religions characters, names, artefacts and everything else manually to get what you want for your final mod. But at least you would have a functional mod to start with, even if it is mostly placeholder.

That's what Yemmelie's original map generator did. It stopped working around 2.6 though. But if you're willing to downgrade, all your dreams will come true.
 
Can you implement a few more config option for the program?
For province count, being able to specify the actual number of province you want on the map would be very nice. The lowest province count option still give me more province on the map than what I want.

Being able to keep the original aspect ratio of the input height map would also be very useful. Right now the program seem to try to stretch the map to some preset aspect ratio.

Province count: This is tricky, the algorithm for making the cells can only really go for a certain number of provinces, then throw out a huge chunk of them, meaning the final amount of provinces are unknowable. I can probably balance lowest province count to be lower, but specifying a number is not something I could do without major rewrite of the cellular code.

Aspect ratio: Will look into this, but bear in mind that due to the CK2 map frames, really I need to stick to 2048 height, so all I could do really is shrink the heightmap to fit into 2048 height and keep the width ratio proportionate and fill left + right with sea if its not wide enough after resizing.