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New version : 0.9.12

New setup, can corrected some bug

Multi-language support (10 maxi)

To create your own language :
copy the english.lng file
rename it with the name of your language.

open it

here is the beginning of the file.

Code:
CULTURE_ABENAKI,[COLOR=Red]ABENAKI[/COLOR]
CULTURE_ABORIGIN,[COLOR=Red]ABORIGIN[/COLOR]
CULTURE_ASHANTI,[COLOR=Red]ASHANTI[/COLOR]
...

Translate only the red word. DON'T TOUCH to the white character.
Enjoy it
 
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More bugs coming in! ;)

error 380 disapered whit the new version.

But now a new error showed it self after pressing Id and after loading that direction and pressing on background map 1!

To get it to work i needed to write it in my self insteed of pressing on the background button!

A .txt that remember this informations to next time would be very usefull!
x and y coordinats
id, backgroun 1 and 2

namnlsbj1.png
 
Delete the config's file in the installation directory and restart the tool.
I don't have the problem for me.
 
Greetings,

I'm trying to create a new map for games converted from CK. I use your terrific tool to edit the province.csv file. So far, i've been able to edit provinces in North America and Europe.

My problem is when i try to open a map with starting coordinates 16128,0 (includes far eastern Siberia, part of Mandchuria and north Japan... and through a big part of north Pacific. I get an error :

Code:
Erreur d'exécution '9' :
Indice en dehors de la plage

Seeing the size of the map and the message, i thought it was beyond the size of the map.... so i tried the same map but saying the coordinates 10000,0... but i got the same error.

What can i do ?

Best regards


EDIT :
I've downloaded last version and installed in a cleared folder.
 
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gigau said:
Greetings,

I'm trying to create a new map for games converted from CK. I use your terrific tool to edit the province.csv file. So far, i've been able to edit provinces in North America and Europe.

My problem is when i try to open a map with starting coordinates 16128,0 (includes far eastern Siberia, part of Mandchuria and north Japan... and through a big part of north Pacific. I get an error :

Code:
Erreur d'exécution '9' :
Indice en dehors de la plage

Seeing the size of the map and the message, i thought it was beyond the size of the map.... so i tried the same map but saying the coordinates 10000,0... but i got the same error.

What can i do ?

Best regards


EDIT :
I've downloaded last version and installed in a cleared folder.

Are you sure of the color of your idmap. Look in photoshop or other the code of your color. Try a lot of different id. If a color isn't exactly the good for magellan, the program creates this bug.
 
matteli said:
Are you sure of the color of your idmap. Look in photoshop or other the code of your color. Try a lot of different id. If a color isn't exactly the good for magellan, the program creates this bug.


Well, when i used magellan to inject the psd map to the eu2map file, it didn't give me any bug.... but i'll try to change some colors.

EDIT : I've started cutting the map in half to find the color that would be a problem.... then cut in half the smaller map... and so on until i get few province. After three or four cuts, no more problem. :wacko:
The initial map was smaller and had less provinces than the Europe part (that worked well). No problem of huge provinces.... i don't get it... any idea ?
 
Got another question : with this great tool, can i add more that one landscape sprite per province ?
 
gigau said:
Got another question : with this great tool, can i add more that one landscape sprite per province ?

yes, use alt, ctrl or shift + clic. Read message in the task bar (in the bottum of the windows)
 
gigau said:
I've started cutting the map in half to find the color that would be a problem.... then cut in half the smaller map... and so on until i get few province. After three or four cuts, no more problem. :wacko:
The initial map was smaller and had less provinces than the Europe part (that worked well). No problem of huge provinces.... i don't get it... any idea ?

When you create the id bmp file, create a new destination's file, copy the color on your source file and paste in the destination file. I don't know why but there are little change of colors if you don't make that.
 
matteli said:
yes, use alt, ctrl or shift + clic. Read message in the task bar (in the bottum of the windows)


:rolleyes: Ooops.... sorry, hadn't seen the message :p
 
Greetings.... there's something strange :
I've made a map, saved it in BMP, 24 bit color deep, using Inferis 2 for color code. I checked : in the BMP file, the colors are still exactely what they were meant to be. But somehow, in KouinBro, i get strange province IDs... what can i do ?
 
gigau said:
Greetings.... there's something strange :
I've made a map, saved it in BMP, 24 bit color deep, using Inferis 2 for color code. I checked : in the BMP file, the colors are still exactely what they were meant to be. But somehow, in KouinBro, i get strange province IDs... what can i do ?

How do you do for having your bmp id file. If you only disable the 3 layers and keep the id layer and copy it, there are problem. You MUST disable the 3 layer (shading, border, info) select all the screen with the id layer, copy it and paste it in a new file and save it as a bmp.
 
That's what i did...
Then i checked the "properties" (you know, click-right on the icon, the thing at the bottom - not sure of the name in english) of the bmp file. It indicates that the color depth is indeed 24.

I then opened the bmp file and checked the colors. They are precisely what i did (using Inferis2). So i guess there was no problem at that step.

When opening in KouinBro, a province with color 40E040, province ID 186 according to mcolor.exe, becomes province ID 250.
 
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cool-toxic said:
try saving the id layer in 32 bit, if your screen color depht;)


Great many thanks... in fact i didn't have to resave, however, somehow, my screen parameters got changed... it was set to 16 bits... don't know how and why. Now i corrected that, KouinBro works fine. Thanks again
 
gigau said:
That's what i did...
Then i checked the "properties" (you know, click-right on the icon, the thing at the bottom - not sure of the name in english) of the bmp file. It indicates that the color depth is indeed 24.

I then opened the bmp file and checked the colors. They are precisely what i did (using Inferis2). So i guess there was no problem at that step.

When opening in KouinBro, a province with color 40E040, province ID 186 according to mcolor.exe, becomes province ID 250.

It's a problem with Photoshop.

To solve it :
copy
only the ID LAyer
Open a new Photoshop file
Paste your ID layer (the image size is made automatically)
Save in the right format (aka .BMP)

Kroinbro will work perfectly ;)

Thanks to Matteli for this tool (French private jock ;) )
 
Polak said:
It's a problem with Photoshop.

To solve it :
copy
only the ID LAyer
Open a new Photoshop file
Paste your ID layer (the image size is made automatically)
Save in the right format (aka .BMP)

Kroinbro will work perfectly ;)

Thanks to Matteli for this tool (French private jock ;) )


Je sais, c'est ce que je faisais.

Comme je l'ai dit dans mon dernier "post", le problème n'était pas là : c'était un mauvais paramêtre dans la "qualité couleur" de mon écran. Lorsque je l'ai remis sur 32bit, ça a bien marché.

EDIT : sorry for speaking french, but i think i could answer Polak's post more accurately in my native language .

EDIT2 : To all people using KouinBro, especially the unexperimented ones like me : remember to check that your screen color depth is at 32 bits. With a lower color quality, KouimBro (but also Magellan) might have some trouble.
 
gigau said:
EDIT2 : To all people using KouinBro, especially the unexperimented ones like me : remember to check that your screen color depth is at 32 bits. With a lower color quality, KouimBro (but also Magellan) might have some trouble.

Already in the 1st post of this thread.