Hi Dm3k1,
Yep, it's already been noted that the penalties are too severe (though in my defense, the tooltip should have warned you about it
).
For starters, I forgot that you'll get 1 Infamy for each province taken, on top of the number given in the decision penalty. In the next version there'll be a tiered system with no Infamy hit, and the stability/tyranny penalties will be a bit more random. If I get a chance, I also hope to tie the penalties in with the stats of your ruler: good charisma/popularity means lower chances of being penalised, while poor charisma/popularity means a high chance of being penalised.
Also, I may have found a way to implement the Release Nations feature. If I am able to do this successfully, there's a lot more I can add in terms of diplomatic interaction (eg demanding that a neighbour that's getting too powerful release a couple of vassals or else begin a war, etc).
There's so much that I want to add to this mod, so stay tuned.
Yep, it's already been noted that the penalties are too severe (though in my defense, the tooltip should have warned you about it
For starters, I forgot that you'll get 1 Infamy for each province taken, on top of the number given in the decision penalty. In the next version there'll be a tiered system with no Infamy hit, and the stability/tyranny penalties will be a bit more random. If I get a chance, I also hope to tie the penalties in with the stats of your ruler: good charisma/popularity means lower chances of being penalised, while poor charisma/popularity means a high chance of being penalised.
Also, I may have found a way to implement the Release Nations feature. If I am able to do this successfully, there's a lot more I can add in terms of diplomatic interaction (eg demanding that a neighbour that's getting too powerful release a couple of vassals or else begin a war, etc).
There's so much that I want to add to this mod, so stay tuned.