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Would it be possible to:

  • Add extra nodes between road segment to split road segment so we could disallow car change lane near the express/highway exit.
  • Add no parking road sign to the road and remove curb parking
  • Change the traffic lights to yield, give way, or no sign
 
Traffic mod discussion thread.

Let me know what you think, for more complex feature requests or problems, contact me on Discord or via Github's Issues/Discussions.I

I am working on modifying some train track connections in a tunnel; however, when I attempt to use the traffic tool it will not let me view "underground" items. Is there a planned fix for this, or am I missing a work around?

Thanks!

Storm
 
I'm having issues where whenever once I select the intersection and it brings up all the directional lines - the moment I select the first 'dot' to change the direction of that lane, the whole game crashes. I have no idea what it's bugging out with compatibility wise, I've lost patience with it, but I might spend today switching off all my mods and turning them back on one at a time with "Traffic" active, and see if it works at all during that exercise. :( So frustrating.
But thank you for developing the mod, I just need to find out why it's wigging out. haha.
 
I'm having issues where whenever once I select the intersection and it brings up all the directional lines - the moment I select the first 'dot' to change the direction of that lane, the whole game crashes. I have no idea what it's bugging out with compatibility wise, I've lost patience with it, but I might spend today switching off all my mods and turning them back on one at a time with "Traffic" active, and see if it works at all during that exercise. :( So frustrating.
But thank you for developing the mod, I just need to find out why it's wigging out. haha.
Hi, first try a new city. Then if it fails, test disabling all the mods except traffic. If it works fine, then test the lasted updated/added mods. Also you can check the Traffic Discord (link in the mod)
 
Well, today started the game from scratch. New City, after a few intersections, I selected one. As soon as I clicked on one of the lines, game crashes to desktop. Tried it 7 times today. No luck.
 
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There is an error with loading this mod, can someone help?
I've also an loading error and tried different things for solution like new installation of all mods an finaly new download and instalation of the game. Nothing worked. Anyone out there with an other solution?
1718820313079.png


Edit (for all who cannot see the error message on Paradox Mods ingame): "Mod failed to load. Click to get more info"
 
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There is an error with loading this mod, can someone help?

The button in the top right isnt there. I have reinstall the game and the mod, still not working.

I have the same problem, is there a solution for ??

but it should be on the top left side

I've also an loading error and tried different things for solution like new installation of all mods an finaly new download and instalation of the game. Nothing worked. Anyone out there with an other solution?
View attachment 1150570


The only known source of problems with missing icon or errors upon loading the is when you have ever used/subscribed Gooee mod before and it's no longer subscribed. When Gooee was subscribed and enabled it copied some filed to local mods directory but they will brick other mods once the Gooee is later unsubscribed.

[Edit, something has cut half of the original message]

You have to go to C:\Users\<your_username>\LocalLow\Colossal Order\Cities Skylines II (hint: hit Ctrl+R and paste this %localappdata%\..\LocalLow\Colossal Order\Cities Skylines II into "Open" input field then hit Enter to open the directory automatically)
then find and delete folder Gooee from the ModsData folder if exists. That should solve the problem with missing UI button. If loading error is still present you need to share Player.log and Traffic.Mod.log (in Logs folder), otherwise I won't be able to help.
 
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The support for bi-directional lane, is it an expected feature or there's a chance that it will remain unsupported forever?

Yes I remember about it, like I said on one of the Discord channels(C:S Modding?), there are other priorities at the moment, but definitely Sooner than later :cool:

Would it be possible to:

  • Add extra nodes between road segment to split road segment so we could disallow car change lane near the express/highway exit.
  • Add no parking road sign to the road and remove curb parking
  • Change the traffic lights to yield, give way, or no sign

1) Vehicles can change lane at any place they want, they very rarely do it at node because of increased penalty, though it's still possible. What problem you are trying to solve? Adding more nodes won't help at all.
2) sounds like a new road upgrade (kind of outside of Traffic's scope ATM), similar to vanilla "wide sidewalk" but what instead, if "no parking" and "no sidewalk"?
3) if you meant simply a way to change priorities per segment/lane, that's already in-progress, completed in 80-85%, rough ETA is early next month, though still need more testing, feedback round etc.

How do I close the tool?

You can hit Esc key or simply right-click to close it (sometimes multiple times, depending on the tool state - how many left clicks you've done already, like selected intersection, selected source lane connector)

Hope:
1. Add feathures that can prohibit to change lane when lane was connected.
2. Add dashed and solid line control.

1. could you elaborate a bit what you mean by "prohibit to change lane when lane was connected".
2. what kind of control? Just lane markings or some IRL behavior or something else?

I am working on modifying some train track connections in a tunnel; however, when I attempt to use the traffic tool it will not let me view "underground" items. Is there a planned fix for this, or am I missing a work around?

Thanks!

Storm

Yup, that's not supported (yet). I'll try to quickly implement that feature, I don't remember why it was postponed. Also no idea when the upcoming Economy 2.0 update will be released but new version of the mod has to be released along with it because of minor incompatibility, so I hope to include this feature too.

Is this mod controller friendly? I mainly use controller to play CSII, not very fond of keyboard

I need to play with UI part, I just need to figure out how to handle focus on the controller for toolbox menu and find nice shortcuts for additional features (selection of connection mode) since it's not trivial nor covered by the wiki docs yet AFAIK. It will be added probably along with the next bigger update (priority management + customizable key bindings), probably early next month but I need to fix some small issues, give it for testers so they could try to break it, give some feedback etc
 
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