1. GENERAL INFO
BASICS
GMs: Lyko and Daniel A
Host: A GM or someone else with a good hosting ability
Weekday: Tuesdays
Game time: CET 19:15-23:15
Start date: Tuesday November 21:st
Dates to play: January 1st 1453 – December 29th 1819
SCENARIO
Basic scenario: Drake’s 1453 scenario based upon Watk3.1 (Watk3.1 = World according to Kasperus). You just need to install this basic MOD (see link in next paragraph) and then use the starting save we will construct - the save includes all changes to the basic scenario you need.
Make sure you have installed the MOD correctly and that it loads correctly in single player.
Click here to get the save.
PLAYERS
The nations will be distributed according to the following wise principles, in this order
1. Strong players will be put in weak nations and vice versa
2. Players will be given the nation of their choice as far as possible
If we become 11 (we will not be more than that to ensure good connections) we will have both Poland and BB.
LINKS
Stats and save:Click here
AAR thread: Click here
To get Watk3.1 Click here and extract it to a copy of a clean 1.09 eu2 installation.
You need winrar to extract the mod files for Watk3.1 Download it Click here
Daniels AAR
AIM
This game has an explicit aim. The aim of the game is for everyone to have a good time while playing a game as games should be played, i.e. with the intention of doing the best you can in the long-term perspective. If you do not accept to do this then this is not your type of game.
Anyone wanting to join merely to have some “fun” is politely asked to withdraw and to do that quickly.
Role play is of course entirely out of the question when choosing what to do in-game. A little nice role-play in ways of expression and in AARs is most wellcome as long as it does not interfere with the aim of the game.
CONDITIONS FOR PARTICIPATING
You must be a nice and reliable person.
In case you are unsure if you are a nice person you can study post 1 of the ToS thread where you will find a more detailed definition of what that is. However, if you believe you need that to determine whether you fit this criterion or not the probable answer is that you are not nice…
You must also have a good connection. Hamachi is strictly forbidden, so are players who crash often or are very slow to dl the save. We want a smooth game with long 30-year sessions and few and quick rehosts.
THE FUNCTION OF THE GMs
The GMs are your servants. They will administer the game according to the rules. The GMs are bound by the rules just as any normal participant is but also have some special duties.
The GMs duties are
- to administrate the game and ensure the smooth running of the game when started
- to interpret the rules in case of need
- to execute the disciplinary power in the game
Note: the GMs will participate in the game just as any other player. They have no duty to put special attention to the game log. If you need the GM to act but fail to get his attention by simple measures, then instead pause the game and e.g. make a message with ducats or stars (****) or whatever, something that triggers the attention of one of the GMs.
BEING IN GAME ON TIME
If you arrive in time to the game you will get a reward, you choose between -4 BB or 1% deflation.
To "be in game on time" means for the first session that you are in vnet and ready to dl at the latest 19.00. Daniel has an atomic clock I will use to decide this. We will wait till all are there.
For the rest of the sessions the game will be launched at 19.15 (as soon as all present have dled and picked and we do not know about anyone on his way into vnet) regardless of how many are present. Only those who take part in this try to start the game will be considered to having arrived at time. We will then rehost after about 10 minutes for latecomers, providing they have told either of the GMs that they have arrived in vnet. If not we will continue play until such a message is observed by us. If we are fewer than the minimum players required to play (presently 2 less than the number of perm players, see rules section) it will just be stated by one of the GMs that now is the time when we would have started and then that is the time to decide who is present in time.
Thus it will be very simple to decide who is on time and who is not.
PENALTIES
When someone breaks any of the basic rules or knowingly breaks another rule, then a disciplinary penalty may be issued. The most severe is disqualification. In other cases no penalty will be handed out, we will merely, by the use of edits, decided upon by the GMs, try to restore equity making sure no one (including the AI) innocent is harmed - the latter means that in normal cases the one breaking the rule will end up losing from the error he made.
ENDING WORDS
There are quite some rules about what your duties, what you as a player must or must not do. These rules exist for two reasons
- to increase the joy of playing for the other players in the campaign
- to ease the burden of work put upon the shoulders of the GMs
Remember these two principles whenever you believe you have been “hurt” by a rule.
BASICS
GMs: Lyko and Daniel A
Host: A GM or someone else with a good hosting ability
Weekday: Tuesdays
Game time: CET 19:15-23:15
Start date: Tuesday November 21:st
Dates to play: January 1st 1453 – December 29th 1819
SCENARIO
Basic scenario: Drake’s 1453 scenario based upon Watk3.1 (Watk3.1 = World according to Kasperus). You just need to install this basic MOD (see link in next paragraph) and then use the starting save we will construct - the save includes all changes to the basic scenario you need.
Make sure you have installed the MOD correctly and that it loads correctly in single player.
Click here to get the save.
PLAYERS
The nations will be distributed according to the following wise principles, in this order
1. Strong players will be put in weak nations and vice versa
2. Players will be given the nation of their choice as far as possible
Code:
BB-Semlan 303-119-418
Rus-Drake 280-012-044
OE-FJ 211-547-342
ENG-PJL 173-370-218
FRA-Bulldozer 71-996-456
SPA-Lyko 55-323-830
AUS-Boris 280-817-960
VEN-Tonioz 2-725-707
SWE-Daniel 279-304-318
POL-Alistus 286-649-071
If we become 11 (we will not be more than that to ensure good connections) we will have both Poland and BB.
LINKS
Stats and save:Click here
AAR thread: Click here
To get Watk3.1 Click here and extract it to a copy of a clean 1.09 eu2 installation.
You need winrar to extract the mod files for Watk3.1 Download it Click here
Daniels AAR
AIM
This game has an explicit aim. The aim of the game is for everyone to have a good time while playing a game as games should be played, i.e. with the intention of doing the best you can in the long-term perspective. If you do not accept to do this then this is not your type of game.
Anyone wanting to join merely to have some “fun” is politely asked to withdraw and to do that quickly.
Role play is of course entirely out of the question when choosing what to do in-game. A little nice role-play in ways of expression and in AARs is most wellcome as long as it does not interfere with the aim of the game.
CONDITIONS FOR PARTICIPATING
You must be a nice and reliable person.
In case you are unsure if you are a nice person you can study post 1 of the ToS thread where you will find a more detailed definition of what that is. However, if you believe you need that to determine whether you fit this criterion or not the probable answer is that you are not nice…
You must also have a good connection. Hamachi is strictly forbidden, so are players who crash often or are very slow to dl the save. We want a smooth game with long 30-year sessions and few and quick rehosts.
THE FUNCTION OF THE GMs
The GMs are your servants. They will administer the game according to the rules. The GMs are bound by the rules just as any normal participant is but also have some special duties.
The GMs duties are
- to administrate the game and ensure the smooth running of the game when started
- to interpret the rules in case of need
- to execute the disciplinary power in the game
Note: the GMs will participate in the game just as any other player. They have no duty to put special attention to the game log. If you need the GM to act but fail to get his attention by simple measures, then instead pause the game and e.g. make a message with ducats or stars (****) or whatever, something that triggers the attention of one of the GMs.
BEING IN GAME ON TIME
If you arrive in time to the game you will get a reward, you choose between -4 BB or 1% deflation.
To "be in game on time" means for the first session that you are in vnet and ready to dl at the latest 19.00. Daniel has an atomic clock I will use to decide this. We will wait till all are there.
For the rest of the sessions the game will be launched at 19.15 (as soon as all present have dled and picked and we do not know about anyone on his way into vnet) regardless of how many are present. Only those who take part in this try to start the game will be considered to having arrived at time. We will then rehost after about 10 minutes for latecomers, providing they have told either of the GMs that they have arrived in vnet. If not we will continue play until such a message is observed by us. If we are fewer than the minimum players required to play (presently 2 less than the number of perm players, see rules section) it will just be stated by one of the GMs that now is the time when we would have started and then that is the time to decide who is present in time.
Thus it will be very simple to decide who is on time and who is not.
PENALTIES
When someone breaks any of the basic rules or knowingly breaks another rule, then a disciplinary penalty may be issued. The most severe is disqualification. In other cases no penalty will be handed out, we will merely, by the use of edits, decided upon by the GMs, try to restore equity making sure no one (including the AI) innocent is harmed - the latter means that in normal cases the one breaking the rule will end up losing from the error he made.
ENDING WORDS
There are quite some rules about what your duties, what you as a player must or must not do. These rules exist for two reasons
- to increase the joy of playing for the other players in the campaign
- to ease the burden of work put upon the shoulders of the GMs
Remember these two principles whenever you believe you have been “hurt” by a rule.
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