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Spain (not sure if its monarchy or what)
CASA (3)-aircraft
Dr. Leret Ruiz (3)-land doctrine
Esperanza & Unceta (4)-small arms
Fabrica de Armas de Trubia (4)-armor
Miaja Menant (4)-land doctrine (optional)
Union Naval de Levante (4)-navy
Lister Forjan (4)-Land doctrine
Rojo Lluch (5)-land doctrine, small arms
Hispano-Suiza (5)-aircraft
Centro de Estudios Quimicos (4)-
SECN (5)- industrial
Puig Adam (4)-mathmatics
Buiza Palacios (3)-industrial, small arms
Gonzalez Ubieta (3)-navel doctrine
Compania Espanola de Petroleos SA (4)-industrial, electrical
 
All the IC looks great, im glad CS + US turned out all right. Only qualm is france should have higher IC then russia (hehe..i bet that sounds odd) imo. Russian IC is pegged just a bit too high. In any case, it doesent matter to be, Im going to play every last game as CSA or possibly the mormons. Southron-Centrist :D
 
Talking about the Mormans...

...everytime I had the Morman trigs part of the events database, a msg popped up saying unidentafilable 'which = DES', so I went back, made the Deseret Republic a starting country, and when that didn't work out, I thought I would do it by the numbers given on HoI2 Wiki:

Q: What do I need to edit to make a new Country?
A: Making a new country from scratch is alot of work. First you would need to Hearts of Iron 2\config\world_names.csv and make change the entry for one of the userdefined countries (U00 - U19) to what you want your new country to be called. Now you take the tag for the country you just named and place it in the list of selectable nations in the Scenario File you wish to use it in. Now you must make a .inc File for that nation. You must also place an entry for that nation Hearts of Iron 2\db\revolt.txt that lists core provinces and the nations Capital. Finally you must place a sheild in Hearts of Iron 2\GFX\map\shields and a flag in Hearts of Iron 2\GFX\map\flags


...make a long problem short, still does not want to recognize the Deseret Republic...if anyone has insight into this problem or another way to run the numbers, help would certainly be welcome since this is pretty much the only trig keeping me from reaching the goal of release.
 
hate to be a yankee about criticizing your spelling..but its mormon*..only did it because you consistently misspelled it and it shouldent go into the mod like that..
 
put a post in the tech support forum
 
The Russians should probably also have Sikorsky - he emigrated to the US when the Russian Civil War broke out IRL, but he designed quite a few of the Russian aircraft from WW1
 
I'm afraid I haven't tried making a country from scratch. My Drakas are "South Africa". You might try asking any of the devs that frequently post on the coremod site. Kevin comes to mind. That or Lothos and Luxor's group.
 
Lettow77 said:
hate to be a yankee about criticizing your spelling..but its mormon*..only did it because you consistently misspelled it and it shouldent go into the mod like that..

Oh it gets worse- I live 1/5 of a mile away from the largest Mormon temple in the Southwest outside of Utah. Mormon/Morman/Mormen, it really doesn't matter as long as I get "Republic of the Deseret" right.

Sikorsky also left Russia because of the buisness situation where the one in the US was favorable... and the Russian Civil War still occured but the Czar was able to stamp it out and continue his rule so Sikorsky prob still left, question is would he go to the US or Germany, which right now US would seem logical unless HT decides to be historically inaccurate, like how Churchill is in the series as anti-US as Featherson while in real life his mother was a New Yorker.
 
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Japan
Aichi (7)- aircraft
Hino Automobile (5)-industry, tanks
Kawasaki Heavy Industry (8)- industry
Kure Naval Yard (7)- navy
Mitsubishi Hikoki (7)- fighter aircraft, jets
Mitsubishi Jukogyo (6)- bombers
Mitsubishi Zousensho (7)- navy
Mitsui (7)- industry
Nakajima (7)- aircraft
Nissan (6)- tanks
Teiji Takagi (6)-mathmatics
Tokyo Arsenal (6)-small arms
Yoshio Nishina (4)-nuclear
Hideki Tojo (5)-land doctrine
Hisaichi Terauchi (6)-land doctrine
Isoruko Yamamoto (9)-carrier doctrine/air doctrine
Osami Nagano (4)-navel doctrine
Shunroku Hata (6)-land doctrine
Tomoyoki Yamashita (7)-air doctrine
 
just out of curiosity are we going to create a new research field for gas??? need to know for research teams

ireland
Leyland (3)-tanks, small arms, industry
Goulding Chemicals (3)-industry, (gas???)
Lennox Chemicals (3)-industry/ gas
M.J. Costello (3)-land doctrine
 
Isn't gas banned by forum rules?

Re: Sikorsky - given that in ATL Russia and USA were enemies, and the commercial situation in NA not brilliant post-WW1, I'd say there's a fair chance he would have stayed home.
 
I'll certainly keep those names for the "Special Weapons", and if I get time, I'll try to have "Special Weapons" be a part of the mod, certainly since they were used in the Kentucky-Ohio amphib assault by Dowling.
 
|AXiN| said:
Isn't gas banned by forum rules?

Gas in this context means gas like mustard gas like in WW1. Its still in use in the turtledove scenario.
 
If gas is to be included, it's being used as a tactical weapon ITL. I'd suggest that it just be assumed to be a part of the existing stats, since it doesn't seem to be making a decisive difference, but...

Replacing "Light_armor_brigade.txt"
# 0 - Chemical Weapons Detachment
model = {
cost = 5
buildtime = 60
manpower = 1
defensiveness = 0
toughness = 0
defaultorganisation = 0
softness = 0
hardattack = 0
softattack = 3
supplyconsumption = 1.5
fuelconsumption = 0
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}

****
It gives a low manpower cost brigade that improves soft attack slightly. It's useful, but not that much. The IC cost and time are the same as a conventional artillery brigade. You get more brigades for your manpower, but less damage against the enemy than a conventional artillery brigade. And unlike artillery, the technology does not improve much with time. There could be one improved model.

All in all, it's a way to model it, but the human player is probably only going to use the ones at scenario start.

Btw, the "light armor brigade" itself can simply be shifted to the armoured car series.
 
i don't think you should take away from the hard attack, as it did do damage to tanks by killing the crew inside it from time to time
edit- as for the panama canal thing try looking in Victorias coding to find out how to stop people from using it
edit 2- just a thought is there any chance to make gas a combat modifier, because it serously reduced the effiancy of gassed troops :D
 
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"Special Weapons" have been cleared for use...

I noticed that gas_attack is used in the triggers so for certain I will use the trig if the CS decides to go with Operation Blackbeard... right now a mobile use of gas isnt a top priorty (I might get around to it, I might not) so if anyone wants to create it, go ahead and then just email wat you have to me so I can fit it in...

SitRep3 will be on Thursday or Friday... I'll go over the serious things I need at that time...current time schedule will allow 2 more SitReps after the next to let everyone know where the mod is...
 
Brasidas said:
Bob,

Refresh my memory. How did chem weapons work in Vicky? Never really used them.

don't remember, will look up
 
Brasidas said:
Bob,

Refresh my memory. How did chem weapons work in Vicky? Never really used them.

It just added +50 to the attack IIRC

If your opponemt had gas defence, they got a -50.

Obviously, Gas was particularly effective against less advanced civs...