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Ah big thx with this. Just a simple thing and got problems with it lol.

I just dont get it, i did same as you, put double slashes and it didnt work. Now i copied your double slash line and it worked.

Ok, i got running it till game loaded flags. It crashed to desktop. Got running your version of Irland and it works. SO i checked flag directories and other stuff. There arent any differences. Although in game your testguy doesnt show up.
 
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Tech files are generated for top titles that don't have a tech file yet. So yes, if you want a new batch of tech files delete existing ones. And if you haven't set correct years in the map filler properties file and in defines as described in the OP, well, then it is your own fault that your game crashes.
Sorry, but those short words of criticism tend to annoy me that's why my answers tend to sound angry at times.
 
I'm getting this error for what seems like every title:

--- Error 1 of 1 ---
At <mod>\history\provinces\1 - Porsangerhalvoya.txt [title] (Line 4, column 1):
"c_porsangerhalvoya" is not a valid CountTitle.


I can't seem to figure out where the validator is checking landedtitles. Does this error indicate the title in the Province History file is not found by Validator in landedtitles?
 
Yes, exactly, c_porsangerhalvoya is not found in common/landed_titles/.
 
it's not throwing any errors or anything to fix on landed_titles though. Is that something Validator does or I've got some missing bracket or something that it can't even parse it at all?
 
When it looks at titles, it just is checking if the definitions are correct. There is no need to cross-check with province history as you can have titular titles, and only county level titles are recorded in province history anyway. When it looks at provinces, it also checks landed_titles to make sure the county titles connected to the province have been defined there.
 
Well, those files *nearly* work. I downloaded & unpacked. Used the Terminal to go in that folder and used 'chmod +x *.bat' to make them executable script files. char_creator.bat & colors.bat just work. mapfiller.bat complains that 'Error: Unable to access jarfile CK2Tools.jar'. Also, Bash doesn't understand 'pause' command. So I edited mapfiller.bat to refer to ./CK2Tools.jar, and it runs. It then crashed trying to extract the palette, because I didn't set up the config file and provide it with a map to chew on.

So yes, this works on Mac. It just needs a little tweaking. :cool:
 
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Well, those files *nearly* work. I downloaded & unpacked. Used the Terminal to go in that folder and used 'chmod +x *.bat' to make them executable script files. char_creator.bat & colors.bat just work. mapfiller.bat complains that 'Error: Unable to access jarfile CK2Tools.jar'. Also, Bash doesn't understand 'pause' command. So I edited mapfiller.bat to refer to ./CK2Tools.jar, and it runs. It then crashed trying to extract the palette, because I didn't set up the config file and provide it with a map to chew on.

So yes, this works on Mac. It just needs a little tweaking. :cool:
Okay cool thanks. Ill mess with this until I get it to work :) maybe I should just get a PC if i keep doing this mod stuff haha. Im one of those weirdo's who was raised and only had mac's growing up. Thanks a lot for your help guys, and an awesome tool!

So I tried your solution and maybe.. I am just stupid in terminal but its not working for me. any chance you could upload your files? or maybe show me what you typed into terminal.

Whenever I type:
/Users/me/Documents/CK Mods/Gods & Fantasy/CK2Tools-v17 +x *.bat
into terminal it spits back:
[1] 8626
-bash: /Users/JordanGorla/Documents/CK Mods/Gods: No such file or directory
-bash: Fantasy/CK2Tools-v17: No such file or directory
[1]+ Exit 127
 
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