We'll need more information to help you. Can you post your .mod file contents here? If it's not showing up it most likely means something is wrong with with the .mod file.Please help me?!?
name = "Cymru - Unite Wales"
path = "mod/Cymru"
user_dir = "Cymru"
replace_path = "history/characters"
replace_path = "history/offmap_powers"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "history/wars"
replace_path = "history/technology"
replace_path = "map/statics"
replace_path = "common/landed_titles"
replace_path = "common/trade_routes"
replace_path = "common/province_setup"
replace_path = "events"
replace_path = "decisions"
replace_path = "map"
tags=
{
Map Complete Overhaul History }
picture="steampic.jpg"
name = "Lyrien"
path = "mod/Lyrien"
user_dir = "Lyrien"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/landed_titles"
No problems! Glad I could helpOk thanks:
Code:name = "Lyrien" path = "mod/Lyrien" user_dir = "Lyrien" replace_path = "history/provinces" replace_path = "history/titles" replace_path = "common/landed_titles"
Thats the Code of my Mod file
Edit: It was in the wrong location, thanks for the help!
Nowhere it said it should be in cultures:Putting "River" in the cultures cell line to make large rivers isn't working for me. I have numH set 0. My ocean tiles work if I have them set in line M but rivers still elude me. Anyone have any examples of working rivers and their files?
I marked them as "historical_nomad = yes" in their history/provinces file and it did not work. What works is if I set the primary holding to "nomad" but that is very time consuming to do to the entire area I would like to "nomadize".You just have to make them tribal (U), and then mark the titles as "historical_nomad = yes" to mark them as nomadic.
I have also tried this.I mark them as that in the history/title files.
C:\Users\censored\Desktop\map filler\CK2Tools-v20>java -Xmx256m -jar CK2Tools.jar
Exception in thread "main" java.lang.NullPointerException
at kld.ck2tools.bmpvalues.ColorPaletteExtractor.getColors(ColorPaletteExtractor.java:44)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.preParseColors(ConvertXlsToProvinces.java:411)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:134)
at kld.ck2tools.mapfiller.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:125)
So I ran mapfiller.bat and it gave me this error:
Not sure what I'm supposed to do.Code:C:\Users\censored\Desktop\map filler\CK2Tools-v20>java -Xmx256m -jar CK2Tools.jar Exception in thread "main" java.lang.NullPointerException at kld.ck2tools.bmpvalues.ColorPaletteExtractor.getColors(ColorPaletteExtractor.java:44) at kld.ck2tools.mapfiller.ConvertXlsToProvinces.preParseColors(ConvertXlsToProvinces.java:411) at kld.ck2tools.mapfiller.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:134) at kld.ck2tools.mapfiller.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:125)
line ignored: "Ygraw|1.0|5.0|73.0|200.0|Ygraw|Ygraw|Ygraw|Ygraw|irish|catholic|1_4|"
line ignored: "2.0|179.0|247.0|255.0|Ocean1|OCEAN|0.0|"
line ignored: "3.0|89.0|239.0|252.0|Ocean2|OCEAN|0.0|"
ignored ids: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Well now it acknowledges the provinces, but then ignores them again. I have every column from the RGB and to the number of the holdings:You seem to be missing some columns. Please download the reference file from the OP.
1 | 5 | 73 | 200 | Ygraw | Ygraw | Ygraw | Ygraw | irish | catholic | normal_winter | 1_4 | == c_ygraw @Ygraw|Ygraw|Ygraw
2 | 179 | 247 | 255 | Ocean1 | OCEAN | 0.0 |
3 | 89 | 239 | 252 | Ocean2 | OCEAN | 0.0 |
Province [1] ignored [ 5, 73,200] : Ygraw
Province [2] ignored [179,247,255] : Ocean1
Province [3] ignored [ 89,239,252] : Ocean2
ignored ids: [1, 2, 3]
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Turns out it was an issue with the RGB in the Excel file. Apparently GIMP and Photoshop record different values for some weird reason. My game loads now, but it crashes when "Creating Rivers."Well now it acknowledges the provinces, but then ignores them again. I have every column from the RGB and to the number of the holdings:
Code:1 | 5 | 73 | 200 | Ygraw | Ygraw | Ygraw | Ygraw | irish | catholic | normal_winter | 1_4 | == c_ygraw @Ygraw|Ygraw|Ygraw 2 | 179 | 247 | 255 | Ocean1 | OCEAN | 0.0 | 3 | 89 | 239 | 252 | Ocean2 | OCEAN | 0.0 | Province [1] ignored [ 5, 73,200] : Ygraw Province [2] ignored [179,247,255] : Ocean1 Province [3] ignored [ 89,239,252] : Ocean2 ignored ids: [1, 2, 3] Warning: writeLocalisation called with empty or NULL list: [] Warning: writeLocalisation called with empty or NULL list: [] Warning: writeLocalisation called with empty or NULL list: [] Warning: writeLocalisation called with empty or NULL list: [] Warning: writeLocalisation called with empty or NULL list: []