• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Please help me?!?
We'll need more information to help you. Can you post your .mod file contents here? If it's not showing up it most likely means something is wrong with with the .mod file.

An example of a working one would be something like this:


Code:
name = "Cymru - Unite Wales"
path = "mod/Cymru"
user_dir = "Cymru"

replace_path = "history/characters"
replace_path = "history/offmap_powers"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "history/wars"
replace_path = "history/technology"
replace_path = "map/statics"
replace_path = "common/landed_titles"
replace_path = "common/trade_routes"
replace_path = "common/province_setup"
replace_path = "events"
replace_path = "decisions"
replace_path = "map"

tags=
{
Map Complete Overhaul History }
picture="steampic.jpg"

If that's all correct, make sure your .mod file is in the correct location. Your .mod file should be at C:\Users\(Your Username)\Documents\Paradox Interactive\Crusader Kings II\mod
Your mod folder should be in the same location so if you have no other mods installed you'll just see, in my example, Cymru.mod and a folder called Cymru too. The folder name has to be the exact same as how it's written in the 'path' section of your .mod file
 
Last edited:
Ok thanks:

Code:
name = "Lyrien"
path = "mod/Lyrien"
user_dir = "Lyrien"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/landed_titles"

Thats the Code of my Mod file

Edit: It was in the wrong location, thanks for the help!
 
Ok thanks:

Code:
name = "Lyrien"
path = "mod/Lyrien"
user_dir = "Lyrien"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/landed_titles"

Thats the Code of my Mod file

Edit: It was in the wrong location, thanks for the help!
No problems! Glad I could help
 
Hello there, I have followed the guides but I have a problem, the game crashes at Creating Counties in the loading screen. The file attached is my error log. What is wrong and what should I do to fix the issue?
 

Attachments

  • error.log
    1,3 MB · Views: 15
Okay so basically I'm having an issue where the entirety of my land is black, and has no character. Has anyone else run into this, or can anyone help?
 

Attachments

  • items in mod folder.zip
    899,8 KB · Views: 11
Putting "River" in the cultures cell line to make large rivers isn't working for me. I have numH set 0. My ocean tiles work if I have them set in line M but rivers still elude me. Anyone have any examples of working rivers and their files?
 
Putting "River" in the cultures cell line to make large rivers isn't working for me. I have numH set 0. My ocean tiles work if I have them set in line M but rivers still elude me. Anyone have any examples of working rivers and their files?
Nowhere it said it should be in cultures:
- Ocean and river provinces need to have river and ocean names in columns K and L (columns that are used for religion and terrain on land):
 
You just have to make them tribal (U), and then mark the titles as "historical_nomad = yes" to mark them as nomadic.
 
You just have to make them tribal (U), and then mark the titles as "historical_nomad = yes" to mark them as nomadic.
I marked them as "historical_nomad = yes" in their history/provinces file and it did not work. What works is if I set the primary holding to "nomad" but that is very time consuming to do to the entire area I would like to "nomadize".
 
I mark them as that in the history/title files.
 
So I ran mapfiller.bat and it gave me this error:
Code:
C:\Users\censored\Desktop\map filler\CK2Tools-v20>java -Xmx256m -jar CK2Tools.jar
Exception in thread "main" java.lang.NullPointerException
        at kld.ck2tools.bmpvalues.ColorPaletteExtractor.getColors(ColorPaletteExtractor.java:44)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.preParseColors(ConvertXlsToProvinces.java:411)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:134)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:125)
Not sure what I'm supposed to do.
 
So I ran mapfiller.bat and it gave me this error:
Code:
C:\Users\censored\Desktop\map filler\CK2Tools-v20>java -Xmx256m -jar CK2Tools.jar
Exception in thread "main" java.lang.NullPointerException
        at kld.ck2tools.bmpvalues.ColorPaletteExtractor.getColors(ColorPaletteExtractor.java:44)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.preParseColors(ConvertXlsToProvinces.java:411)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.start(ConvertXlsToProvinces.java:134)
        at kld.ck2tools.mapfiller.ConvertXlsToProvinces.main(ConvertXlsToProvinces.java:125)
Not sure what I'm supposed to do.

There is some check being performed whether colors defined in the excel sheet are actually in the province.bmp. If you don't have a province.bmp in the right location this happens. Or at least that is the most likely culprit.
 
Thank you. Fixed mostly everything, now this is the problem:
Code:
line ignored: "Ygraw|1.0|5.0|73.0|200.0|Ygraw|Ygraw|Ygraw|Ygraw|irish|catholic|1_4|"
line ignored: "2.0|179.0|247.0|255.0|Ocean1|OCEAN|0.0|"
line ignored: "3.0|89.0|239.0|252.0|Ocean2|OCEAN|0.0|"

ignored ids: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Don't know why that happened, also for some reason my flags got moved to "_unused."
 
You seem to be missing some columns. Please download the reference file from the OP.
Well now it acknowledges the provinces, but then ignores them again. I have every column from the RGB and to the number of the holdings:
Code:
  1 |   5 |  73 | 200 | Ygraw | Ygraw | Ygraw | Ygraw | irish | catholic | normal_winter | 1_4 |  == c_ygraw @Ygraw|Ygraw|Ygraw
  2 | 179 | 247 | 255 | Ocean1 | OCEAN | 0.0 |
  3 |  89 | 239 | 252 | Ocean2 | OCEAN | 0.0 |

Province [1] ignored [  5, 73,200] : Ygraw
Province [2] ignored [179,247,255] : Ocean1
Province [3] ignored [ 89,239,252] : Ocean2
ignored ids: [1, 2, 3]
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
 
Well now it acknowledges the provinces, but then ignores them again. I have every column from the RGB and to the number of the holdings:
Code:
  1 |   5 |  73 | 200 | Ygraw | Ygraw | Ygraw | Ygraw | irish | catholic | normal_winter | 1_4 |  == c_ygraw @Ygraw|Ygraw|Ygraw
  2 | 179 | 247 | 255 | Ocean1 | OCEAN | 0.0 |
  3 |  89 | 239 | 252 | Ocean2 | OCEAN | 0.0 |

Province [1] ignored [  5, 73,200] : Ygraw
Province [2] ignored [179,247,255] : Ocean1
Province [3] ignored [ 89,239,252] : Ocean2
ignored ids: [1, 2, 3]
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Warning: writeLocalisation called with empty or NULL list: []
Turns out it was an issue with the RGB in the Excel file. Apparently GIMP and Photoshop record different values for some weird reason. My game loads now, but it crashes when "Creating Rivers."