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Ah, fixed my issue!

Turns out I was trying to define 21/21/21 which was a stray pixel. Remember to check your colors.txt file when you output it guys.

Additionally if you see Province 0 has an invalid etcetc in your error logs that means you likely might have duplicated it in your definitions!
 
I also sorted mine, it was due to the tool not reading the function =ROW that i had used to automatically number the provinces ID. But now i've got crashes at calculating naval ranges, the validator telling me none of my titles or valid either. So yeah, frustrating. Don't suppose you can help me on that?

I've checked tech files, couldn't see an issue. What im thinking is maybe that its due to the absence of a religions file maybe, but shouldnt cause a crash i dont think.. well i'll throw the main validator errors below and hope.

Code:
--- Error 1 of 1 ---
At <mod>\history\provinces\10 - Teverlet.txt [title] (Line 4, column 1):
"c_teverlet" is not a valid CountTitle.

Code:
--- Error 1 of 1 ---
At <mod>\history\technology\e_the_nords.txt [technology\titles\d_thyr] (Line 29, column 3):
Duke titles in tech history: Unmatched supply d_thyr

and

Code:
--- Error 1 of 1 ---
At <mod>\history\technology\e_khergit_khanate.txt [technology\titles\d_malayurg] (Line 24, column 3):
"d_malayurg" is not a valid DukeTitle.

seem to be showing up for every title. Im thinking again, surely that wouldn't cause a map crash but what do i know. It seems Tech and Titles are issues.

Ans as ususal, the CK2 logs are as useless as ever.
 
Counties that have no color on provinces.bmp are ignored. That is what happened to Kalurgia.
Your link above is not working.

I fixed Kalurgia then, which is why i deleted that comment. So thats not an issue, no provinces are ignored now (i was hoping that was the cause, afraid not). I'll upload the mod onto google docs now then, if DropBox isnt working.
 

Yeah, I got this too. I don't know why that exception is being thrown. The climate is being written to the climate.txt, so I can't imagine what the issue would be. Removing the climate lets the program complete but all provinces are listed as "no winter".

I'm also having a problem where my mod is throwing a file exception. This is due to the new patch. I rolled back to 2.3.6 and it's gone away. Now I'm just dealing with getting all the files to load up(map sizes have to be factors of 64).

Now getting a runtime error. What the... (EDIT: Got everything up and running. Was due to naval distance checks. You need to have at least 2 sea provinces.) Sweet. I can't wait to put the polish on this.
 
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This might or might not be relates to how the tool Works, but a mapfilled-generated history nowresult una "shattered sceniario" (all counts independent) instead of a scenario where all de jure titles are created and held.

Any idea regarding why this happens?

Another question: Does the history of a title always get rewritten when the tool is re-used? Or does it only overrides the files which have not been edited? I want to add in the baronies types and names, but I wouldn't want my other titles' history overwritten.

Also, have you considered addimg field for at least one región per province? Also, making the geographical_región be printed with the región corresponding to each de jure entity cound sabe some time for me maps.
 
Yeah, they seemed to have changed that for 2.4; Every top title needs a holder to not have the realm shatter. Really annoying, actually.

From the front page:
- This tool is designed to be re-run many, many times. You won't lose changes in history/titles and history additions to history/provinces if you do so!

If you can give me a format for regions then sure, why not. I've actually proposed this weeks ago.
 
As for the format for geographical region, it could be easily (I suppose) generated by the de-jure structure:
-create one region for each duchy, (region_d_duchytitle = { duchies = { d_duchytitle } }
-create one more for each defined kingdom in the provinceDef (region_k_kingdomtitle = { duchies = { #all the dichies inclued in the kingdom } }
-create one more for each defined empire in the provinceDef (region_e_empiretitle = { regions = { #all the region_k_kingdomtitle from kingdoms corresponding to that empire } }

For island region, just let us unter the name of the island region in a new column in the streadsheat, and generate island regions with the name of the string we've put in that column containing the provinces we have assigned it to.
 
Toying with the character generator....

The fields "male offspring" and "female offspring" lack a tooltip. What do those do?

It seems that no matter what setring I use, it always generate around 50 characters, even when set to nuclear families or couples only

when set to extended familes, only the firstborn son of each generation has offsprings, which seems weird.

It would be cool if the "bloodline" field couls be modded to fit other stats/taits
 
There's only one way the character creator creates characters. Many options do not work anymore. AgentPaper added those and I didn't care for them.

The character creator is supposed to create "ruling dynasties" that inherit a title from father to oldest son. No other family members get offspring by default (to keep the overall number of created characters down).
 
I'm having a problem where the NUMBER_NUMBER format is not commenting out holdings. If you put brackets instead of parentheses, it works, but then it messes up the localization file. Any solutions for this?

Example of what I'm doing(the rest of the holdings are there, just cut off on picture):
pf4PgdR.png
 
Brackets instead of parantheses? What? I don't get what you mean there ...

From first post:
"can be omitted for a first try; if B (castle), C (city), T (temple) or U ("uncivilized" = tribal) is in put in brackets after the names those baronies will be built at game start."

Well, I was trying everything I could think of short of writing a python script to edit the provinces files after the fact, and I put brackets on everything I didn't want to build in provinceDef.xls. The brackets did the opposite of intended-they were commented out, but the brackets also showed up in localization.

I figure this is not intended anyway, but I was just trying out solutions.
 
For some reason every single new title gets a placeholder flag despite there being more than enough in gfx/_other. Did I miss some update to how Map Filler works? I have never had this problem before.

Regarding the random flag assigning: I've reworked this a lot in the update I promised a description for a few posts back. In the released version the _other folder is bugged. It doesn't properly find the flags in there and assigns the default flag instead (you can use any flag as the default flag). This will be fixed in the next version.

It's a known bug, I am really sorry for asking you before reading the thread.