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StephenT: That makes sense.

The US should have the option to build the GAX. A huge triplane, with a top speed of 85mph. Eight .30 calibre machine guns, and a 37mm cannon. Would make an excellent tactical bomber, and first built in 1920.

What about the Vickers Vimy V1500s? Where would those fit? I think they were somewhat bigger than the O400...

The RE.8 was a very bad recconaissance plane, and although it could carry up to 100kg of bombs, I think we should use a different product of the Royal Aircraft Factory. 4000? some were built. I don't remember the exact number...

Steele
 
The Vimy carried 1,100kg of bombs with a range of 1450km - not dramatically different to the 0/400. It actually has slightly better range and payload than the 1938-vintage Basic Tactical Do-17, although the more modern aircraft was three times faster.

The V/1500 (a Handley Page aircraft) carried 3,400kg of bombs for 2,100 km; probably worth a SA of 2 or 3. Both aircraft were in service just too late to see action.
 
They appeared too late to have any affect on the war, but if it went on longer, they would have taken the war to Berlin.

Steele

PS: I think Vickers also built V1500s under contract.
 
airforce

It is interesting how many new types of weaponary were explored in world war 1. If the actors in teh war had any idea of what these new machines were capable of they would probably have waited a few years before declaring war... just a thought...
so what u think about the armor how should it be implemented?
 
Re: airforce

Originally posted by azid
It is interesting how many new types of weaponary were explored in world war 1. If the actors in teh war had any idea of what these new machines were capable of they would probably have waited a few years before declaring war... just a thought...
so what u think about the armor how should it be implemented?

yeah i dont think they realized what machine guns were at the time.

and i think tank divs should be there just show the addition of tanks to a division and call them tank equipped infantry divs or something
 
Surely it wouldn't have mattered if they had waited a few more years to declare war.

In my view, the technological advancements they made during the years of the war were as a result of battle experience, and the natural tendency of mankind to explore new means of defeating the enemy whilst in a situation of war.

Even if the Great War had broken out in 1917, it is highly likely that its first few battles would have been virtually the same as those that did actually occur in 1914.
 
yeah

yeah maybe who knows. . .
anyways I agree with irishpony at least in the beginning of the war they should be support for infantry because that s how they were used in the war and not many were produced...
about new technology many of the weapons used were still very new machine guns, planes, tanks... the planes and tanks in the beginning of the war these were not very effective but after a ew years when world war 2 began they were much improved and 100%+ effective ;)
 
I would like to bring up this discussion about units again since I'll start working on naval and air techs now.

We have those kinds of units ATM:

Land

Grenadier
Elite infantry, replaces paratroopers, one negative side-effect is that you can't attach brigades.

Infantry
Nothing to say.

Militia
Also represents smaller forces and some colonials, gets more upgrades than in original HoI.

Cavalry
Good attack, low defense, more upgrades than in original HoI.

Mountain Infantry
Nothing to say.

Marine Infantry
Nothing to say.

Fortress Infantry
Replaces mechanized, positive side-effect is that it will take hits from the weakest of soft/hard attack.

Motorized Infantry
Nothing to say.

Tank-Supported Infantry
"Replaces" tanks, will be almost the same.
Levels: Female Tank, Male Tank, Light Tank, Cruiser Tank, Land Battleship (those three will deactivate each other), Modern Tank (40mm+, 70mm+ or 100mm+).

Artillery Brigade
Nothing to say.

Engineer Brigade
Nothing to say.

Siege/Chemical Artillery Brigade
Heavy, slow artillery used agains fortresses and fortress infantry.

Anti-Air Brigade
Nothing to say.

Unclear is wheter we should keep AA Brigades or remove them and separate the siege/chemical into two separate brigades.

Sea

Battleship
Nothing to say.
Levels: Pre-Dreadnought, Basic Dreadnought, Super Dreadnought.

Cruiser
Nothing to say.
Levels: Old Cruiser, Light Cruiser, Armored Cruiser.

Destroyer
Nothing to say.
Levels: Torpedo Boat, Torpedo Boat Destroyer, Destroyer.

Submarine
Nothing to say.
Levels: Early Submarine, Short-Range Coastal Submarine, Long-Range Coastal Submarine, Open Seas Submarine.

Transport
Nothing to say.
Levels: Transport, Armored Transport.

Carrier
Nothing to say.
Levels: Converted Carrier, Aircraft Carrier.

Most of this is just thoughts (except for the submarines, which are the levels that are included in the sub tech tree). I would probably like to have one more battleship (like Improved Dreadnought or Battlecruiser), cruiser (Medium Cruiser), and destroyer (Improved Destroyer) level.

Air

Fighter
Nothing to say.
Levels: Scout, Armed Scout, Basic Fighter, Improved Fighter, Advanced Fighter.

Dive Bomber
No idea.

Tactical Bomber
No idea.

Airship
Replaces Strategic Bomber.
Levels: Scout Airship, Armed Airship, Improved Airship.

Torpedo Bomber
No idea.

Naval Bomber
No idea.

This is the most undone units. Fighter levels was made up right now by me. Dive may be replaced by tactical bombers and tactical may be replaced by strategic bombers, or something like that... Or maybe just replace dive with airships...

I want your thoughts!!!

/Johan
 
What will be the speed of fort. infantry?
If it's more than 2 or 3, the AI will just move them around, won't use them as fort. infantry...
Maybe speed of 0 (zero) or 1?

Just my two 'Cheers'
J
 
Yeah, I've thought of that... Probalby better to have the three separate artillery brigades, Artillery (medium speed, normal soft and hard attack), Siege Artillery (very slow speed, high soft and hard attack), Gas Artillery (medium or fast speed, high soft attack and low hard attack).

/Johan
 
Some thoughts:
For the elite infantry, instead of grenadier (which sounds more 18th Century to me) how about stormtroops? They should have high movement and good attack capability, and be a late-war research tech. ("Stormtrooper" might sound too Star Wars.)

If you have Marines at all, they should be a very late advance. Opposed naval landings weren't very successful in WW1 (see Gallipoli).

Tanks: I don't think Light and Medium tanks should deactivate the other choice - historically countries built both. I can accept Super-heavy tanks (land battleships) deactivating the others, though. How about including Armoured Cars as the lowest level? Then Primitive Tanks (slow, poor defence) which could either be MG armed for a high soft attack, or cannon-armed for a higher hard attack. (This would be the Male/Female distinction). Then Basic tanks (same choice), then at the next level you get Medium Tanks (good hard and soft attack) and Light Tanks (lower attack but faster).

Battleships: for my naval OOBs I went with 4 levels of battleship: Pre-Dreadnought (0), Basic Dreadnought (1), Super Dreadnought (2) and Battleship (3) - Britain at least already had Model Three battleships under construction in 1914 (the Queen Elizabeth and her sister ships). In fact, I'd add a fifth level for the post-1918 superbattleships, most of which were planned but never actually built.

Battlecruisers are a problem. They certainly weren't an upgrade to an existing battleship (if anything they were a downgrade). Unless we can put a brand new category of ship into the game, I'd say they'd have to be treated as type=battleship model=0 seadefence=9 maxspeed=25

There should definitely be at least one extra level of cruiser and destroyer after 0, 1 and 2, since the major naval powers already have level 2 ships at the start of the war.

Carriers- the first type researched should be "seaplane carrier".

Regarding aircraft, I'd stick with the existing "Prewar, Basic, Improved and Advanced" system, with the following exceptions:

Fighters - standard. Prewar is basically "the pilot carries a gun", Basic would be the Fokker Eindecker (required advance, "Synchronised machine guns"), Improved the 1916-7 fighters and Advanced the 1918 ones.

Tactical - standard. Consider this category to include not only actual bombers, but also spotting aircraft used to target heavy artillery on the enemy positions - so they can have a decent attack value (from the artillery), but very short range.

Dive bomber - didn't exist in WW1, but perhaps replace with Reconnaissance Plane. These would be unarmed (no attack values). At the start of the game they would be the only aircraft type available, and as better types were researched sensible players would abandon them.

Strategic Bomber - these should exist, representing the big two and four-engined bombers like the Gotha, Handley-Page, etc. They would be a fairly late development.

Zeppelin - these could replace Naval Bombers (since we need Stategic Bombers as a separate category). They would have a strategic attack value, obviously, but also a naval attack value (after research, perhaps) since one major use was in coordinating fleet actions.

Torpedo Bombers - perhaps rename Seaplanes. Reasonable air-to-air, low naval, very low or nil tactical and/or strategic factors, and able to be carried by aircraft carriers.
 
Originally posted by StephenT
Some thoughts:
For the elite infantry, instead of grenadier (which sounds more 18th Century to me) how about stormtroops? They should have high movement and good attack capability, and be a late-war research tech. ("Stormtrooper" might sound too Star Wars.)

Naa... :p I've used the grenadier unit for i.e. the German and guards divisions, and other "elite" divisions that existed at the start of the war. Maybe just rename them to Guards Infantry if Grenadier feels too 18th century?

/Johan
 
To overcome the lack of brigades for the elite "Grenadier" units, perhaps these can be considered to have organic support units (arty brigades) already. This will then have to be factored into their stats and cost.

So elite units should benefit from both artillery research and infantry research. Of course they must be expensive in both IC and MP.

That would be my 25-øre.:)

Edit: language and clarity.
 
That's a good idea. :) They are already very expensive (extra equipment), and take long time to build (elite training), but it could be extended even more.

/Johan