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the most fair way to aproach it is both all get 0/0/0/0 tech & 5sliders

there is no reason why venice ect should get better tradetech at start
 
in my opinion, the bigger part of the flavour of the game is in its history, and trying to have it as historical as possible rocks, therefor stop with the mods and play it as it should!
 
in my opinion, the bigger part of the flavour of the game is in its history, and trying to have it as historical as possible rocks, therefor stop with the mods and play it as it should!

So you say you would be perfectly happy if let's say, I'm the OE you are the Mameluks and I annex you in a single capital siege in the early 1500s just to make things more historical? :p

DP 5 and 0/0/0/0 or 1/1/1/1 seems fine.
 
historic techs don't do shit for the historic feel other then giving a excuse to boost portugal or venice insanely by tradetech

if we go with historic then we can't have mamlucks, north africa or random explorers so whats the point in even debating techs at start ?
its a far smaller impact then either of the 3above same for same starting-sliders

starting sliders will be changed by the way you play your country & historic events there is no reason why it has to be "historic" when you don't even know for sure if it is even accurate in the scenario to begin with



however i reckon if you do give some countrys a advantage in tech they should suffer from it in starting cash as those techs often cost 20-30 000gold to get
 
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the most fair way to aproach it is both all get 0/0/0/0 tech & 5sliders

there is no reason why venice ect should get better tradetech at start

Well, if Venice wants to keep up with some other countries it could use some good starting techs. It has very few good events. Unlike England, NL, Sweden for example.
 
Well, if Venice wants to keep up with some other countries it could use some good starting techs. It has very few good events. Unlike England, NL, Sweden for example.

venice can do fine without the main issue has always been lack of leaders

getting 50000investment for free at the start is worth way more then whatever event sweden can get, the only events that are better is english but thats a exception on the rule

considering few xept 1 possible 2countrys are even that good on events i don't see why venice should get a boost vs the rest,
half the countrys got negative events to or do those don't count ?

i don't mind giving countrys 0/0/1/0 vs the rest at 0/0/0/0 but thats asfar as techadvantages should go
and certainly not giving trade 3 for free as that is the most expensive of all
 
venice and portugal were pioneers in their own areas, they deserve the recognition of their historical effort with some historical accuracy
 
in my opinion, the bigger part of the flavour of the game is in its history, and trying to have it as historical as possible rocks, therefor stop with the mods and play it as it should!

that's always been my feeling as well; i was thinking maybe i should sign up but drake just reminded me why i should not:D

universalis 1 played out almost as drake thought it would; whomever gave him that indian nation must been "mad"(or not knowing drake). he is an excelent economic player and unless another players takes a "hold" of him earlly on, you will loose him forever:D. the indians "won" the game . i was just surprised that nippon was out :mad:
 
that's always been my feeling as well; i was thinking maybe i should sign up but drake just reminded me why i should not:D

universalis 1 played out almost as drake thought it would; whomever gave him that indian nation must been "mad"(or not knowing drake). he is an excelent economic player and unless another players takes a "hold" of him earlly on, you will loose him forever:D. the indians "won" the game . i was just surprised that nippon was out :mad:

it got extremly boring to be japan... russia didnt put a fight, i could march my troops in there easly becuase he wouldnt defend them. Then OE and india were friends, and if tehy were turned into enemies they would rape japan with its poor economy. It also was behind in naval techs and had no navy, so overseas expansion was hard to do.
 
venice can do fine without the main issue has always been lack of leaders

getting 50000investment for free at the start is worth way more then whatever event sweden can get, the only events that are better is english but thats a exception on the rule

considering few xept 1 possible 2countrys are even that good on events i don't see why venice should get a boost vs the rest,
half the countrys got negative events to or do those don't count ?

i don't mind giving countrys 0/0/1/0 vs the rest at 0/0/0/0 but thats asfar as techadvantages should go
and certainly not giving trade 3 for free as that is the most expensive of all
Agreed. Portugal and/or Venice and/or Netherlands could well start with a little advantage, but that will remain purely symbolic anyway. 1 tech is enough, possibly 0/0/1/1, but not more.

The idea with 5 on all sliders is that it allows more freedom for the players. Some countries are very far on some sliders that the player of that country doesn't like. If I would play Russia, for example, the Quantity slider would cripple a lot. For Venice, a player maybe don't want to be so Defensive. England perhaps don't want Aristocratic... etc etc. With 2 free moves on each it opens for customizing your country the way you want to.
 
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To have a navy it requires that you actually build one. Japan had a fairly decent economy and a lot of cash, yet it build no navy.

it was alrady behind in tech in everything else, investing in both naval and land would give russia crts against me, not to mention everybody else in europe who could invade me at will. Having a navy at naval tech lvl 20 when everybody else is at 40 is not of much use. Therefor the money was better spent consolidating the empires unstable provinces
 
I'm not all up with this about editing nations to a 55555 in sliders. It would make all nations bland and boring, it's more fun turning a nation into something else than it was when you took over.

Besides, nationspecific events are custom tailored to the starting sliders and when they start up they would push certain nations into perfect/extreme sliders way too fast. If you don't want to play a nation that starts with quantity, don't pick Russia. if you don't want to be a naval trader, don't pick Portugal, etc.
 
Looking very good. But are you sure that Mamluks and OE should be in Muslim techgroup? I mean, usually we have one big OE who has both Mamluks and OE provs, but now we have them split up in two, plus the Persia-offlimits rule. Should they still be 1 techgroup lower?

With both Mameluks and OE i'm not sure we need to off limits Persia. Surely they will have to fight quite a bit to go east, also i've added the CoT in Genoa as a bit more incentive for Russia to go south.
 
I'm all for a 0/0/0/0 start, would help slow down tech a bit too.
 
With both Mameluks and OE i'm not sure we need to off limits Persia. Surely they will have to fight quite a bit to go east, also i've added the CoT in Genoa as a bit more incentive for Russia to go south.

You mean in Kaffa?

Ohh, and can you put links in the first post to all the files needed to play?