There is no point. People will gang me and annex just for fun.I beg you to play Poland once more.![]()
There is no point. People will gang me and annex just for fun.I beg you to play Poland once more.![]()
This isn't right. Only OE and Hyderabad are maxed out now in 1780, with a couple of 51+ land and naval techs left. England lacks 1 Infra, Venice lacks 2. In 1780, I think this is definitely acceptable. Only real lagger is Russia.Seeing as how everyone has maxed out land tech in Uni 1, perhaps the next game should have everyone on Muslim (or even Eastern) tech to slow down tech even more?
Why? I think the tech outcome in Uni 1 is more or less perfect.infact i reckon we should go back to latin for all xept ottos(russia tends to lag behind so wouldn't be a bad idea to give it latin)
then we have less trouble keeping tech up to aot penalty and thus more time to mint/war
OK with what time? No time has been set. This game doesn't start until next yearId like to play then, im ok with time. I dont have much EU2 MP experience though only played some matches years ago.
This isn't right. Only OE and Hyderabad are maxed out now in 1780, with a couple of 51+ land and naval techs left. England lacks 1 Infra, Venice lacks 2. In 1780, I think this is definitely acceptable. Only real lagger is Russia.
OK with what time? No time has been set. This game doesn't start until next year![]()
Fix what problem? I thought I was pretty much praising the outcome?All we have to do to fix this problem is get rid of the points system. You can't give all players the equivalent of a year or two years income and not expect it to totally disrupt the time balance.
There is no point. People will gang me and annex just for fun.
Now there has been a lot of input and it's time to make a little follow up to see what should be used and which not.
Scenario: It'll still be the 1419 watk campaign, with edits to the religion, adj-defs (straits file) and likely to the provinse.csv file this time also.
It's been suggested that North Africa be made European for manpower purpuses, and also so that Mameluks will be able to hire mercs.
These provinses would include Morocco, Algiers, Tunesia and all medd coastal provinses in Mameluks. (see Uni I campaign)
This will require that the Portugal strait be removed, since they can get support and manpower from these provinses now.
Having Portugal played, will require historical leaders, since they are in a really bad position if they don't get the early advantage of those.
Thus will nations like Holland, Denmark, Venice and Mameluks get a generation of great leaders made prior to the gamestart, to even it out a bit.
Land/Naval will be locked so all nations start with Land 5.
The idea of not allowed OE access to Persian provinses till 150-200 years into the campaign might be introduced again.
Breaking truce against both human and ai players will be introduced.
Instead of having the usual issues of who can forcepeace who, perhaps simply banning alliances? How does everyone feel about this?
I suggest that you do not edit the coast, only inland, as that will keep people's interests up in the area. My suggestion is to edit at least 50% of the valuable goods to fish. That will decrease overall richness in the world, and also make European CoTs more important. They usually just end up 6-5-5-4 (in merchants) for decades, with no real competition.Also any suggestions to improve the provinse file now i'm editing it anyway. I've been thinking that replacing several of the rich goods in Indochina with fish might be a good idea.
Very easy. Follow this:Someone should teach me stats so i can upload this.
why editing rich provinces to poor ones? i'd prefer the other way around.
Trade is the number 1 income in this game, so by lowering the income from trade, the overall techs will be lowered as well.
Ok you can take a look at the save here.
If you want an even playing field you might as well play AoR. If we're going to play a historical setup I'd rather play with historical DP sliders and techs.
A 5 trade and infra tech advantage is huge.