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ohdear

First Lieutenant
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Aug 30, 2009
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What is the logic for unsettled provinces stopping completion of mission stages?

All of provinces x, y & z must be occupied by Rome or a subject and a single unsettled province prevents you from completing it. Pretty sure if Rome’d conquered all of Illyria except for one mountainous province where I’ve eliminated the local populace they’d be cracking on with the colonia and getting on to the next job.

Nearly every mission I’ve done has been held up (sometimes for decades) over this. In the end I had to integrate cultures left and right to get round it, and that felt wrong - Rome was Roman.

Is there anyway around this? A mod or similar?
 
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What is the logic for unsettled provinces stopping completion of mission stages?

All of provinces x, y & z must be occupied by Rome or a subject and a single unsettled province prevents you from completing it. Pretty sure if Rome’d conquered all of Illyria except for one mountainous province where I’ve eliminated the local populace they’d be cracking on with the colonia and getting on to the next job.

Nearly every mission I’ve done has been held up (sometimes for decades) over this. In the end I had to integrate cultures left and right to get round it, and that felt wrong - Rome was Roman.

Is there anyway around this? A mod or similar?
I've had an equally annoying experience while playing Kush. "The matter of Punt" mission requires all of the region to be under Kushitic control but huge chunks of this region is unsettled and the population in these territories belong to two different unintegrated cultures so it's extremely difficult / time consuming to complete these type of missions. Even a hundred years may not be enough to finish the mission. I had to abort and move on to the next mission unfortunately. If anyone knows of a workaround, please share. But if it involves a pop resettlement click-fest, then no thanks. These types of missions really diminish some of the enjoyment from playing these small but very interesting nations.
 
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The easiest but excruciatingly painful workaround for this is the very click-heavy move of eight slaves of your religion/culture to the border of uncolonized territory, sometimes all the way from your capital region, and shift pops around to colonize. Due to the way the colonization system works, it's entirely possible to colonize the entirity of say Ireland in literally one in-game day, it just takes 8+ clicks per province shifting your slaves around to ensure dominant culture/religion is correct. Far from ideal, but that is how it be.

EDIT: I usually just ignore those missions and move on unless I really, REALLY want/need that next step. I have a similar hatred for Diadochi missions that require you to integrate the entire Near East.
 
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The easiest but excruciatingly painful workaround for this is the very click-heavy move of eight slaves of your religion/culture to the border of uncolonized territory, sometimes all the way from your capital region, and shift pops around to colonize. Due to the way the colonization system works, it's entirely possible to colonize the entirity of say Ireland in literally one in-game day, it just takes 8+ clicks per province shifting your slaves around to ensure dominant culture/religion is correct. Far from ideal, but that is how it be.

EDIT: I usually just ignore those missions and move on unless I really, REALLY want/need that next step. I have a similar hatred for Diadochi missions that require you to integrate the entire Near East.
How do you get pops into the province from an area where you’ve integrated pops? For example, how do I get Roman pops into cis-alpine Gaul or Illyria?
 
How do you get pops into the province from an area where you’ve integrated pops? For example, how do I get Roman pops into cis-alpine Gaul or Illyria?
You can move pops in two ways: From any territory in the province, or from any neighbouring territory. It's that last one that's interesting to us. So what you do is concentrate however many Roman/Hellenic slaves you need to make every colonized area be Roman/Hellenic as primary to the borders of a province, then shuffle them over to a neighbouring territory in the next province, then to the border of that province, and shuffle over to the next, etc. It's a long, painful and potentially expensive process, but it's the only way.
 
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You can move pops in two ways: From any territory in the province, or from any neighbouring territory. It's that last one that's interesting to us. So what you do is concentrate however many Roman/Hellenic slaves you need to make every colonized area be Roman/Hellenic as primary to the borders of a province, then shuffle them over to a neighbouring territory in the next province, then to the border of that province, and shuffle over to the next, etc. It's a long, painful and potentially expensive process, but it's the only way.
Thank you - I didn’t realise you could do that.

Is it possible to move them overseas?
 
I've hit this problem for the first time with "claiming all the Alps".
I tried moving slaves to the territory next to it but it needs to be Pops to colonize.
I was planning to found a city next to the province and building Academies and Law courts to attract the right Pops.
 
Fastest non-ironman way is using the debug mode. Then you can enter commands to fix the situation.

Enter: conquer 4413 Off course you have to fill in another number. This number is off the top of my head off the Illyrian territories.

Hit enter and voila! Have run into this problem quite a couple of times. Debug mode is very handy for this kinda thing (if not iron man)
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Quote:

Since the Pompey patch (1.1), the console is disabled by default. To enable it, you need to launch the game in the debug mode:
  1. On Steam: right-click the game, choose Properties, Set Launch Options, add "-debug_mode"
  2. On Windows: create a shortcut for the game, right-click it, choose Properties and in the Target field add "-debug_mode" (remove the quotation marks) at the end
  3. On GOG: right-click the game, choose Settings, check "Add command line arguments" and enter "debug_mode"
  4. On GOG Galaxy 2.0: In the game page, select the Settings button next to the Play button at the top of the page, open the Manage installation submenu and select Configure.... In the new window, make sure the Launch parameters Custom executables / arguments is ticked at the bottom of the page. You can duplicate the "startgame" executable and type -debug_mode into the Arguments field.
The debug mode disables achievements. Console commands are not available in ironman games or multiplayer.
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I think the easiest solution would be to change the conditions from “all territories in provinces x,y,z are owned by you or your subjects”, to “no one other than you or your subjects owns a territory in provinces x,y,z”.

That would certainly solve the issue I’ve come up against and seems realistic in terms of empire expansion. Rome (or others) wouldn’t stop their expansion because of one small remote unpopulated area of a larger region.

Or perhaps there could be an event for financial and political point cost that sends some settlers from somewhere else in your empire to the unoccupied region when it’s identified territories preventing mission completion, but I think I prefer the first one.
 
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I agree with ohdear.
Unsettled territories shouldn't be counted; or I would add a condition where Army veterans can be *placed settlers. If it's an empty territory who's going to resist?

*placed as settlers.
 
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No lgoic - just bugs.