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This is not a disbanding of teams, just an organizational restructuration, right? If yes, then I'm reliefed, I thought of bad news when I read that title.

No, no disbanding of teams - they are still the same people as usual (given the natural movement of people that want to switch projects that happens etc)
 
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Hmm... Shift+consolidate, send the 0 stacks somewhere safe to grow with peace and quie-

Oh, shoot..! They got stackwiped.

Sorry, what were we saying?
 
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I think perhaps the post should have explained what a studio head is ;D I am a Game Director which means I work with the game and do the fun stuff. Thomas does the boring personnel, budget and money things for PDS Gold, if I may simplify it a little :D
so the gold team can create side projects like bringing the game Shadow Empire to the RTS engine of Clausewitz?

 
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Interesting that Paradox has 150+ devs by now, that makes PDXcon even more interesting this year....and its only 21 days left for the great announcement:


wiz.jpg
 
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Guys, we've been complaining about these practices from Paradox for years. It is pretty clear to me that ranting on the forums won't change Paradox.

We need to act, not just spout words. We should look into organizing, where we can collectively give feedback and launch boycotts against abusive/poorly made DLCs.
 
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It does, if we do not consider that what sells well is getting increasingly buggy, or it is very shallow and meme, or it is more and more fantasy..

Guess the games :/
I don't mind it becoming more "fantasy"-like. I enjoyed e.g. secret societies in CK2, and they were deactivable, too.

What I want is for game companies to focus on long-term profitability rather than short-term... that is, focus on building a good product and a good relationship with the player base.

I am somewhat out of the loop with how Paradox is currently faring though, my latest game to play was CK2, which I thought was excellently developed, but I haven't played the newer games.
 
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How does Paradox Tinto compare to e.g. Paradox Arctic or Paradox Thalassic regarding company structure? It sounds like the latter are part of PDS while Tinto is not. What are the effects of this?
Tinto is its own studio, lead by Johan, in charge of EU4. They are working separate from PDS, they talk of course, they make the same kind of games after all, but they rarely work directly together. Afaik there is no one right now at PDS working directly with EU4 (except for maybe the central Clausewitz team since EU4 use the engine, and there can always be the exception of one person I don't know about, but I think you see my point!)

Arctic and Thalassic are right now working much more integrated with PDS, to support the development of existing games (specifically, Stellaris and CK3). Doesn't mean they won't have their own projects eventually, but for now their focus is helping PDS develop content for these games.

Hope that clarifies the difference!

Does this affect the unionization that PDS went through recently, or do all the new studios maintain their union agreements?
Not at all, the collective agreement affects all employees of Paradox in Sweden, regardless of their studio. And technically, the restructure of PDS hasn't changed much. Some people changed managers or teams, but no one was let go, and technically everyone is still working at PDS.

By the way, we haven't specified the timeline in @Dnote original post, but this change of structure (Red, Green, Gold) isn't exactly new, it's been announced last November to the studio, and has been effective pretty much since January.

Also fun fact, it was originally PDS Yellow, but I believe it's @podcat (but might misremember) who went: "No, no, no... GOLD. "
 
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I don't mind it becoming more "fantasy"-like. I enjoyed e.g. secret societies in CK2, and they were deactivable, too.

What I want is for game companies to focus on long-term profitability rather than short-term... that is, focus on building a good product and a good relationship with the player base.

I am somewhat out of the loop with how Paradox is currently faring though, my latest game to play was CK2, which I thought was excellently developed, but I haven't played the newer games.
The fantasy part was HoI 4
 
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Also fun fact, it was originally PDS Yellow, but I believe it's @podcat (but might misremember) who went: "No, no, no... GOLD. "

Then I gotta ask - was that actually Yellow -> Gold, or was it the Swedish Gul -> Guld (a swap that would flow pretty nicely in conversation). :D
 
Not RGB? Why Gold over Blue?

Bit of a stupid question, I know, but RGB flows so naturally I genuinely did a double take when it wasn't.
The old paradox logo had a lot of blue so I think thats why we didnt consider it as we didnt want one to be "the old studio".

Also fun fact, it was originally PDS Yellow, but I believe it's @podcat (but might misremember) who went: "No, no, no... GOLD. "
yes gold is cooler ;D I feel like yellow has bad uses in language also, to quote a random googling "The color yellow has always been associated with treachery, cowardice, jealousy and inconsistency."
So much better to be GOLD :D
 
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