When I joined this forum these rules were non-existant or atleast not as strict, why the sudden change?
- 1
what about other games ? say, CK2 ?
on hosting place.
-is a personal server a valid place ?
-is a personal cloud service like dropbox a valid place ?
You would need to run by Kallocain exactly what you have in mind as it sounds like you want to use assets from CKII in your EUIV mod.About rule 7, since the CKII converter to EUIV is a CKII DLC how would one block someone who does not own the converter from using? I am asking because I am considering a mod that uses the GFX from the converter for the reformed pagans.
I have reading this rules on a french forum...
And i came here to talk about 4°.
I'm not supprised that somepeople already react to that point.
And I'm not here to argue more.
Just to say :
1. That's illegal rule.
2. I will ask for remove it...
3. If you don't see the point, maybe we should do petitions, or goes to law.
Nothing with "Intellectual property" can be change by a "rule" for making mod on a game.
Especialy for that game ! Where mod can be "historical research" or others things like that.
Edit : let's see an exemple.
If I make a great mod, very large and big. People can use my work to create commercial map outside EU4 things. or others things...
Paradox can use my work to create a DLC, an extension or EU5... And sell it, without any retribution for my work.
With this rules, a mod should ask "consent" for use others mods work... but if you use that work for anyothers use ? That's a deny of common law, and you can't do that !
Once you feel You have too many threads and posts to manage in that way, you can ask a Moderator to sponsor your mod and apply to an Administrator for your own sub forum.
I'd be interested to know why you've never done this for CK2 mods, a policy which always seems to have conflicted with rule 1.
Also with regards to rule 7 I'm not sure I understand why any use of DLC must make it a requirement to play a mod. Take the AGoT mod for example, it uses much DLC content such as portrait packs, Old Gods, and soon the Republic. You have to buy the DLC to use it in the mod, but it doesnt stop you using the base mod without it. Would this be in contravention of rule 7 if done in EU4?
Ah ok that makes sense, thanks for the clarification.If the Mod has additional content which uses stuff from a DLC that you can only access if you have that DLC, then that is exactly what the rule says. IE that is the only way it is acceptable to use the DLC content.
I was under the impression that applying for a sub-forum for a CK2 mod was not possible, is it possible?Not sure I understand what you mean with the first part about not doing it with CK2, Just realized you may be confusing external forum and Internal forum(a sub-forum of our user mod forum), you cannot have the first, but can apply for the second.
Ah ok that makes sense, thanks for the clarification.
I was under the impression that applying for a sub-forum for a CK2 mod was not possible, is it possible?
How does applying for a sub-forum work exactly? Should I just pop off a message to you for example?Same rules that apply here apply there.
When CK2 was first launched we had severe restrictions on creating new forums, due to software issues, with the first phase of HAL (Our new custom access shell) having been implemented a few months ago, I have eased that restriction somewhat and when phase 2 has been implemented we should be completely back to normal.
"Once your Mod has grown to the point where you feel you need more than one thread to discuss it, you can ask a Moderator that your main thread be stuck to the top of the forum and can use the first post of that thread to act as an index to the other related threads of your Mod.How does applying for a sub-forum work exactly? Should I just pop off a message to you for example?
Thanks for the reply.
As far as ModDB goes, I was asking about it only because it appeared as though you guys had an account on it. A lot of developers like Valve and Creative Assembly have accounts there for advertising reasons (support the mod community and get more exposure for your games, as well as use it for news releases), and there is a PI account that's updated for your games, PI's twitter feed is posted there and updated, and your contact information leads to this forum and to a paradox email address plus contact info for people who want press releases. If that account doesn't belong to marketing, then that would obviously make the site be a no-go due to the rules above. However, if it is a real Paradox account then perhaps it would make sense to allow modders to use it to host their files despite the violation of (I think) rule #10 and #1, given that marketing leverages it as well? Assuming it really is marketing's account, of course.
You would be correct all those things would be against the rules.
Would it be allowable to send a copy of the mod to a member of the press before it is released to the general public?These rules are for Mods that want any mention on this site. If you choose not to participate here at all, we are not going to be petty and remove your mod from steam workshop as well, as long as it does not violate our other rules. Also I will mention that most of the press that write about these types of games will be a member here, even if they decide not to participate. We also have no issue if someone wants to write an article extolling the virtues of your mod.