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Does this mean that a modder is not allowed to accept donations entirely?
That is right.
I noticed on many Workshop pages for many games, people will have a specific "signature"-like thing they put on their pages with a donation link. That would be in violation of the rules?
Yes, please report any you see.
Also, lets say I make a website where I merge all my mods from every game I mod, and I (naturally) have a donation page. Would it be in violation of the rules for my Stellaris mod, or Cities: Skylines mod, to be linked on that site?
Yep ... no means no!
 
Rule 7 of the modding rules states that "Mods created with content owned by Paradox Interactive must be made so that they will only be usable by players who have the corresponding game or DLC installed. If this requirement is beyond the technical ability of the particular mod maker (or it is impossible due to the nature of said mod) then they cannot be used."

Despite this, there are plenty of focus tree mods that include icons from the Hoi4s' DLC without making having those DLCs mandatory to use the mod. Are these uses of icons a violation of the modding rules or a permitted exception?
 
SNEAKY EDIT:
Removed the following line: You may not solicit directly or indirectly donation in any form.
Our terms of use has been updated and you are allowed to include a link to Patreon (for example). If someone wants to donate for the time you've invested in creating your mod, that's fine, but make sure it follows rule 8 above.

Excellent. As I modder I found it extremely bizarre that this would be a rule while Paradox YouTubers have Patreons. Even if I probably won't get any donations this greatly increases my interest in CK2 modding on general principle.
 
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Quite an important change and only a 'sneaky edit' ?
Anyway, good to know.
 
That is a big change which had been debated for quite some time, interesting to see it was now done!
 
That is a big change which had been debated for quite some time, interesting to see it was now done!
Indeed. Let us just hope Modding Community remains the awesome comunity it's always been. :p
 
I highly support this move! Good on you Paradox for giving the community more options to show their appreciation to the mods they love. The one thing left to do is to ensure that mods solicit donations only and that no modder charges a fee for access to their mod. Do not repeat the past mistakes of other video gaming companies!
 
... The one thing left to do is to ensure that mods solicit donations only and that no modder charges a fee for access to their mod. ...

That's covered by the last part
but make sure it follows rule 8 above.

which says
8) You may not charge to buy the mod or charge fees of any kind.

..or did i misinterpret your post ?
 
Now they're not allowed to sell mods, but are they allowed to have 'early access' for people who donate? Few days before public release, things like that?
see
...or charge fees of any kind

That is pretty clear to me, but sorry, sure Paradox responding would be better.
 
I still do worry about copycats, but okay...we'll see how it goes.
 
Well that wouldn't be charging for a mod as it's just early access not exclusive access so an incentive to donate.

That is why i asked for clarification. I don't mod nor do I have a patreon, I'm just curious.

I think this is a very grey zone, because no one can guarantee how long such an early access continues. You could de facto "sell" mods if you keep the early access status of a mod for a very long time.
In addition, there is no definition how long you can continue the early access status as the reward of fair donation.

As a modder, I would definitively avoid such a form of donation.
 
I think this is a very grey zone, because no one can guarantee how long such an early access continues. You could de facto "sell" mods if you keep the early access status of a mod for a very long time.
In addition, there is no definition how long you can continue the early access status as the reward of fair donation.

As a modder, I would definitively avoid such a form of donation.
yes, retaining the main feature, the mod itself, behind a pay wall should break the rule IMHO.
Since the logic behind donation plateforms is extra "stuff", i am not sure what extra content a mod can bring for donators without breaking the rule or being relevant at all.
 
I still do worry about copycats, but okay...we'll see how it goes.
That was already a problem beforehand, if you mean mods that copy-paste without asking for permission or do unauthorised revivals. Reporting mods that don't respect the rules is equally relevant as before this rule changed.
 
That was already a problem beforehand,...

But there is far more incentive (money !) to do so now and thus a likely far bigger problem in the future than the mild problem in comparison it used to be.
That's the obvious point about it.

Can be, doesn't have to be admittedly, but there are other games where it is.
Maybe those are not moderated properly though.

Some games even have tons of copies (by different authors obviously) of the same mod in the Steam Workshop just in case they
might get permission to ask for money some day. Don't underestimate greed.

.....
Now that i mentioned greed i have to look up the CK2 trailer video for that sin.
These were pretty good. :cool:
 
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But there is far more incentive (money !) to do so now and thus a likely far bigger problem in the future than the mild problem in comparison it used to be.
That's the obvious point about it.
Possibly, although such copies are either quickly spotted or don't get very far when it comes to the PDS workshop.
Some games even have tons of copies of the same mod in the Steam Workshop just in case they
might get permission to ask for money some day.
If this is for a PDS game that would be reported and staff would handle it. Non-PDS PI games or other games in general could have different policies, it is very difficult to evaluate the risk with such varying parameters.