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If I wanted to use the Bird Suits from the Aztec Portraits in CK2 as religious clothing for a modded in religion, would disabling the religion in the Ruler Designer and making the events that cause it to spawn require Sunset Invasion be sufficient to avoid breaking the rule about use of DLC content?
 
The rule says if you take reasonable steps to ensure only people that own the DLC can use the assets then you can use them.
 
Odd question perhaps, but something I've thought of doing myself.


If there was a way, using a user-mod, to make a game act like it's successor - IE to add EU4 things to EU3 - would making such a mod be against the rules so long as no official content was used?


example:

If I found a way to mod in trade routes to EU3, could I do so, even if I am clearly "stealing" the "idea" from EU4?
 
Given that you can't edit the exe, if you find a way to do something with the available modding tools (EUIII scripts and all), i don't see how there could be a problem with that.
 
Odd question perhaps, but something I've thought of doing myself.


If there was a way, using a user-mod, to make a game act like it's successor - IE to add EU4 things to EU3 - would making such a mod be against the rules so long as no official content was used?


example:

If I found a way to mod in trade routes to EU3, could I do so, even if I am clearly "stealing" the "idea" from EU4?

IF you want to simulate trade routes in EU3, I cannot see why we would have issue with that as long as you do not use art assets from EUIV in the Mod.
 
I've been reading through this thread for quite a while and I'd like to add a word.

Generally, the copyright law is a very complex field full of traps. In addition, once an international aspect is present, the number of possible consequences is virtually astronomical. Well, yes, a lot of work has been done to unify copyright rules globally, mostly as a result of the U.S. government effort. However, in the end it's national courts who have the last word in any particular case, and you can hardly predict which court would be the right one to hear and decide any possible future lawsuit. The legal practice in various countries still differs significantly. Nobody can tell with absolute accuracy...

I believe it's Paradox's best intention not to be too restrictive as long as modding remains basically a FUN, a kind of entertaining activity which we all love because it's so intelligent, so creative, and so inspiring. And I'm pretty sure that all modders maintain the same approach. That is not to say that any modder should resign on his right to be credited - for any good idea of any kind.

So I suggest that Paradox should consult their legal advisors and post a general statement that will protect Paradox from possible attacks by third parties. You must protect yourselves against accusations that you host a pirate hub. In very basic words, you should declare your preparedness to ban anybody or anything on the ground of copyright law violation and that you invite both forum members and third parties to inform you immediately if such a case occurs. (Most pirate sites start with similar statement...:D)

That's the only thing that really matters. No kind of statement will ever protect you from any copyright lawsuit. You can only protect yourselves from accusation of supporting the intellectual piracy. And remain free of any commitment to protect your own copyright, as well as being cautious in exploiting any modders' ideas... because no matter what YOU declare, THEIR rights will remain the same.
 
... That is not to say that any modder should resign on his right to be credited - for any good idea of any kind. ...
A) We do have a legal department.
B) No one said anything about credit, feel free to credit yourself for anything you write, we are talking about copyright, very different from credits.
 
best-simpsons.gif

brrrrrr
 
Recently my thread was closed due to my usage of the EUIV map in a CK:II mod because I could not or did not have a method in which to prevent people who did not also own the game in downloading the mod. I understand that. That was my fault for assuming that a couple of map files were somehow exempt from the rules. My question is does this still apply if I were to garner permission from a mod for EUIV that alters the map (borders, textures, etc)? Or what if I were to alter the vanilla EUIV map files. Would that classify it differently and thus be allowed in a CK:II mod? If yes, then just how much modification and of what kind would make it different enough to use/share?
 
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You can't use any map from EU4 that is based on the EU4 Official maps, for Ck2.
The above (borders, textures, etc) doesn't change that fact,

You can use EU4 made maps by EU4 Modders that aren't based on the official version if you get permission from those modders as this game has a big historical modder community so there are a few original world maps.

Also CK2 has modders that made maps that include Africa, North America, and other areas of the world.
 
You can't use any map from EU4 that is based on the EU4 Official maps, for Ck2.
The above (borders, textures, etc) doesn't change that fact,

You can use EU4 made maps by EU4 Modders that aren't based on the official version if you get permission from those modders as this game has a big historical modder community so there are a few original world maps.

Also CK2 has modders that made maps that include Africa, North America, and other areas of the world.

Thank you for answering my question. I do have one more though. Someone brought this suggestion up to me and so I would like to ask it here. What if I created my mod thread on the CK:II mod sub forum with all the information and screenshots but hosted the download link on the EUIV modding section (either myself or someone else). Would it then be able to be counted as following the rules as only those who have registered their copy of the game may enter those areas?
 
From the first post: "Below are the rules you must follow if you want to Mention/Discuss/Plan or otherwise Market your User mod on our forums and or list it in the steam Workshop."

I just thought that I don't know where are given the rules/permission conditions to just MAKE modifications, since the EULA forbid them unless otherwise disposed by Paradox. Can I ask to be pointed to the place where the permission (and conditions thereof) to just make mods are given?

Or must I assume that these are those conditions, and therefore anyone not abiding by them is not only renouncing to using these forums to support his mod, but also infringing the terms of the EULA?
 
What if I created my mod thread on the CK:II mod sub forum with all the information and screenshots but hosted the download link on the EUIV modding section (either myself or someone else).

That's something only Castellon can answer. Deltas are definitely fine however, since they only contain your changes - and need me to own the original files.

You can't use any map from EU4 that is based on the EU4 Official maps, for Ck2.
You can. Just distribute deltas instead of the raw files.

There has been a discussion on making DLC content available through modding, could you please clarify the rules/make a clear statement concerning that? http://forum.paradoxplaza.com/forum...get-a-dog-without-WoL&p=18833473#post18833473
We're talking about two things here:
(1) License terms / laws
(2) Forum rules
While the cited method is definitely legal where I live and should be in all countries with a law system decending from the Code Napoleon, it violates the rules outlined in this thread (Rule No 7).
The fact, that it violates this ruleset forbids you from posting it here (and indirectly on the Workshop too) - not necessarily from making/publishing it at all.
Technically it's less like a licensing thing, but more like a 'do this and we'll ban you' list.
 
We're talking about two things here:
(1) License terms / laws
(2) Forum rules
While the cited method is definitely legal where I live and should be in all countries with a law system decending from the Code Napoleon, it violates the rules outlined in this thread (Rule No 7).
The fact, that it violates this ruleset forbids you from posting it here (and indirectly on the Workshop too) - not necessarily from making/publishing it at all.
Technically it's less like a licensing thing, but more like a 'do this and we'll ban you' list.
That is what I thought, for the rules.
 
We, Japanese have small modding community and make Japanese-HoI2-WIKI.
they make some Japanese MOD at this wiki.

We don't solicit directly or indirectly donation in any form.
Modification in English forum is too difficult to most of Japanese.
We want PDS don't reject our community.

Can We maintain this community ?
 
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Site in languages that we do not have a sub forum for here, are welcome and encouraged to continue.
 
Strictly speaking, are we allowed to import files from demos to other games? Say, using the model files from Europa Universalis: Rome - Gold Edition for a public mod in Crusader Kings 2? Or is this not actually possible?
 
Strictly speaking, are we allowed to import files from demos to other games? Say, using the model files from Europa Universalis: Rome - Gold Edition for a public mod in Crusader Kings 2? Or is this not actually possible?
It might be possible, but you are not allowed to do it. With some practice, however, you might be able to create your own unit models with Joror's modding tool.