Here you go. Yes it probably should have been put in the OP.I haven't seen this written anywhere yet
As you can see using Github for internal development is ok as long as you obscure the link and don't share it.
Not sure what you want me to comment on, Every one of these questions has been answered time and time again.
No, we have no plans to open the forums wide open.
I never said and no one has ever said that github or any other service could not be used for internal organization or version control. What you cannot do is have it available to the public, this means taking reasonable steps to ensure it is not widely available, such as posting links in the forums, or using the name of the mod or the game in the title, I would suggest something like we use (A project name). If some person goes browsing and happens to find your project, well that is life, You can not be held responsible for that unless you contributed in someway.
Any mod is free to have a webpage or social media, as long as on those pages you do not allow DL links. Or have public forums. The only place you should be able to get your mod is through the automated Steam workshop DL, and through a link on modding sub forums here.
No the grandfathering will not change, Someone already repeated my pets in apartments analogue and although they discount it, it still works for me.
Also: this is thread is about modding rules, please contact Meneth about issues related to the Wiki.
You can release the source on the mod forums for the game you are modding. To access the mod forum you will need to register your game; this is done to avoid providing access to the mod forums to pirates.By choosing to release the source code, I want to help other developers who wish to learn from what I've done, and, ideally, inspire them to make mods of their own and improve a game I like. I myself benefited from this when creating my mod, and collaborated with others who had already figured things out and documented them for me.
Since when do PI mods have to be compiled?and also compile mods from source