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Wait, does rule number 4 mean that the "world" i create in a ck2 mod can not be used when i decide to develop a game based on that same world?

No one here can really answer that with any authority; you'd need to consult a legal specialist to get a real answer.

My own solicitor, during casual conversation over a meal and thus not an actual consultation, did say these aren't contractual obligations, they can't supersede national or international law, they're just forum rules (as stated in the thread title; they aren't applicable anywhere else but here). Take from that what you will but as I said, if you're serious about your own world, talk to a legal specialist in person yourself, don't rely on forumites for legal advice.
 
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No one here can really answer that with any authority; you'd need to consult a legal specialist to get a real answer.

My own solicitor, during casual conversation over a meal and thus not an actual consultation, did say these aren't contractual obligations, they can't supersede national or international law, they're just forum rules (as stated in the thread title; they aren't applicable anywhere else but here). Take from that what you will but as I said, if you're serious about your own world, talk to a legal specialist in person yourself, don't rely on forumites for legal advice.
As a writer and having floated around in creative circles, this is really the best (and only) advice that can be given when it comes to control of your intellectual property. Copyrights are one of those things that everyone understands and nobody understands. If you (@sdijkens) are afraid of doing something that you think might waive your copyright, I strongly, strongly encourage you to speak to a copyright lawyer.
 
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Wait, does rule number 4 mean that the "world" i create in a ck2 mod can not be used when i decide to develop a game based on that same world?

Copyright is, I believe, automatic. I.e., you do not need to explicitly claim copyright in order to have it. The fact that you chose to distribute the mod implies that you're allowing people to use the mod, it doesn't mean that any original content cannot be used elsewhere or assigned copyright in another context.
 
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Can i reskin your dlc tanks and add them to my mod, the only way the user would be able to use them is if they have the dlc
You mean including only the texture, so that it'll only function if they have the 3D model from the DLC itself?
I think that probably falls within "ensuring they can only use it if they have the game/DLC", so you're probably in the clear. I'd wait for Castellon or similar to respond if you wanted to be completely safe though.
 
@Castellon would an installer that looks wether a given dlc file exists (e.g. wether Steam/steamapps/common/Crusader Kings II/dlc54.zip exists) be enough to guarantee that the user have the relevamt dlc?

There is probably no 100% way to be sure, All we want is that you take reasonable steps, I think your proposal would do that.
 
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As mentioned above, if you want to include PDS IP from a different game, you would need to get approval from Kallocain, you can PM her. If you do get it be sure to state that you did get permission, in the first post of any thread made about the Mod here.

Is this still actual, or is someone else responsible for that now?
 
Is this still actual, or is someone else responsible for that now?
This will have to be updated, given Kallocain isn't part of Paradox anymore.
 
Well since the policy handed down from PDS has always been a firm NO, you can just assume that is the answer, If you think you have some thing that deserves a special Exemption, you can PM me the details, but I am likely to give the same answer.
 
They seem to be more or less the same thing as the rules here, except that it's more legalese there.
The tone of the new mod policy seems to be more open than the rules here. Allowing more user freedom and breadth of tools than the rules here.

For instance, I would argue that the new policy would allow for Github links, etc.
 
The tone of the new mod policy seems to be more open than the rules here. Allowing more user freedom and breadth of tools than the rules here.
That is their general policy. The forum policy remains this until staff says otherwise.
 
There is a difference between PI rules, and rules of individual studios like PDS or Colossal Order, Obsidian ...
PI Rules cover all games published by us and the rules of individual studios cover the games they make.
 
Not sure what an AAR has to do with user mods, AAR is a work of fiction, AAR's have their own set of rules, I refer you to the those posted in the main AAR forum.
 
So for clarification, if one has legally bought the game, and has installed the mod, is an AAR featuring/revolving around the mod allowed?
I don't see why a mod team wouldn't be happy to see AARs featuring their mod...