Wait, does rule number 4 mean that the "world" i create in a ck2 mod can not be used when i decide to develop a game based on that same world?
Wait, does rule number 4 mean that the "world" i create in a ck2 mod can not be used when i decide to develop a game based on that same world?
As a writer and having floated around in creative circles, this is really the best (and only) advice that can be given when it comes to control of your intellectual property. Copyrights are one of those things that everyone understands and nobody understands. If you (@sdijkens) are afraid of doing something that you think might waive your copyright, I strongly, strongly encourage you to speak to a copyright lawyer.No one here can really answer that with any authority; you'd need to consult a legal specialist to get a real answer.
My own solicitor, during casual conversation over a meal and thus not an actual consultation, did say these aren't contractual obligations, they can't supersede national or international law, they're just forum rules (as stated in the thread title; they aren't applicable anywhere else but here). Take from that what you will but as I said, if you're serious about your own world, talk to a legal specialist in person yourself, don't rely on forumites for legal advice.
Wait, does rule number 4 mean that the "world" i create in a ck2 mod can not be used when i decide to develop a game based on that same world?
You mean including only the texture, so that it'll only function if they have the 3D model from the DLC itself?Can i reskin your dlc tanks and add them to my mod, the only way the user would be able to use them is if they have the dlc
@Castellon would an installer that looks wether a given dlc file exists (e.g. wether Steam/steamapps/common/Crusader Kings II/dlc54.zip exists) be enough to guarantee that the user have the relevamt dlc?
As mentioned above, if you want to include PDS IP from a different game, you would need to get approval from Kallocain, you can PM her. If you do get it be sure to state that you did get permission, in the first post of any thread made about the Mod here.
This will have to be updated, given Kallocain isn't part of Paradox anymore.Is this still actual, or is someone else responsible for that now?
Given that the Mod policy here: https://www.paradoxplaza.com/mod-policy-en appears to be totally different than they used to be, do these rules still apply?
The tone of the new mod policy seems to be more open than the rules here. Allowing more user freedom and breadth of tools than the rules here.They seem to be more or less the same thing as the rules here, except that it's more legalese there.
That is their general policy. The forum policy remains this until staff says otherwise.The tone of the new mod policy seems to be more open than the rules here. Allowing more user freedom and breadth of tools than the rules here.
I don't see why a mod team wouldn't be happy to see AARs featuring their mod...So for clarification, if one has legally bought the game, and has installed the mod, is an AAR featuring/revolving around the mod allowed?