For console it's only Assets, not mods ...Im happy with this change in direction. Means I can play the game on Xbox game pass and still enjoy mods.
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For console it's only Assets, not mods ...Im happy with this change in direction. Means I can play the game on Xbox game pass and still enjoy mods.
Xbox Game Pass is on PC as wellFor console it's only Assets, not mods ...
Confidently incorrect.Mods won't be available on on any form of XBOX, not even the windows version. It is exactly the same as being a console. You cannot mod a console. It would be vulnerable to a virus.
Thats just not whats happening. Where do you get that from? There will just be mods not compatible with consoles.It will suck if mods are limited to what works for both consoles and pcs, shorting PC gamers.
MORE MODS FOR EVERYONE
We know you have been waiting, and now it's time to share the latest developments regarding modding in Cities: Skylines II.
First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on the launch of the mods platform.
What is even a "Polishing Phase"? What do you expect from a team of 20 people that are working to fix current issues? Stop working on bug fixing and work on releasing new features? Just get a refund if you are not happy and go back to cs1 - don't rant on an online forum.So it is in Beta? Not even polishing phase? Just beta?
So what does "shortly after release" means? Shortly after in comparison to CS1 release vs. CS2 release? Shortly as in few days? Few months? Few years?
Come on. There are some serious bugs in the game right now. Either fix them NOW or release the mod platform.
This now is bs...
In the release video for the game, the CEO explicitly says they wont charge for mods after the exact question was asked.After reading some comments and the announcement again I changed my mind.
1. Steam Workshop is free.
2. Steam Workshop has a large user base and this benefited CS1 greatly.
3. A new paradox platform will have 0 user base to start with.
4. A new paradox modding platform will benefit the console users.
So the clear solution is to add a new platform while keeping the Steam Workshop.
Correct me if I'm wrong, the announcement did not explicitly say anything about free.
What is even a "Polishing Phase"? What do you expect from a team of 20 people that are working to fix current issues? Stop working on bug fixing and work on releasing new features? Just get a refund if you are not happy and go back to cs1 - don't rant on an online forum.
Since you don't have attached Steam's Workshop module and mods must be located physically on your game env - the answer is simple.Does anyone know if Paradox will be allowing people to manually "side-load" mods that weren't found on the Paradox website? There are other mod sites out there that have existed for a long time. I'd like to know if Paradox has commented on people using them.
"No" they said.Does modes for all include GeForce NOW?
SInce you don't have attached Steam's Workshop module and mods must be located physically on your game env - the answer is simple.
"No" they said.
Are they really only in 20?What is even a "Polishing Phase"? What do you expect from a team of 20 people that are working to fix current issues? Stop working on bug fixing and work on releasing new features? Just get a refund if you are not happy and go back to cs1 - don't rant on an online forum.
Yes heed Findit and so on.Much prefer Steam Workshop. Everything in 1 app and easy to find and use.
So they launch the game with none of the mods/tools we need, only include 18 Trees/Plants so they can release content pack after content pack $$$$$$