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ruzbeh0

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## Urban Inequality – Realistic Building Growth

Urban Inequality transforms the way buildings evolve in your city by introducing realistic socio-economic dynamics. Inspired by real-world urban development patterns, this mod creates a city where not every neighborhood becomes a utopia — and where growth is earned.

## Features
* Education-Based Progression: Building upgrades now consider the education level of adult and senior residents. Higher education leads to faster growth, while low education holds neighborhoods back.
* Income-Driven Penalties: Low-income households face harsher conditions for leveling up, mimicking real-world development disparities.
* City-Wide Level Caps: Set realistic caps on how many buildings can reach each level — for example, only 5–10% of all buildings might become level 5, just like in actual cities.
* 20 Real City Presets: Select from cities like Tokyo, São Paulo, London, and New York to instantly apply their typical building distribution patterns.
* Fully Configurable: Adjust penalty strength and level cap percentages directly from the settings menu.

## Note on Existing Cities
This mod does not retroactively downgrade or restrict already-upgraded buildings. The new rules apply only to future upgrades that happen after the mod is enabled. For the most immersive experience, it’s best used from the start of a new city.
 
Hey, im just writing this as a FYI, the mod is incompatible with plop the growables if you want plopped
buildings to not change over time. Pity that I can't pick and choose between zoned and plopped, the mod looked great!
 
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Hey, im just writing this as a FYI, the mod is incompatible with plop the growables if you want plopped
buildings to not change over time. Pity that I can't pick and choose between zoned and plopped, the mod looked great!
Can confirm, clashes with Plop The Growables. This mod really messed with my game. All my plopped and locked building changed. Had to go back and fix everything.
 
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I would love to see a much simpler level mod, where the levels only correspond to land value. This means that the most beautiful houses are going to be in the best locations, like in real life. This would also mean levels can be downgraded, if you build a freeway, demolish a park or if another more desirable spot on the map is developing. It would also be nice to set percentages for each level, because sometimes the landvalues are not equaly distributed.

However a combi mod, where you can force the various steps in landvalue to equaly distribute could also be nice.
 
# Urban Inequality has been updated

* Updated for game version 1.3
* Added Chicago and Santiago presets
* Added option to configure wages
* Added option to better configure level caps

Note that the new wage configuration is not set by default and a city profile needs to be chosen in the mod's menu to override the vanilla wage values

 
Just wanted to ask about those Wage presets.
- firstly... how does that work at all
- secondly - service buildings have only 1 set of wages: from 1500 to 2700 (changing by 300 with every education level of the next post) - so would that mean (unless it's currently in the game anyway) that working in a service building is more attractive and everyone will go to work there first if your wage presets are a lot lower? Which seems to be the case in vanilla game anyway... just don't know how to check incomes in growable workplaces.
 
Just wanted to ask about those Wage presets.
- firstly... how does that work at all
- secondly - service buildings have only 1 set of wages: from 1500 to 2700 (changing by 300 with every education level of the next post) - so would that mean (unless it's currently in the game anyway) that working in a service building is more attractive and everyone will go to work there first if your wage presets are a lot lower? Which seems to be the case in vanilla game anyway... just don't know how to check incomes in growable workplaces.
The game has a preset value of wages from levels 1 to 5. This mod will change those values. There is an adjustment from those basic wages that is applied to City Services, so the wage changes in this mod will still apply to City Services but the adjustment will be the same (they will continue to be higher than employment in other locations).

I'll probably add an option to configure this adjustment in the future
 
Hey, im just writing this as a FYI, the mod is incompatible with plop the growables if you want plopped
buildings to not change over time. Pity that I can't pick and choose between zoned and plopped, the mod looked great!
Yeah I only just realized this is happening. I really like this urban inequality mod in concept, but it absolutely has to respect buildings that I have locked the level on. I can't have my townhouse and apartment complexes getting all out of sorts.