Jeez, using the mod directory is so simple its child’s play! For any mods that might be considered, I can easily create a downloadable zip file with all the files and folder structure for the MP game.
Now I wonder what house rules should be imposed? Vanilla is clearly lacking in some areas. I pose the following questions as I wait for you all to respond on the above posted times and the possibility of two games on two different days...
As noted by the use of HSR unit files by fearless, unit stats are over/underpowered in some key areas. What changes if any should we make regarding these? What about MODs in general? I personally *LOVE* DAIM. It makes the AI much more aggressive, intelligent, and competent, but sometimes ahistorical.
It's all open for discussion. Here's a set of rules ruthlessly commandeered from a different site,
http://xsorbit25.com/users5/hoiplayers/, as an idea starter.
RULES
1. Resource Trading:
1.1. The Axis will trade on January 2, 1936
1.2. The Allies and USSR may not trade until the game has been started after Axis trading
1.3. The Allies and USSR may not trade for rares unless their IC gives them a deficit of rares
1.4. Players may accept any trade offered by an AI nation
1.5.1 Players may only initiate trade deals with the US at 100%.
1.5.2 After Lend-Lease, Allies are allowed to initiate trades at 50%.
1.5.3 After SU is DOW'ed by Axis, SU is allowed to initiate trades with US at 50%.
1.5.4 US is allowed to trade freely with any nation that is in war with the same enemy as the US.
2. Diplomacy
2.1. No nation is allowed to Ally any of the parties in the SCW. This lasts untill Vichy fired.
2.2. Couping of player controlled countries is forbidden.
2.3. No crazy alliances, like comintern France or Allied Japan.
2.4. France is not allowed to 'liberate' any nation till Jan 1st, '41
3. Events
3.1. Game will be saved prior to Anschluss, Sudetenland and Munich Event. Should the Event go unhistorical, the German player is allowed to ask for a rehost of prior save. Should the German decide to accept unhistorical outcome, 3.1. is void.
3.2. France must accept Vichy if offered.
3.3. SU must accept Bitter Peace if offered.
4. USA
US is allowed to join Allies/DOW Axis if domestic sliders permit when:
4.1. December 7, 41
4.2. Immediately after UK has been invaded. Repelling an invasion resets this counter
4.3. 2 Months after Japan is at war with the Allies or SU
4.4. Immediately after any invasion of an American country
4.5. Immediately after any 2 key SU cities are taken (Leningrad, Moscow, Stalingrad)
4.6. Immediately after any 2 key SU cities are surrounded.
5. SU and the MR-Pact
5.1. The Unholy Alliance may not be offered
5.2. The Pact is fully negotiable between the Axis and Comintern Players, and may include trade deals, spheres of influence, duration, etc. We expect players to honor aggreements made this way.
6. China
6.1. China is not allowed to join Allies prior to US involvement in the war
7. General
7.1. No use of any exploits
7.2. No 'phoney-wars' - Wars declared should be fought to a peace or annexation (ie. no eternal wars with Ethiopia as Italy or a Chinese warlord as Japan)
7.3. Play mean, but fair
7.4. No more than 12 divisions may conduct an amphibious invasion from transports. Divisions committed to the battle by other means do not count against the 12-division limit
7.5. No influencing player nations or the United States
7.6. No more than 48 divisions may garrison an urban capital
I have issues with quite a few of these rules, but it’s not a bad place to start.
Joshua