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You use chatgpt for the code?

The code is (mostly) contributed by people on the github, so there might be a part but I doubt it.

No, there is not. I've yet to learn how to use ChatGPT that way, and there's a great many questions about the copyright provenance of its output, and a great many more questions about its quality.
 
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how's progress?
Here is an information about the current stage of this converter, for all of those that can't be bothered to look at the github page.

Dammit, I did the passive-agressive again.


View attachment 960563


I recommend you read next time at least few posts above to understand that the converter is not working, every few days someone comes here with problems about the conversion when the FIRST POST ON A FIRST PAGE OF THIS THREAD states that this converter is NOT WORKING


I really need to work on myself…
It's aparently 65% complete
 
No, there is not. I've yet to learn how to use ChatGPT that way, and there's a great many questions about the copyright provenance of its output, and a great many more questions about its quality.
About the Copyright, nothing created by AI can be copyrighted or have the copyright held by anyone. Copyright can only be held by a human if created by a human. Creating a AI that creates new things was already determined as not being able to pass on the copyright to the original creator of said AI.
 
About the Copyright, nothing created by AI can be copyrighted or have the copyright held by anyone. Copyright can only be held by a human if created by a human. Creating a AI that creates new things was already determined as not being able to pass on the copyright to the original creator of said AI.
There's questions about how the copyrights of the training data apply though, particularly with code that has pretty strict licenses. There's lots of opinions about it, but (as far as I know) courts have yet to address it. And it would be an incredible pain to incorporate AI-generated code only to need to remove it several years later. I get why everyone's excited, but its a murky area of legality.
 
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One thing I've been wondering:

Since there are no units in VIC3, how will divisions be generated in HOI4?

Will it be based on the number of battalions?

Will division location be based on VIC3 barracks location?
 
One thing I've been wondering:

Since there are no units in VIC3, how will divisions be generated in HOI4?

Will it be based on the number of battalions?

Will division location be based on VIC3 barracks location?

Haven't thought that far ahead yet, and it'll be based on what information is in the save. Vic2 to HoI4 had Vic2 regiments turn into equipment, which was then used to intelligently form HoI4 regiments. I've no doubt we'll be able to do the same to come up with intelligent units, be they based on existing armies or on the buildings.
 
0.1 - Anders
NOW RELEASED!
(
DIRECT LINK TO THE DOWNLOAD)
AndersReleaseBanner.png

0.1 Anders - for Vic3[1.3-1.4] and Hoi4[1.12]

Welcome to the inaugural release of Vic3 to HoI4! It's very basic for now as you'll quick notice, most suited for people who already heavily customize their conversions (looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen. The focus has been on converting territory, some initial industry, manpower, and resources. Country internals like politics or focus trees are completely generic still. Everything that is converted is pretty out of balance too. Still, this should be enough to get things going, and you'll see continual improvements, so make sure to update the converter every time you run it!

We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.

Hotfixes
  • Initial release - no crashes to fix yet!
Coldfixes
  • Initial releases - no oddities to fix yet!
Enhancements
  • Hoi4 mods created
  • HoI4 playlists created
  • Vic3 saves imported
  • Vic3 mods read
  • Countries converted - name, color, capital
  • States are converted - territory, names, and owners
  • Disconnected states such as islands are split as appropriate
  • Manpower is converted
  • Industry is converted
  • Buildings are placed
  • Technology is converted
  • State categories are converted
  • Wastelands are split from non-wasteland states
  • Victory points are converted based on Vic3 significant provinces
  • Naval bases are set in position
  • Resources are placed
  • Basic division templates are handed out
  • Templates for ships, planes, and tanks
  • Required world tension is lowered until politics are converted
  • Default infrastructure is set
  • Railways are converted
  • Supply nodes are converted
Shuffles
  • Inititial province mappings created
 
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Decided to try out the converter today, and man you really meant when you said this converter was barebones. No leaders, no ideologies, not even any units. The map conversion did end up looking very nice though, and there where only a few oddities I noticed.

Two weirdly shaped states in Russia.

I have no doubts I could make this interesting with some tweaks, but I'd rather wait until the converter gets more features.

Still have to commend the effort. I'll just leave my save and mod if you ask.
 

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Decided to try out the converter today, and man you really meant when you said this converter was barebones. No leaders, no ideologies, not even any units. The map conversion did end up looking very nice though, and there where only a few oddities I noticed.

Two weirdly shaped states in Russia.

I have no doubts I could make this interesting with some tweaks, but I'd rather wait until the converter gets more features.

Still have to commend the effort. I'll just leave my save and mod if you ask.

Thanks! I've added this to our tracking issue.
 
Theres also certain borders that look off, such as here with Bohemia. Compare this to vanilla HOI4 and in VIC3.
 

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