Originally posted by Havard
I don't know
Probably easiest to let it be "king"... unless anyone get a bright idea?
Even in a republic you can have a King, Sweden and Britain both have a king, but are also republics...
He would just have alot less power, which may make this event unlikely because a powerless king may not have the authority to alter the state's religion.
Originally posted by Havard
After seing the last event you posted I would like to withdraw some of my earlier statements
The Heresy event made a lot more sense to me when you posted the follow-up.
I was working on an event that allows the transition from the Eiriksson dynasty to the Military or Merchant wings... and I was thinking about Einarr and this heresy event. It seems to me that him becoming close to the indians is inconsistant with the idea of going with the military wing (you choose the military to get good leaders to fight the indians but at the same time you get good relations with the natives?). That didn't make too much sense, so could I propose the addition of a third wing? This one could be called the "heretic wing" and this wing would start out with the character raised by the skraelings. Of course, we should leave Einarr as he is in the military wing.
Going with the heretic wing should be the C choice as it would be the most unlikely. And how about this... let's say that if this heretic norseman doesn't get elected, he immediately goes to the Micmac and then the Micmac get an option where he can become their leader.
If the Micmac choose to accept him as ruler, they should then get his services as a conquistador (would be helpful to them agaisnt the Hurons) and they could also move up in tech speed, because he as a whiteman could teach them many things... This would make the Micmac more powerful, and thus it would make more of a challenge for Vinland to conquer them...
Originally posted by Havard
Then we should maybe reduce her other traits (DIP/ADM)? So far she has ADM=7, which sounds a bit high, maybe?
Agreed, but of course if she goes with choice b or c then she wouldn't lose her mind, and so she should keep her high ADM and DIP traits... but lose them if she goes with choice A.
Originally posted by Havard
My point was that there are lot's of other stuff we can change, and I have problems understanding some of the current events. +2 centralization for "exteminate the skrælings", +3 centralization for "open trade with Europe" etc.
Maybe a little too extreme, but the idea here is that if the monarch goes with to exterminate the Skraelings, then she is overriding the suggestions of the nobles, and is exerting more direct control (hence greater centralization).
Originally posted by Havard
And it's soo much easier to tell what's wrong 
the event text is something we'll have to go over at the end I think, when we have the big picture of things...
Of course.
