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i know its not a replica ok the boats we are talking about are the long ones with the little dragon head thing on the bow? LIke we always see vikings cruising around in? I'm just saying for lack of unique naval sprites the longer, wooden design of the chinese or turkish ships is CLOSER than european caravels. Capisce mate?
 
Originally posted by jaronpinochet
maybe you have all come across this but in the scenario about expansion there are references to a 'LEN' tag if that is lenape, shouldnt it be DEL? As far as I can tell there is no LEN tag in the game :(
That's an error in the even file I forgot to fix before I put up the download. It should be DEL, yes :)


Oh how come in the rollover text when for the skraeling war it says alliance with micmac broken or alliance with huron broken if you decide to join with them? How odd :confused:
It's a rollover bug :(
 
Originally posted by jaronpinochet
the skraeling war..is vinland going to get knowledge of huron territory?? Or is their role in the war ( if any ), just to help defend Micmac territory? I tried the scenario out NICE PIECE OF WORK (BTW) and I couldn't annex huron into my country.
There is at least a problem with the first war event... If you go with the first option, and allies with the Micmac agains the Hurons you don't get in the war, since you don't know where the Hurons are...

Also i wouldnt worry too much about the player conquering natives, manpower is awfully low in that area :> one question though..does the location factor check the for the area the capital is in? Or does it check something else? Will Vinland colonies have location penalties? ?????!
I believe they will have penalties, yes.
 
Originally posted by Captain Krunch

What should we call the ruler then? We can't use a republic title like Prime Minister or President or Chancellor, because that would be just as inappropriate in case Vinland is a Monarchy at the time. Should it just be "leader"?
I don't know :p Probably easiest to let it be "king"... unless anyone get a bright idea?


Well I was thinking about these issues when I made this event. But I always had in mind that the next ruler would immediately reverse these changes. So how about I just create an event that triggers immediately upon the next ruler's reign that will reverse these decisions immediately...? And a B choice to keep those changes in place, but would be extremely unpopular.

I will remove the VP given out in this event.

What do you think if I made that The adopt skraelings beliefs option the only option in this event, and then when the next ruler comes along reversing those changes will be the A option? This would help make choosing the military route a much more difficult choice, because you get this crazy guy who adopts these strange beliefs, though luckily the next ruler has enough sense to reverse them.

I'll create the event to see what everyone thinks. :)
After seing the last event you posted I would like to withdraw some of my earlier statements :D The Heresy event made a lot more sense to me when you posted the follow-up.


I just figured that her judgement would be blighted in other matters, such as ADM and DIP. The blighted judgement was meant to refer to the fact that she wants now hates Skraelings so much that she loses common sense and even attacks Skraelings not responsible for her husbands death.
Then we should maybe reduce her other traits (DIP/ADM)? So far she has ADM=7, which sounds a bit high, maybe?


Of course the colonists wouldn't feel safer during a war. ;)
I just figured that they felt safer because now the government was finally doing something about the natives, who have been raiding frontier colonies for quite some time. If the government remains peaceful and does nothing, the colonists will be afraid because the Skraeling raids will still be going on unchecked.

Meanwhile, the merchants are mad about the war because they conduct trade with the Skraelings, and with the extermination of the Skraelings, they will lose valuable trade partners.... Of course, the merchant rebellion events hasn't been written yet, I'll just just scrap the idea.

I will just remove the natives command, because it doesn't look like there will be any natives in any of Vinland's starting provinces. (except the two trading posts of course).
Ok. I agree then :)

You may be right about the DP slider changes, I think the only one I've adjusted in those events you mentioned, is the Centralization one. How should this be changed?
I haven't fine-read and calculated, but it seems to be a lot of movement on the centralisation slider, yes. e.g. two steps in the dream/vision events :eek:?

My point was that there are lot's of other stuff we can change, and I have problems understanding some of the current events. +2 centralization for "exteminate the skrælings", +3 centralization for "open trade with Europe" etc.


I'd rather people tell me what is wrong with them so I can improve them.. :) So I would also like to see what everyone else thinks about them too.

By the way, in the event texts I sometimes have a -fill in space here-, this is because I need a name to put in there. Such as a name of an Indian tribe or Chieftain.
And it's soo much easier to tell what's wrong :p

the event text is something we'll have to go over at the end I think, when we have the big picture of things...
 
Originally posted by Havard

There is at least a problem with the first war event... If you go with the first option, and allies with the Micmac agains the Hurons you don't get in the war, since you don't know where the Hurons are...

I believe they will have penalties, yes.

Sorry my fault.

Please add capital territory of huron to micmac known provinces list.
 
why should switching to catholic make the tech group latin? muslims arent in muslim tech group because of their religion ( not totally) but also the political situation in the middle east slowed their research. I dont totally disagree with the change to latin but I dont think it would occur solely on religious grounds. More like the conversion to some european accepted faith should be a prerequisite for an event in which europe develops closer ties that switches them to latin :eek:
 
Originally posted by Languish


Sorry my fault.

Please add capital territory of huron to micmac known provinces list.
You mean Vinland known provinces? The problem is that when the event triggers you cannot enter the war agains the Hurons because you don't know where they are... Adding the Huron capital to their knowledge could be a solution - but what do we do with the provinces inbetween ?
 
Originally posted by jaronpinochet
why should switching to catholic make the tech group latin? muslims arent in muslim tech group because of their religion ( not totally) but also the political situation in the middle east slowed their research. I dont totally disagree with the change to latin but I dont think it would occur solely on religious grounds. More like the conversion to some european accepted faith should be a prerequisite for an event in which europe develops closer ties that switches them to latin :eek:
The techgroup change is because of the increased contact with Europe bringing new ideas into Vinland - not about religion. Any ideas to expand on the ideas of a more gradual advance?
 
Constant trading with the Micmac would lead to many stories since Norweigans back then loved to tell and hear stories. I think they'd have knowledge of the capital and maybe extend their coastal knowledge south more. i mean they are sailors right :confused: At least then they can be at war and have diplomatic contact with the huron. what about the events with lenape in them? doesnt that mean you need to give them knowledge of the deleware area ( if they dont already have it.. ) in order for the events to work?
 
maybe i think it was mad king james idea(?) to have missionaries visit vinland. If they turn catholic then maybe missionaries can come which eventually start spreading into the micmac territory and making them uneasy then the player has the choice of either strengthening ties with europe ( latin tech change ), or they can strengthen ties with the 'skraeling' i know you are a bit uneasy about giving any kind of native state culture to vinland but maybe in that case it can be considered. Or at least a really strong bond with the native tribes since these northmen who might be considered just another tribe by the locals have shunned their ancestral roots and proclaimed themselves a part of the area just as much as the micmac and huron - in short, they are here to stay.
 
Originally posted by Havard
I don't know :p Probably easiest to let it be "king"... unless anyone get a bright idea?

Even in a republic you can have a King, Sweden and Britain both have a king, but are also republics... :)

He would just have alot less power, which may make this event unlikely because a powerless king may not have the authority to alter the state's religion.

Originally posted by Havard
After seing the last event you posted I would like to withdraw some of my earlier statements :D The Heresy event made a lot more sense to me when you posted the follow-up.

I was working on an event that allows the transition from the Eiriksson dynasty to the Military or Merchant wings... and I was thinking about Einarr and this heresy event. It seems to me that him becoming close to the indians is inconsistant with the idea of going with the military wing (you choose the military to get good leaders to fight the indians but at the same time you get good relations with the natives?). That didn't make too much sense, so could I propose the addition of a third wing? This one could be called the "heretic wing" and this wing would start out with the character raised by the skraelings. Of course, we should leave Einarr as he is in the military wing.

Going with the heretic wing should be the C choice as it would be the most unlikely. And how about this... let's say that if this heretic norseman doesn't get elected, he immediately goes to the Micmac and then the Micmac get an option where he can become their leader. ;)

If the Micmac choose to accept him as ruler, they should then get his services as a conquistador (would be helpful to them agaisnt the Hurons) and they could also move up in tech speed, because he as a whiteman could teach them many things... This would make the Micmac more powerful, and thus it would make more of a challenge for Vinland to conquer them...

Originally posted by Havard
Then we should maybe reduce her other traits (DIP/ADM)? So far she has ADM=7, which sounds a bit high, maybe?

Agreed, but of course if she goes with choice b or c then she wouldn't lose her mind, and so she should keep her high ADM and DIP traits... but lose them if she goes with choice A.

Originally posted by Havard
My point was that there are lot's of other stuff we can change, and I have problems understanding some of the current events. +2 centralization for "exteminate the skrælings", +3 centralization for "open trade with Europe" etc.

Maybe a little too extreme, but the idea here is that if the monarch goes with to exterminate the Skraelings, then she is overriding the suggestions of the nobles, and is exerting more direct control (hence greater centralization).

Originally posted by Havard
And it's soo much easier to tell what's wrong :p

the event text is something we'll have to go over at the end I think, when we have the big picture of things...

Of course. :)
 
Originally posted by jaronpinochet
Constant trading with the Micmac would lead to many stories since Norweigans back then loved to tell and hear stories. I think they'd have knowledge of the capital and maybe extend their coastal knowledge south more. i mean they are sailors right :confused: At least then they can be at war and have diplomatic contact with the huron. what about the events with lenape in them? doesnt that mean you need to give them knowledge of the deleware area ( if they dont already have it.. ) in order for the events to work?

You are right, I think Vinland should at least know of the Huron capital, so they can conduct diplomacy and war with them.

Shouldn't someone have control of Bas St. Laurent province? If this is owned by someeone, then Vinland could walk through it with any army and discover the Huron themselves when they are at war....
 
Originally posted by Captain Krunch


You are right, I think Vinland should at least know of the Huron capital, so they can conduct diplomacy and war with them.

Shouldn't someone have control of Bas St. Laurent province? If this is owned by someeone, then Vinland could walk through it with any army and discover the Huron themselves when they are at war....

Id say give it to Micmac for now, and give vinland knowledge of huron.
 
Originally posted by Languish
I will be re-working the events, monarchs and leaders as appropriate today. Einarr has given me a good idea based upon what has been said here. He will be a possible leader/monarch.

All to be revealed.

Sounds good, but what I proposed (and if no one disagrees with me on this), was that the character I had in the stories be changed from Einarr to a new line of monarchs called the "heretic wing" This way, there'd be the Merchant wing, and military wing as there is now, but that there'd also be an option for the heretic wing, which would be the C choice, as it is least likely.

Einarr should stay where he is in the military wing, and the story about him should be altered for an as yet unnamed character. I would create this new heretic wing myself, but I am not good with the names... Perhaps Havard could create them? ;)

Anyway, I look forward to seeing what you come up with Languish. :)
 
What do you think of a random event after the breakup of the kalmar union or maybe during the era of the northern war when we have something like a refugee situation with people fleeing from scandanavia and settling vinland. kinda the same idea of puritans fleeing england but I think since the whole sweden/norway area got a bit unstable because of the whole denmark-norway sweden situation small groups of people might risk everything to try to reach Vinland, since it was culturally more or less the same. Maybe nothing wild like +200 population or so to a random province and maybe +1 tax value. maybe only if they are catholic or christian at least. but it would give vinland a little boost population wise. I think later in the scenario when the colonial age starts a bit of friction might develop when england or france decides to eat up the micmac..:) Vinland needs some people to defend itself with. Captain!! How do you see that era? Will Europe attack the Micmac like they do the Lenape and Huron? and if so will they try to take over Vinland, seeing how it is small and weak in comparison to england or france? I think such a situation would strengthen a possible 'join with denmark-norway' event to prevent vinland from being eaten up by the english. except it wouldnt be much fun for the player to say , well i'm gonna get eaten up so just give up and let denmark annex me. :( maybe instead of annexation, vassalation? i think vassalation would be better. It probably wont be enough to stop an aggressive europe though :(
 
Originally posted by jaronpinochet
What do you think of a random event after the breakup of the kalmar union or maybe during the era of the northern war when we have something like a refugee situation with people fleeing from scandanavia and settling vinland.

My god a perfectly excellent idea! :D (although maybe not random??)

I had been considering the same thing myself. In Sweden there is an event which is called "The Parliament of Västerås" (id = 3226), which you can find at db/events/major_swe.txt. Either one of those could be used to send "Protestant/Catholic Refugees to Vinland".

I examined denmark but saw nothing else particularly useful.

Glad to see you proposing something workable jaron... ;)
 
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