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Originally posted by Captain Krunch


What sort of alternative option do you mean?

Edit: If you meant that the second one should be triggered by them being catholic, I completely agree. It was only an accident that I left it as Hinduism (from copying the first one) I changed that...
The religion trigger was so obviously wrong I didn't bother to mention it. What I ment was: I would hate to get a random event where I had to change religion without any second option...
 
Originally posted by Mad King James
erm the change religion option is the second option, the first option is just "shake off the hangover" and gain 1 stab :p

Yeah that's right. :)

Not only did I include a second option than the religion change, I even made the religion change the B option... :D
 
I just had an idea about how to reduce the number of colonists Vinland gets. In the religions.csv file we can edit the number of colonists Hinduism gets to some negative value, like -1 or -2. Vinland will still be able to get colonists, but it would require more drastic DP slider changes. Or else they'd get less...

What do you think?

And perhaps there are other changes that should be made to Hinduism for trade efficiency, production efficiency, morale, etc.
 
Originally posted by Captain Krunch


Yeah that's right. :)

Not only did I include a second option than the religion change, I even made the religion change the B option... :D

Then I agree... :) Just one more thing then: The event text mentions "the King", while we have talked about the possibility of a republic...

Some further comments:

The Heresy Of Einarr øxnamegin
- Personally I would like to change around on the actions a bit, making the current action_a less likely as an action_c or something... I would like the possibility of them turning pagan to very little...
- I'm not too fond of the add_culture either ;) That will make it hassle-free to annex the Micmac territory...

The Skraeling Ambush And The Widow's Response
- If her thirst for revenge blights her judgement, why are she better militarily? ;) I suggest to drop the MIL adjustment and the colonists from action_a (are they feeling safer in a war?). Same goes for the colonial revolts - are they no longer safe when you choose peace? seems a bit backwards to me...
- IMHO you are shuffling a bit too much around on the DP settings... (that goes for this event and some others too...)

The Greed Of Kolbeinn Hinn Gamli
I like this :) Maybe a bit too much DP adjust though...

Hope I'm not sounding like overly negative here... I like most of it :)
 
Originally posted by Captain Krunch
I just had an idea about how to reduce the number of colonists Vinland gets. In the religions.csv file we can edit the number of colonists Hinduism gets to some negative value, like -1 or -2. Vinland will still be able to get colonists, but it would require more drastic DP slider changes. Or else they'd get less...

What do you think?

And perhaps there are other changes that should be made to Hinduism for trade efficiency, production efficiency, morale, etc.
I think we definitely should edit the religion effects! :)

A short comparisment:
Code:
[font=courier]
                        Hindu  Catholic
Techspeed                -10      0
Stability bonus         -300    600 
Production efficiency      5      5
Trade efficiency           0      0
Tax Income                 5      0
Morale                    50      0 
No. of colonists           0    150 
No. of diplomats           0    200
No. of missionaries        0    100
[/font]
 
Code:
                        Hindu  Catholic
Techspeed                -10      0
Stability bonus         -300    600 
Production efficiency      5      5
Trade efficiency           0      0
Tax Income                 5      0
Morale                    50      0 
No. of colonists           0    150 
No. of diplomats           0    200
No. of missionaries        0    100

The slower tech speed is definitely appropriate. But we should factor in their starting tech group and whiteman value before tweaking this.

Negative stability investment is appropriate, but should the numbers be changed somewhat?

Production Efficiency: I'm not too sure about this one.

Trade Efficiency: A positive bonus would probably be a good idea, after all for one thing it would give them an advantage over the native american nations. And secondly the Vikings were known for trade.

Tax Income: Not sure about this one, I would guess it would be higher because the money that would normally go to the church would probably instead be in taxes.

Morale should probably be higher than 50. If you consider how much of a morale bonus reformed and protestant gets, the 50 seems like a small amount. And due to the belief of eternal life for those who died in battle, Odinism should have morale at least equal with Shiite Islam.

No. of colonists: This should be a negative value. Just so that Vinland doesn't have it too easy. It would balance the choice of going Catholic for extra settlers and staying Hinduism for the extra morale.

No. of diplomats: Probably should remain at zero extra diplomats. I can't see why they should have more or less...

No. of missionaries: Should have a negative value here too, Norse were not known for enforcing their beliefs on others. They shouldstill be able to get some through DP settings, but it should be harder to get them.

Those are my suggestions, Now I am curious as to what everyone else thinks. :)
 
quitting while you are ahead

Ok I have read the whole thread all 17 pages :eek: I suppose my whole Caliph events were out of line :( I'll use them if i ever make a 'arabs in north america' scenario :cool:

Anyhow here is my plan. At some point if Vinland made contact with Europe it is possible that Denmark-Norway would have made some claim on the area. I think the factors for this event is that norway does not exist, maybe you can use a relationship trigger to see if denmark and vinland have contact by a hopefully positive relationship!! But Denmark would be starving for colonies and a thriving area of n. america with the same culture could be an area they at least claim!! Of course I think the vinland events "a" option should leave them independent so the AI vinland doesnt always go to denmark :( but the player can choose to surrender if they feel their vinlanding days are over :(

my question for Cap'n Krunch or anyone else is if religion was an important factor in vinland because if it was maybe protestant denmarks advances would not be appreciated at all! But maybe a small minority might agree with a reunification with Norway..what do you think?
 
Re: quitting while you are ahead

Originally posted by jaronpinochet
Ok I have read the whole thread all 17 pages :eek: I suppose my whole Caliph events were out of line :( I'll use them if i ever make a 'arabs in north america' scenario :cool:

An Arabs in North America scenario would definitely be a more appropriate place for those Islam events. ;)

Originally posted by jaronpinochet
Anyhow here is my plan. At some point if Vinland made contact with Europe it is possible that Denmark-Norway would have made some claim on the area. I think the factors for this event is that norway does not exist, maybe you can use a relationship trigger to see if denmark and vinland have contact by a hopefully positive relationship!! But Denmark would be starving for colonies and a thriving area of n. america with the same culture could be an area they at least claim!! Of course I think the vinland events "a" option should leave them independent so the AI vinland doesnt always go to denmark :( but the player can choose to surrender if they feel their vinlanding days are over :(

Now this sort of events are what would make sense in this scenario. Remember to keep your events to something that is historically plausible to happen.

Which would mean no more events such as one where a fisherman finds the prophet Muhammad frozen in a floating iceberg and proceeds to thaw him out and he comes back to life to convert Vinland to Islam... :D

Those sorts of events are humorous, but we want this to be taken seriously. So serious events only please. :)

If you download the newest version of the scenario from Havard's site, you can see that some of your events have been edited a little bit and have been included. You should look at what's included, that way you can see what sorts of events are appropriate here...

Originally posted by jaronpinochet
my question for Cap'n Krunch or anyone else is if religion was an important factor in vinland because if it was maybe protestant denmarks advances would not be appreciated at all! But maybe a small minority might agree with a reunification with Norway..what do you think?

I would say that both sides would react differently to a reunification depending on the religion of both sides. For example, if Vinland is Odinist (Hinduism) then they would probably be much more opposed to reunification with Denmark than if they were Catholic or Protestant.

But I would say that after 400 years of independence, the chances of a reunification should be very slim. Vinland wouldn't be very likely to accept it, but it should be a C or D option.
 
Originally posted by Havard
Then I agree... :) Just one more thing then: The event text mentions "the King", while we have talked about the possibility of a republic...

What should we call the ruler then? We can't use a republic title like Prime Minister or President or Chancellor, because that would be just as inappropriate in case Vinland is a Monarchy at the time. Should it just be "leader"?

Originally posted by Havard
Some further comments:

The Heresy Of Einarr øxnamegin
- Personally I would like to change around on the actions a bit, making the current action_a less likely as an action_c or something... I would like the possibility of them turning pagan to very little...
- I'm not too fond of the add_culture either ;) That will make it hassle-free to annex the Micmac territory...

Well I was thinking about these issues when I made this event. But I always had in mind that the next ruler would immediately reverse these changes. So how about I just create an event that triggers immediately upon the next ruler's reign that will reverse these decisions immediately...? And a B choice to keep those changes in place, but would be extremely unpopular.

I will remove the VP given out in this event.

What do you think if I made that The adopt skraelings beliefs option the only option in this event, and then when the next ruler comes along reversing those changes will be the A option? This would help make choosing the military route a much more difficult choice, because you get this crazy guy who adopts these strange beliefs, though luckily the next ruler has enough sense to reverse them.

I'll create the event to see what everyone thinks. :)


Originally posted by Havard
The Skraeling Ambush And The Widow's Response
- If her thirst for revenge blights her judgement, why are she better militarily? ;)

I just figured that her judgement would be blighted in other matters, such as ADM and DIP. The blighted judgement was meant to refer to the fact that she wants now hates Skraelings so much that she loses common sense and even attacks Skraelings not responsible for her husbands death.

Originally posted by Havard
I suggest to drop the MIL adjustment and the colonists from action_a (are they feeling safer in a war?). Same goes for the colonial revolts - are they no longer safe when you choose peace? seems a bit backwards to me...

Of course the colonists wouldn't feel safer during a war. ;)
I just figured that they felt safer because now the government was finally doing something about the natives, who have been raiding frontier colonies for quite some time. If the government remains peaceful and does nothing, the colonists will be afraid because the Skraeling raids will still be going on unchecked.

Meanwhile, the merchants are mad about the war because they conduct trade with the Skraelings, and with the extermination of the Skraelings, they will lose valuable trade partners.... Of course, the merchant rebellion events hasn't been written yet, I'll just just scrap the idea.

I will just remove the natives command, because it doesn't look like there will be any natives in any of Vinland's starting provinces. (except the two trading posts of course).

Originally posted by Havard
- IMHO you are shuffling a bit too much around on the DP settings... (that goes for this event and some others too...)

The Greed Of Kolbeinn Hinn Gamli
I like this :) Maybe a bit too much DP adjust though...[/B][/QUOTE]

You may be right about the DP slider changes, I think the only one I've adjusted in those events you mentioned, is the Centralization one. How should this be changed?

Originally posted by Havard
Hope I'm not sounding like overly negative here... I like most of it :)

I'd rather people tell me what is wrong with them so I can improve them.. :) So I would also like to see what everyone else thinks about them too.

By the way, in the event texts I sometimes have a -fill in space here-, this is because I need a name to put in there. Such as a name of an Indian tribe or Chieftain.
 
I edited those events a bit in the code thread. I reduced the DP centralization slider changes by one point in each instance, and I did a bunch of other minor things, such as remember to include the Micmac in these events now that they are in the scenario.

And I added a new event. :)
 
Originally posted by Captain Krunch
Code:
                        Hindu  Catholic
Techspeed                -10      0
Stability bonus         -300    600 
Production efficiency      5      5
Trade efficiency           0      0
Tax Income                 5      0
Morale                    50      0 
No. of colonists           0    150 
No. of diplomats           0    200
No. of missionaries        0    100

The slower tech speed is definitely appropriate. But we should factor in their starting tech group and whiteman value before tweaking this.

Negative stability investment is appropriate, but should the numbers be changed somewhat?

Production Efficiency: I'm not too sure about this one.

Trade Efficiency: A positive bonus would probably be a good idea, after all for one thing it would give them an advantage over the native american nations. And secondly the Vikings were known for trade.

Tax Income: Not sure about this one, I would guess it would be higher because the money that would normally go to the church would probably instead be in taxes.

Morale should probably be higher than 50. If you consider how much of a morale bonus reformed and protestant gets, the 50 seems like a small amount. And due to the belief of eternal life for those who died in battle, Odinism should have morale at least equal with Shiite Islam.

No. of colonists: This should be a negative value. Just so that Vinland doesn't have it too easy. It would balance the choice of going Catholic for extra settlers and staying Hinduism for the extra morale.

No. of diplomats: Probably should remain at zero extra diplomats. I can't see why they should have more or less...

No. of missionaries: Should have a negative value here too, Norse were not known for enforcing their beliefs on others. They shouldstill be able to get some through DP settings, but it should be harder to get them.

Those are my suggestions, Now I am curious as to what everyone else thinks. :)

If we make it too good though, the nations in India are likely going to be too strong though. I think with serfdom at 2 they'll have plenty of morale.
 
Originally posted by Mad King James


If we make it too good though, the nations in India are likely going to be too strong though. I think with serfdom at 2 they'll have plenty of morale.

I don't think so, the Indian Hindu states have a very hard time as it is holding out against the powerful muslim states.

But that part of the world doesn't matter much anyway. Anyone using this scenario would be busy playing Vinland anyway to care for that region of the world. ;)
 
maybe you have all come across this but in the scenario about expansion there are references to a 'LEN' tag if that is lenape, shouldnt it be DEL? As far as I can tell there is no LEN tag in the game :(

Oh how come in the rollover text when for the skraeling war it says alliance with micmac broken or alliance with huron broken if you decide to join with them? How odd :confused:
 
Last edited:
the skraeling war..is vinland going to get knowledge of huron territory?? Or is their role in the war ( if any ), just to help defend Micmac territory? I tried the scenario out NICE PIECE OF WORK (BTW) and I couldn't annex huron into my country. Also i wouldnt worry too much about the player conquering natives, manpower is awfully low in that area :> one question though..does the location factor check the for the area the capital is in? Or does it check something else? Will Vinland colonies have location penalties? ?????!