The sketch for cultures is now done. But I see the question about China is quite an open debate. Until common ground has been found I'll just add Hui to my setup.
that is my suggestion
north Han # Confucian and Taolism 646 647 649 1818 1561 1562 651 650 1448 1447 1560 1397 1564 1820 654 652
1449 1558
south Han # Confucian and Mahayana 653 1819 1567 655 656 657 1817 1808 1807 658 1566 1557 1563 1455 1565
Chuang # Mahayana 659 660 661 1446 1555
Miao # pagan and Theravada 1553 1821 1556 1554
Manchu # pagan to Confucian
Mongol # pagan to Vajrayana
Tibetan # Vajrayana
Hui # Muslim 1559 1606 1604 1607
Uighur # Muslim
still a little complicated
The Wuyue Kingdom cemented the cultural and economic dominance of the Wuyue region in China for centuries to come, as well as creating a lasting regional cultural tradition distinctive from the rest of China. The leaders of the kingdom were noted patrons of Buddhism, and architecture, temple decoration, and religious sculptures related to Buddhism. The cultural distinctiveness that began developing over this period persists to this day as the Wuyue region speaks a dialect called Wu (the most famous variant of which is Shanghainese), has distinctive cuisine and other cultural traits.
The use of the term Hakka to describe this people is thought to be comparatively recent, dating to the Qing Dynasty (c. 17th century).
There are a number of references that connect the ancestry of the Hakka in pre-empirical China to that of the Xiongnu nomadic people, who had a considerable, sometimes dominating presence in northern China from the Han Dynasty (202 BC-AD 220) period to the Southern and Northern Dynasties (420-589). Their ancestors migrated southwards several times because of social unrest, upheaval, and continued invasion of foreign conquerors, since the Jin Dynasty (265-420). Subsequent migrations occurred at the end of the Tang Dynasty when China fragmented, during the middle of the Song Dynasty which saw massive depopulation of the north and a flood of refugees southward, when the Jurchens captured the northern Song capital, at the fall of the Song to the Mongols in the Yuan Dynasty, and when the Ming Dynasty fell to the Manchu who formed the Qing Dynasty.Some of these migrants did not want to reveal where they were from as, under Chinese Laws, a crime of treason committed by one person is punishable by death upon the clan of that person up to nine generations. As the locals did not know where the migrants were from, they referred to them as 'guest families'.
During the reign of Qing Emperor Kangxi, the coastal regions were evacuated by imperial edict for almost a decade, due to the dangers posed by the remnants of the Ming court who had fled to what is now Taiwan. When the threat was eliminated, the Kangxi Emperor issued an edict to re-populate the coastal regions. To aid the move, each family was given monetary incentives to begin their new lives; newcomers were registered as "Guest Families" (客戶, kèhù).
Hunan's primeval forests were first occupied by the ancestors of the modern Miao, Tujia, Dong and Yao peoples. It entered the written history of China around 350 BC, when under the kings of the Zhou dynasty, it became part of the State of Chu. At this time, and for hundreds of years thereafter, it was a magnet for migration of Han Chinese from the north, who cleared most of the forests and began farming rice in the valleys and plains. To this day many of the small villages in Hunan are named after the Han families who settled there. Migration from the north was especially prevalent during the Eastern Jin Dynasty and the Southern and Northern Dynasties Periods, when nomadic invaders pushed these peoples south.
#Basic
grain = {
base_price = 5
land_support = yes
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = refinery income = no }
}
rice = {
base_price = 5
land_support = yes
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = refinery income = no }
}
cattle = {
base_price = 6
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { grain = 0.01 }
demand = { salt = 0.01 }
demand = { spices = 0.01 }
manufactory = { type = refinery income = no }
}
fish = {
base_price = 8
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { salt = 0.01 }
demand = { spices = 0.01 }
manufactory = { type = navalequipment income = yes }
}
wine = {
base_price = 12
min_demand = 0.25
max_demand = 1.25
bailiff = 0.01
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = refinery income = yes }
}
olive = {
base_price = 6
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = refinery income = no }
}
#-----------------------------------------------------------------------------------------------
#Fabrics
cloth = {
base_price = 15
min_demand = 0.50
max_demand = 1.50
bailiff = 0.01
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
goods = 0.01
demand = { cotton = 0.01 }
demand = { silk = 0.01 }
demand = { wool = 0.01 }
demand = { dye = 0.01 }
manufactory = { type = goods income = yes }
}
linen = {
base_price = 8
min_demand = 0.25
max_demand = 1.25
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { dye = 0.01 }
manufactory = { type = goods income = yes }
}
fur = {
base_price = 10
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
carpets = {
base_price = 12
min_demand = 0.75
max_demand = 2.00
cityrights = 0.01
courthouse = 0.01
luxury = 0.01
demand = { cotton = 0.01 }
demand = { silk = 0.01 }
demand = { wool = 0.01 }
demand = { dye = 0.01 }
manufactory = { type = goods income = no }
}
silk = {
base_price = 16
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { dye = 0.01 }
manufactory = { type = goods income = yes }
}
wool = {
base_price = 10
min_demand = 0.25
max_demand = 1.00
bailiff = 0.01
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
#-----------------------------------------------------------------------------------------------
#Mines
copper = {
base_price = 15
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
weapons = 0.01
navalequipment = 0.01
manufactory = { type = weapons income = yes }
}
gold = {
base_price = 0
inflation = yes
min_demand = 1.00
max_demand = 1.00
manufactory = { type = luxury income = no }
}
silver = {
base_price = 0
inflation = yes
min_demand = 1.00
max_demand = 1.00
manufactory = { type = luxury income = no }
}
iron = {
base_price = 15
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
weapons = 0.01
navalequipment = 0.01
manufactory = { type = weapons income = yes }
}
tin = {
base_price = 12
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
weapons = 0.01
navalequipment = 0.01
manufactory = { type = weapons income = no }
}
lead = {
base_price = 12
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
weapons = 0.01
navalequipment = 0.01
manufactory = { type = weapons income = no }
}
saltpetre = {
base_price = 12
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
weapons = 0.01
navalequipment = 0.01
manufactory = { type = weapons income = no }
}
#-----------------------------------------------------------------------------------------------
#Other Raw Materials
timber = {
base_price = 6
naval_support = yes
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = navalequipment income = yes }
}
salt = {
base_price = 12
min_demand = 0.25
max_demand = 1.25
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = weapons income = no }
}
#-----------------------------------------------------------------------------------------------
#Plantations
coffee = {
base_price = 12
slaves_demand = 1
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { tea = -0.01 }
demand = { wine = -0.01 }
manufactory = { type = refinery income = no }
}
cotton = {
base_price = 8
slaves_demand = 1
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
goods = 0.01
demand = { wool = -0.02 }
manufactory = { type = goods income = yes }
}
dye = {
base_price = 12
min_demand = 0.50
max_demand = 1.25
barrack = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { tropical = 0.01 }
manufactory = { type = goods income = no }
}
sugar = {
base_price = 16
slaves_demand = 1
min_demand = 0.75
max_demand = 1.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
refinery = 0.01
demand = { honey = -0.01 }
manufactory = { type = refinery income = yes }
}
tobacco = {
base_price = 14
slaves_demand = 1
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = yes }
}
#-----------------------------------------------------------------------------------------------
#Slaves
slaves = {
base_price = 10
slaves = 0.01
min_demand = 0.00
max_demand = 3.00
manufactory = { type = weapons income = no }
}
#-----------------------------------------------------------------------------------------------
#Exotic
dates = {
base_price = 6
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = refinery income = no }
}
hides = {
base_price = 12
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
ivory = {
base_price = 12
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
bamboo = {
base_price = 8
min_demand = 0.25
max_demand = 1.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = navalequipment income = yes }
}
tropical = {
base_price = 10
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = navalequipment income = no }
}
tea = {
base_price = 13
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
demand = { coffee = -0.01 }
demand = { wine = -0.01 }
manufactory = { type = refinery income = no }
}
porcelain = {
base_price = 14
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
crafts = {
base_price = 12
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
glass = {
base_price = 10
min_demand = 0.50
max_demand = 1.50
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
gems = {
base_price = 15
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = luxury income = no }
}
spices = {
base_price = 18
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
drugs = {
base_price = 12
min_demand = 0.75
max_demand = 2.00
barrack = 0.01
cityrights = 0.01
courthouse = 0.01
shipyard = 0.01
luxury = 0.01
weapons = 0.01
navalequipment = 0.01
refinery = 0.01
goods = 0.01
manufactory = { type = goods income = no }
}
I created a mirror from the file i downloaded:
http://www.megaupload.com/?d=TIVMV6GR
Everybody 2.00 has been uploaded the first 10 will get it today and the rest will have to wait for Martmol to upload it at his place. www.eu2ftg.com
For download link look in the first post in this thread.