• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Alpha was lucky that me and johho888 died when we did. All three of the last alphas were also the top three on our suspect list.

Additionally, and I don't want to put an asterisk on their win, but two of the players subbed in for guys who had more than a few missed votes. That makes analysis super hard for the village.

Great game, in the true Werewolf style overall, and anyone who says Werewolf is dead can stuff it.
 
Alpha was lucky that me and johho888 died when we did. All three of the last alphas were also the top three on our suspect list.
Top of your list at least, I had Falc as my top suspect (with hc and Xeno who were wolves). But we had most villagers pinpointed.
 
why did anyone think Falc was a suspect??? that didn't make any sense to me.

also, WHY DIDN'T YOU LYNCH THE_SPLIT v.2??? He competely and utterly changed his playing style AND Najs was like "I HAVE TO DESPERATELY FIND SOMEONE TO TAKE JACOB'S SPOT BECAUSE HE IS A WOLF." He broadcast it to everyone...

oh well, stupid village.
 
Johho was intentionally set as Brutal target, but the hunt on Yakman was a little surprise. It was not our night to hunt and we did not have a standing order in (that I know off).

So either it was the last breath of the Bravo Pack or a backup from a previous day being used to get Yakman killed.

And I also agree that we had a few that missed votes and it probably helped. Also the fact that we didn't loose anyone for a while helped since it was more difficult to analyse.

It also helped that we had some villagers that made some interesting decisions at key points that let us get closer. Cliges' tie for instance (even though Ese tried to do the same and got away with convincing people of saving the village) - The insistence of going after Cody after he used his Leaderlynch (and almost certainly marking him as a goodie) etc. It all helped us hide longer than we normally would have.

But I fully agree that this is one of the best games we've had all year looking at the activity levels and discussions... :) Werewolf is certainly not Dead!
 
Rendap said:
Esteemed Flying Dutchman!

My Revenge is now complete for the time you conned me as a Seer... ;)

It was I who scanned and revealed your hidden identity as the Foul Frog Doctor.... :D

Your Friendly Neighbourhood Admiral... ;)

You know Rendap, you actually did the wrong thing there. If it truly was your intention to get revenge for the fact that I misled you by pretending to be the Priest some games back, then merely getting me hunted wasn't really the proper way to do it. Getting me hunted is something *anyone* could have done.
The proper way to get revenge would have been to contact me, somehow convince me you were (part of the) Justice League, and then use me, either to protect your own pack from getting hunted, or at the very least, to make sure I would never protect someone you guys were about to eat.

edit: That being said, I'm not sure I would have done anything else :p
 
Johho was intentionally set as Brutal target, but the hunt on Yakman was a little surprise. It was not our night to hunt and we did not have a standing order in (that I know off).

So either it was the last breath of the Bravo Pack or a backup from a previous day being used to get Yakman killed.
If that's the case, I'd like to know from the GM how that hunt was done - unless you guys had a standing order, I should have lived, no matter what HC's hunt order was.
 
Early on I sent a small standing order back up hunt list, I deleted the pm but it might have been that.
 
Early on I sent a small standing order back up hunt list, I deleted the pm but it might have been that.
i think i'm going to prevent standing orders more than one name long in future games... maybe two.

wolves gotta work, and as GM, that's not my job.
 
i think i'm going to prevent standing orders more than one name long in future games... maybe two.

wolves gotta work, and as GM, that's not my job.
I allow people to send the entire roster as a standing order if they want. I would rather someone do that as opposed forget to send an order, get home late, think they already did or whatever.
 
I allow people to send the entire roster as a standing order if they want. I would rather someone do that as opposed forget to send an order, get home late, think they already did or whatever.
I agree with this.

And it can also cause quite interesting situations if the sender forgets about it or formulates it poorly. In a game I hosted a leader very nearly managed to leaderlynch himself because his standing order didn't quite cover all ifs and buts. :D Unfortunately for the evil GM inside me he sent in a valid leader order that cancelled his standing order out. :(
 
And it can also cause quite interesting situations if the sender forgets about it or formulates it poorly. In a game I hosted a leader very nearly managed to leaderlynch himself because his standing order didn't quite cover all ifs and buts. :D Unfortunately for the evil GM inside me he sent in a valid leader order that cancelled his standing order out. :(

Hm, that wasn't me, was it? :p
 
I agree with this.

And it can also cause quite interesting situations if the sender forgets about it or formulates it poorly. In a game I hosted a leader very nearly managed to leaderlynch himself because his standing order didn't quite cover all ifs and buts. :D Unfortunately for the evil GM inside me he sent in a valid leader order that cancelled his standing order out. :(

Damn... Would have loved that.

And I also agree that standing orders are good. It might encourage Zombieism among some, but that would happen anyway.
 
GM AAR, part 1 - The Setup

Right then.
When signups closed, the game had a grand total of 32 players and seeing as my previous game was very similar in size and ended quite well I figured it was best to stick with what worked, roughly. I initially decided to roll with 9 starting baddies, divided into two packs, along with 3 Cursed. Due to the GM completely ignoring his own thoughts, we ended up with one Cursed less, something I didn't realise until one or two of the Priestly Powers were dead (one of them should have gotten it). With Cultists having a powerful scan, I mixed the packs up a bit - one pack of 2 Werewolves and 2 Cultists versus one pack of 4 Werewolves and 1 Cultist (one Werewolf more to offset the increased scanning power of the 4-man pack). With the smaller one starting to hunt, they should naturally have been Pack A, but when I rolled the dices I had to make the larger one the Alpha Pack out of sheer excitement (EURO, jacob, Xeno, Paendrag, Rendap - really?). Well, that worked out well, with one dead in seconds and 2 needing subs. :p

Anyway, with uneven packs there was some balancing to be done regarding traits. Each pack got one SA and brutal each. Pack B received one Plotter trait (it was in the rules, mocking me for not including it at first), a 3rd Leader and a 5th Leader. What with them being fewer, I figured they could use more firepower. Alpha in return got 2nd Leader and EURO was given a Blessed trait to balance things out (only trait to be handed out specifically - I figured EURO was very high on the "soon-to-be-hunted-list".). In hindsight I should have given the more powerful traits to the Cultists, as that is how I initially pictured the role - trait-stacked and precious, meaning it would be painful to convert into a wolf. Jacob ended up as 2nd Leader without my intervention, somehow... The cursed traits were given to a regular Villager (HC, who did get hunted) and a Hunter (who forgot he was one...).

As for the goodies, I figured 3 cultists wasn't enough to warrant a Priest. It was also, like my last game, a deliberate decision as it really weakens trust in the JL. Anyway, one Seer (originally set as Lord Dalek, but as I knew he might drop out I switched him with the bottom number in the number sequence - EL) as usual, along with a full set of protectors - Randy as Doc and Johho as GA. I figured one of those protectors was just bound to die early, so I compensated and gave the other one, Johho, a Blessed trait. Two apprentices mixed in with the rest of the crowd to allow for some backups for the Seer. Finally, on the scanning side, I added one Seerish Power and 4 Priestly Powers. In hindsight, maybe one more PP would have been good, but then again you were never meant to scan all the Cultists anyway.

Two Villager Rival pairs were introduced, Seerish Powers vs 4th Leader and Hunter vs One Eye Open. Figured I would make it punishing to kill your Rival, especially the Hunter - OEO pair. Because who would waste their Hunter trait on their Rival? We all know how that ended, but now you know why I did it and why I don't feel the slightest guilt or error in doing so. For next time, if you have a one-shot one-kill power and a Rival, think carefully before using it. With all roles done and several traits already handed out, I dispersed a 1st Leader (Funnily enough, both the 1st and the 2nd Leader ended up getting subbed - I've always thought that trait was fun), a Witness and another One Eye Open among the Villagers. A total 5 players ended up as trait-less Villagers, which is pretty decent IMO.

And then we were off.

I'll take any criticism on the set-up now.
 
Setup looks decent. I stand by my earlier comments on Cultists vs. PP but besides that no further from me... :)
 
If that's the case, I'd like to know from the GM how that hunt was done - unless you guys had a standing order, I should have lived, no matter what HC's hunt order was.

I checked, and as far as I can tell I used a backup order from Xeno. I am quite generous with orders, if no standing order is set I roll with yesterday's backup. In this case, I ruled that more death was preferable to less death and you paid the price.
 
I allow people to send the entire roster as a standing order if they want. I would rather someone do that as opposed forget to send an order, get home late, think they already did or whatever.
eh.

The village has to work - why don't the wolves have to? I had a wolf for my last game say to me something like:

"I want to hunt A, B, C, D, and then just pick from the top of the list."

Lazy wolf packs are horrible for the game and should be prevented if at all possible. Fewer scanners, fewer standing orders = better game.