WereDiplomacy Rules Recap (please read):
1- Standard Werewolf Lite rules apply, except where noted below:
2- You sign up by choosing one of the nations in the map on post 2. You may change its colour or name, but not its initial constituent states.
2.a- There will be 16 players for 48 continental states
2.b- As a result there will be no hunt on the first night
2.c- Due to DC counting as a map entity, one of the nations starts with 4 territories since we have 49 territories in total
3- Each player represents a nation which controls states. The number of votes you have is equal to the number of states you own.
4- The wolves do not outright kill a player per night. Instead, they can destroy a number of states per night.
4.a- This number is equal to the *average* number of states owned by all nations (wolves included), so this number will increase over the course of the game
4.b- A player is dead and out of the game once their last state is destroyed
4.c- The wolves are encouraged to kill a player per night to reduce the number of players in the game and increase their killing power. The wolves can choose to destroy some of their own states for credibility
4.d- To parallel this, a guardian angel protects an equal number of states per night, and not directly a nation
4.d.i- I am open to change on this, and could see benefits to allowing the GA to protect a nation and hence hunts on all its territories fail. Thoughts?
5- When a nation is destroyed by lynching instead of hunts, its states are redistributed to its neighbors
5.a- The algorithm to determine this will be: for each state, take a list of its first order (immediate) neighboring states, and pick one at random: its owner becomes the lynched state's new owner.
5.a.i- States destroyed by nuclear weapons or owned by the lynched power do not count towards this
5.a.ii- If a state has no valid first-order neighbors, then its second order neighbors (neighbors of neighbors) will be considered, and so on and so forth
5.a.iii- The division will happen all at once. So if nation A gains state B from nation C, then when distributing state D from nation C, state B does not count as newly belonging to nation A (prevents snowball effect)
5.b- This is one I am less sure of, it adds a perverse incentive to lynch neighbors regardless of their allegiance. Maybe its states should be redistributed to those who voted it? I am open to ideas.
6- Parity happens when the total number of states controlled by wolves is equal to the total number of states controlled by villagers
7- A warlock counts for parity only if they are in contact with the wolves. A warlock confirms this by sending a message to the GM with the name of all the wolves left alive. An incorrect name in this PM leads to the warlock being instantly struck down by lightning.
Rules that have been changed as a result of discussion in this thread use this colour.