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Player Roster
  • Players:

    Alive:
    (7) - marty99 as the Glowing Sea Sultanate
    (5) - Arkasas aka JB Pritzker of the IL-Khanate
    (5) - Alxeu as the AL-Abama sultanate
    (5) - Aedan as The Pine Republic
    (4) - Stevieji as the Quadruple Alliance
    (6) - Darth Howard as The Enclave
    (5) - Eternaly_Lost as The Republic of Greater Oklahoma

    Dead:

    - Ironhide as the Old Dominion, villager
    - EnvyDemon as The Holy Wisconsin Empire, villager
    - Culann as the Free Republic of Cascadia, villager
    - Beartjah as the union-of-barely-even-connected-states, villager

    - Randakar as The High Sierra Republic, Seer

    Free_Nation_States.png
     
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    Special Rules
  • WereDiplomacy Rules Recap (please read):

    1- Standard Werewolf Lite rules apply, except where noted below:
    2-
    You sign up by choosing one of the nations in the map on post 2. You may change its colour or name, but not its initial constituent states.
    2.a- There will be 16 players for 48 continental states
    2.b- As a result there will be no hunt on the first night
    2.c-
    Due to DC counting as a map entity, one of the nations starts with 4 territories since we have 49 territories in total
    3- Each player represents a nation which controls states. The number of votes you have is equal to the number of states you own.
    4- The wolves do not outright kill a player per night. Instead, they can destroy a number of states per night.
    4.a- This number is equal to the *average* number of states owned by all nations (wolves included), so this number will increase over the course of the game
    4.b- A player is dead and out of the game once their last state is destroyed
    4.c- The wolves are encouraged to kill a player per night to reduce the number of players in the game and increase their killing power. The wolves can choose to destroy some of their own states for credibility
    4.d- To parallel this, a guardian angel protects an equal number of states per night, and not directly a nation
    4.d.i- I am open to change on this, and could see benefits to allowing the GA to protect a nation and hence hunts on all its territories fail. Thoughts?
    5- When a nation is destroyed by lynching instead of hunts, its states are redistributed to its neighbors
    5.a- The algorithm to determine this will be: for each state, take a list of its first order (immediate) neighboring states, and pick one at random: its owner becomes the lynched state's new owner.
    5.a.i- States destroyed by nuclear weapons or owned by the lynched power do not count towards this
    5.a.ii- If a state has no valid first-order neighbors, then its second order neighbors (neighbors of neighbors) will be considered, and so on and so forth
    5.a.iii- The division will happen all at once. So if nation A gains state B from nation C, then when distributing state D from nation C, state B does not count as newly belonging to nation A (prevents snowball effect)
    5.b- This is one I am less sure of, it adds a perverse incentive to lynch neighbors regardless of their allegiance. Maybe its states should be redistributed to those who voted it? I am open to ideas.
    6- Parity happens when the total number of states controlled by wolves is equal to the total number of states controlled by villagers
    7- A warlock counts for parity only if they are in contact with the wolves. A warlock confirms this by sending a message to the GM with the name of all the wolves left alive. An incorrect name in this PM leads to the warlock being instantly struck down by lightning.


    Rules that have been changed as a result of discussion in this thread use this colour.
     
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    Day 0
  • The Game Starts - Day 0

    1739883188402.png


    With 12 players in, everyone should now have received a Role PM.

    The first deadline will be a combined night and day deadline. Therefore,
    there is no shamvoting this game. We are already choosing our first lynch.
    The first deadline will happen at
    18:00 GMT on Wednesday 19 February, that is, almost exactly 29 hours from the time of this post.

    A quick reminder of Werediplomacy's special rules:
    1- Each player gets an amount of votes equal to the number of territories they control. DC counts for 2 votes.
    2- When a player is eliminated by lynching, their territory is divided up between their neighbors. This does not apply to wolf hunts.
    3- Wolves "hunt" by choosing a number of territories to destroy each night. They do not have to all belong to the same state. A player is eliminated only when they lose their last state. The number of hunts that the wolves get each night is equal to the average number of states controlled by each player, rounded to the nearest whole integer. For night 0 it is equal to 51 / 12 = 4.25 = 4 states.

    A full list of the special rules can be found on Page 1: https://forum.paradoxplaza.com/forum/threads/werewolf-lite-cdl-shattered-union.1728734/post-30175148
     
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    Day 1 / Night 1 Update
  • Spring 2031 Final Votecount:

    Ironhide: 17
    Eternal (5), Alxeu (4), Culann (4), Randakar (4)

    Stevieji: 13
    Arkasas (4), Darth (4), Aedan (5)

    Arkasas: 12
    Stevieji (4), Beartjah (4), Envy (4)

    Eternal: 4
    Marty (4)

    Fall 2031: Headlines


    • Old Dominion Dissolved: Neighboring States Absorb Territories Amid Turmoil
      The Old Dominion, comprising the Carolinas and Virginias, fell into civil disorder when its elected representatives failed to form a government. Western Virginia, with a proud history of independence were the first to secede, joining the neighboring IL-Khanate which promised to respect their traditions and religious rights. Following this, neighboring countries declared The Old Dominion a failed state and were able to walk in and occupy their territories facing only minimal resistance. Enclave Vertibirds taking off from DC swarmed Virginia while UBECS and the AL-Abama sultanate signed an agreement splitting the Carolinas between them so that never again those two states would have to unite.

      Upon closer inspection, it was found that The Old Dominion had been a peaceful though struggling state, and no weapons of mass destruction were found on their territories. This embarrassed the international security alliance which had ordered the occupation, though they nevertheless vowed to keep fighting to restore order and stability.
    • WMDs Strike the Heartland: Chaos in the Southwest Confederacy and Holy Wisconsin Empire
      A devastating wave of nuclear strikes has left four territories uninhabitable: Colorado and New Mexico of the Southwest Confederacy, and North Dakota and Minnesota of the Holy Wisconsin Empire. The Chaesar mourns the losses in the north, while remnants of the Southwest Confederacy scramble for survival. The perpetrators remain unknown, and tensions are at an all-time high.

    Ironhide the villager was lynched.
    No one was killed in the night.

    Territorial changes:
    WV from Ironhide to Arkasas (5)
    VA from Ironhide to Darth (5)
    NC from Ironhide to Beartjah (5)
    SC from Ironhide to Alxeu (5)
    CO and NM destroyed, bringing Randakar to (2)
    MN and ND destroyed, bringing Envy to (2)

    WV is bordered by 3 states not also owned by The Old Dominion: 2 from Arkasas and 1 from Darth. Therefore I roll a random number between 1 and 3 on random.org -> 1 or 2 means it goes to Arkasas. 3 means it goes to Howard.
    VA is bordered by 4 states not belonging to Ironhide: KY from Arkasas, TN from Beartjah and MD and DC from Darth. Therefore I roll a number between 1 and 4. 1 means it goes to Ark, 2 to Beartjah, 3 or 4 to Darth.
    NC is bordered by TN and GA. Roll a number between 1 and 2. 1, it goes to Beartjah. 2, It goes to Alxeu.
    SC is bordered only by GA. So it goes automatically to Alxeu.

    New Map:

    Free_Nation_States.png
     
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    Day / Night 2 Update
  • International Headlines

    • Cascadia Falls: A False Conviction Ends in Partition
      The Free Republic of Cascadia was swiftly dismantled today, with its lands split between the Salt Lake Sultanate and the Southwest Confederacy as supposed reparations for last season’s nuclear attacks. However, as the ink dried on the partition, new evidence emerged—Cascadia was innocent all along. The true culprits remain at large, and the bombings show no signs of stopping.

    • Dairy Destruction: The Holy Wisconsin Empire Crumbles
      A fresh wave of nuclear devastation has wiped the remnants of the Holy Wisconsin Empire off the map, leaving only smoldering ruins where the proud Dairylands once stood. However, reports persist that the Chaesar may have escaped, allegedly “melting” into the shadows. Analysts warn that this could be just the grate-est trick he’s ever pulled.

    • The South Burns: Greater Texas and AL-Abama Sultanate Suffer Heavy Losses
      The destruction spread southward this season, as Greater Texas lost Louisiana and the AL-Abama Sultanate saw Mississippi obliterated. With critical territories reduced to wastelands, leaders scramble to fortify their borders before the next strike. Fear grips the region—who will be next?

    Free_Nation_States.png


    Culann the villager was lynched.
    EnvyDemon the villager was hunted.

    Territorial changes:
    WA and OR from Culann to Marty (6)
    CA and NV from Culann to Randakar (4)
    LA destroyed, bringing E_L to (4)
    MS destroyed, bringing Alxeu to (4)
    WI and MI destroyed, eliminated Envy from the game
     
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    Day / Night 3 Update
  • Beartjah the villager is lynched

    Randakar the seer is hunted

    Texas is nuked as well, bringing E_L back down to 5



    Players:



    Alive:

    (7) - marty99 as the Salt Lake Sultanate
    (5) - Arkasas aka JB Pritzker of the IL-Khanate
    (5) - Alxeu as the AL-Abama sultanate
    (5) - Aedan as The Pine Republic
    (4) - Stevieji as the Quadruple Alliance
    (6) - Darth Howard as The Enclave
    (5) - Eternaly_Lost as The Republic of Greater Texas

    Dead:

    - Ironhide as the Old Dominion, villager

    - EnvyDemon as The Holy Wisconsin Empire, villager
    - Culann as the Free Republic of Cascadia, villager

    - Beartjah as the union-of-barely-even-connected-states, villager

    - Randakar as The High Sierra Republic, seer



    I will post a map when I get home