I thought that if the sorc was to be given a quasi-leader ability, then his scanning ability would be taken off him
I think you're going to have to compromise with regards to rules if you want a decent-sized game
I remember you *waves*I played a real while back..
I don't know if anyone remembers me though. I've played many WW lite games and a few reg WWgames.
Wait, hold on. Did you see those crappy rules!?
Which ones?
He needs to be in contact to count for parity, but otherwise he just has to stay alive to the end, like a unassigned cultist.
Did I not add him to the Wolves' Helper and Priest lists? I thought I did.
You added him to the Priest and Sorc. Hope you don't think I am being too critical, I just want to make sure the new roles/traits are well thought out.
I don't mind real constructive criticism.
I added him to the sorc list instead of the wolves' helper list, because I wanted the sorc to be an important baddie. The more important, the better. However, I wanted him to be on his own unless the Wolves' Helper came along and scanned him.
Speaking of that, I'm going to go edit the sorc's role.
Edit: Done.
I just edited the wolves' helper and the sorc, and I took out all of the Lady & Lord of the Woods stuff. That was in there to create paranoia and was never going to be given out as roles in the game anyway.
He will stop anyone he sleeps with. Even a wolf if he is the last one in the pack.
THIS ROCKS...! Thanks for sharing...
I'll give this a shot seeing it's as confusing as heck and I don't have to post pictures of cats.
T