Nice work by the wolves. Numerous cases of epic fail by the village, but oh well.
Teep, Xeno, jerard and antracer did a very good job of keeping low. Hdk, not quite as good, but with a village this silly, it wasn't hard.o
I'm GM'ing next, so I'll leave it for a day so we can discuss this game, then put it up tomorrow evening.
Edit: Oh yeah, thanks to Yakman! Nice GM-ing
We can discuss this anyway, put your game AFAP (I want to know the theme).
Vampire: Wins if one of the last three players. Cannot be killed at night. The Vampire can only be detected by the Clairvoyant and the Priest. Sends in a hunt order each night. If the WereYaks fail to successfully hunt, the Vampire hunts instead.
3 - As for the The Most Dangerous Villager Award, it goes to Ironhead 5. By his own recklessness, he deprived the village of its seer exceptionally early, thus dooming it to leaderlessness and anarchy at the hands of the pitiless wereyaks.
GM NOTES:
1 - I was hoping for bigger things from the Vampire role, but alas, I think that my set up hindered Slinky's chances to make an impact
2 - the SoW was too weak, imho. Using it should have protected a character but also killed a wereyak if attacked. i mean, if you get lucky enough to actually time it right...
3 - As for the The Most Dangerous Villager Award, it goes to Ironhead 5. By his own recklessness, he deprived the village of its seer exceptionally early, thus dooming it to leaderlessness and anarchy at the hands of the pitiless wereyaks.
Edit: on the subject of scanners, what did people think of the way the cultist worked this game? too overpowered? or not powerful enough?
Absolutely overpowered.
IMO the only big mistake the GM made this game.
And yes, it made it easy for the wolves to win.
Even if they didn't communicate very good with the cultist (according trespoe's comments).
And yes, the certain villagers (Ironhead, johho and vLN) helped the wolfs a lot too. So that makes certain conclusions difficult to make.
Absolutely overpowered.
IMO the only big mistake the GM made this game.
And yes, it made it easy for the wolves to win.
Even if they didn't communicate very good with the cultist (according trespoe's comments).
And yes, the certain villagers (Ironhead, johho and vLN) helped the wolfs a lot too. So that makes certain conclusions difficult to make.
What johho and I did made perfect sense in light of your actions, which were astoundingly bad for a villager.Congrats to the winners.
And I blame johho and vLN for leading the village in the wrong direction by advocating my lynch
And of course : @Yakman : Thanks for GM-ing
PS : @Yakman : Can you please describe the vampire role.