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In my defence I was out all evening on the night I was lynched. Before going out I had one vote against me and, fearing that I'd be hunted that night I drafted a PM to send to someone in the event of my death. I got in at 10.55, copy pasted my message into a PM to Johho and hit "send".

Then I checked the game thread and found myself the sudden target of a bandwagon. Believe me, if I'd have known I'd got so many votes I'd have done something about it. I'm just glad I managed to get my scan of trespoe out in the open. Thanks Johho, even if it did guarantee you were wolfmeat :eek:o

Incidentally, my scan of Slinky revealed: "there's something... off about Slinky... he's no wereyak... but... there's still something not entirely human about him... "

Which was really neither use nor ornament...

All in all an enjoyable game, but without a Seer we were stuffed from day two.

I'm not. I had victory in my sights....
 
Who got it in the first round of roles?

Giving it to the same person was probably the only way to prevent information about the role to leak out..
 
Giving it to the same person was probably the only way to prevent information about the role to leak out..
actually, i hadn't yet delivered the role when OY decided to ruin the game.

Ironhead 5 was going to be the Vampire.
 
additionally, a couple of things happened that could have given the villagers a win.

on Day 7, Johho888 wanted to use his shot of whiskey, and he'd targeted Teep. HOwever, jerard was lucky enough to sorcel him that night, so he couldn't use his attack. that would have left only 2 werewolves, and would have helped the village make a couple of vote analyses that might have identified the_hdk. there was still time to win at that point.

finally, on day 8, slinky chose to hunt jonti-h, who was a CURSED VILLAGER rather than someone who was more likely to be a werewolf. again, there would have been two surviving wolves. might have well changed the game.

additionally, none of the villagers who got lynched (important or otherwise) ever gave a compelling argument to defend themselves. so the villagers never got a sense of who was and who wasn't a goodie--this was only enhanced by the failure to properly use near-tie run-ups and non-yak provided vote analsyses.

i don't think that victory was assured even on day 8 for the wolves. after that point, it became virtually inevitable, as they could control the voting. BUT if they had tried to target slinky at night, he would have gotten some hunts in... although his hunt orders were invariably for villagers as well...
 
1 - I was hoping for bigger things from the Vampire role, but alas, I think that my set up hindered Slinky's chances to make an impact
It was a really fun role, it is very close to a role I was thinking of using in one of my future games, also named a vampire :p. I think I could have done a little bit better, but the day that it really mattered I had not much time. I made some choices where if gone the other way, the baddies would have been severely hampered. For example me not hitting a single baddie at night, cost me. I was fairly certain the_hdk was a wolf, but I wanted to use him as a scapegoat later in the game, when me still being around would become very suspicious. I also knew there was only one pack, but I couldn't tell the village that. It might have helped with analysis, but would have gotten me killed. Yesterday I knew the baddies had already won and I only made an halfhearted attempt to save myself. All in all the baddies were just a little bit too strong this game because of their luck in the beginning. It's a pitty we can't use thise setup again :(

All in all I had a lot of fun. Thinking of how to present my role to the village was the hardest part. I had even thought out how to explain me not dying and being able to kill others. Though I will not tell you guys, because I want to use it in one of my games. ;)

Thanks for GM-ing Yakman!


Incidentally, my scan of Slinky revealed: "there's something... off about Slinky... he's no wereyak... but... there's still something not entirely human about him... "

Which was really neither use nor ornament...
I Was told that only the priest could scan me, but then I thought I had seen in the cultist role description that they could scan for all roles. So when johho888 contacted me, he either knew my role: vampire and wouldn't let me live, or he had gotten a result like 'not a villager' which meant he was a cultist. Since he contacted me, I concluded he was a cultist and I 'outed' him
 
Thanks for the GMing Yakman, job well done. It's true that the balance was swung heavily to our favour after the death of Ironhead, but it's not the GM's fault if the Seer risks himself in the early game and dies. Nice touch by Ironhead in spelling 'publicise', I was going to go after the Brits, but luckily randakar changed the hunt order to I5.
Also congrats to my winning teammates, you pulled through even though there were a couple very implicating votes. I was happy I could take Nautilu with me. I intentionally chose a player I thought was silent. Also, I managed to foster the idea of multiple packs.
 
well, straight off the bat, you guys were thinking that there was another pack. you hit Slinky on night one, and he got to hunt. then, he went consumptive, and you got to hunt. i thought that was an interesting way that ended up with you guys being a bit off kilter in the beginning.
 
Sorry for the thread necromancy but I've been out of town but still wanted to comment on a few things in this game.

Well johho888 told me he had send information about me to players he thought goodies. I know that he thought the_hdk a likely goodie, but if he send the information to him, I don't know for sure. It now seemed likely that the baddies already know they have to kill me in order to win, so I doubt I'll lose anything by making that information public. I do think that at least some of the voters on me are baddies, with the_hdk the most likely.
I only sent that info to Raczynski who I was fairly confident was a goodie.

And I blame johho and vLN for leading the village in the wrong direction by advocating my lynch ;)
Well, you lied to the village, trying to save a wolf and get the seer lynched... ;)

You did sound sincere the day after but we just had to lynch you for that as there was not anything else to go on.

GM NOTES:2 - the SoW was too weak, imho. Using it should have protected a character but also killed a wereyak if attacked. i mean, if you get lucky enough to actually time it right...
I think it would have been better if it had worked the way I thought it worked; If you used it on a night when you got attacked you'd get one of the attackers' names. (I messed up because that only worked if the attacker used another SoW but I somehow got the idea it would work for any attack so I tried to become wolf dinner on the nights when I used/tried to use the SoW... *sigh*)

Edit: on the subject of scanners, what did people think of the way the cultist worked this game? too overpowered? or not powerful enough?
Too powerful! A scanner that can detect any role shouldn't be allowed to scan every night.

Why weren't jerard and hdk lynched? They were by far the most likely baddies later in he game
They were to me too. I can't believed you let the_hdk get away with that vote snipe (but maybe that was after the point were there were more baddies than goodies?

They did. There was a little suspicion towards jerard at some point, but then johho said Jerard was the least likely wolf because I was voting (and arguing for) lynching him before the chain letter surfaced.

That one made me laugh :)
Well, I aim to entertain...

and I'm not always right, you know. ;)

on Day 7, Johho888 wanted to use his shot of whiskey, and he'd targeted Teep. HOwever, jerard was lucky enough to sorcel him that night, so he couldn't use his attack. that would have left only 2 werewolves, and would have helped the village make a couple of vote analyses that might have identified the_hdk. there was still time to win at that point.
Why did the sorcerer block me that day? I was expecting to be double eaten because of the cub that night so my main reason to use the SoW was protection rather than trying to kill someone but I added in Teep as a backup in case I wasn't attacked. I don't remember exactly why I picked him.

well, straight off the bat, you guys were thinking that there was another pack. you hit Slinky on night one, and he got to hunt. then, he went consumptive, and you got to hunt. i thought that was an interesting way that ended up with you guys being a bit off kilter in the beginning.
Well with the consumptive getteing eaten and a night hunt happening the next day what were we to think? This is the risk you take as a GM when using hidden roles; You make the game a lot harder for the analytical villagers (villagers that go by how people behave is not so much affected).

All in all, a good game, Yakman. Thanks for hosting. :)
 
I think it would have been better if it had worked the way I thought it worked; If you used it on a night when you got attacked you'd get one of the attackers' names. (I messed up because that only worked if the attacker used another SoW but I somehow got the idea it would work for any attack so I tried to become wolf dinner on the nights when I used/tried to use the SoW... *sigh*)
either/or. I think i underpowered it either way. I mean, a guy has to get pretty lucky to time the thing right--or be sure that he's going to be attacked and use it then. I'll fix it next time around.

Too powerful! A scanner that can detect any role shouldn't be allowed to scan every night.
In theory. In practice, it didn't actually do any good--he didn't scan anyone other than villagers (he never got the seer or a doctor or a priest) and he ended up scanning two wolves, wasting two nights. The Cultist in this game added nothing. Now, in another game, it might be quite different. But this time around, it was useless to the wolves. Next time, i may remove the wolves' scanning abilities altogether.

Why did the sorcerer block me that day? I was expecting to be double eaten because of the cub that night so my main reason to use the SoW was protection rather than trying to kill someone but I added in Teep as a backup in case I wasn't attacked. I don't remember exactly why I picked him.
jerard was (it looked like to me anyways) randomly blocking people. it only worked out one time--when he blocked you--but it was one of the critical moments in the game. imho, the wolves should have co-ordinated their attacks with the sorcerer, so that their targets can't get Lucky or use their SoW.

Well with the consumptive getteing eaten and a night hunt happening the next day what were we to think? This is the risk you take as a GM when using hidden roles; You make the game a lot harder for the analytical villagers (villagers that go by how people behave is not so much affected).
from the village's perspective there were two packs anyways. one consisted of the Yaks, the other of Slinky/Vampire. There was going to be a hunt every night until all of the Yaks and Slinky were dead. So I don't think the consumptive did anything to harm the village--they still needed to look for Yaks, and it alerted them that there were two groups of hunters out there.

The Yaks on the other hand were looking for a group of about the same size of their own, and until the last few days were convinced that it was out there. It put them off a lot more than it put the village off.
 
either/or. I think i underpowered it either way. I mean, a guy has to get pretty lucky to time the thing right--or be sure that he's going to be attacked and use it then.
Exactly, which is why I think you should get something useful - like an attacker name - if you manage to time it right, not just a "bless".

In theory. In practice, it didn't actually do any good--he didn't scan anyone other than villagers (he never got the seer or a doctor or a priest) and he ended up scanning two wolves, wasting two nights. The Cultist in this game added nothing. Now, in another game, it might be quite different. But this time around, it was useless to the wolves. Next time, i may remove the wolves' scanning abilities altogether.
It was more of a theoretical objection - if you get a super scan you shouldn't have too many of them. (In this game I used the reactions to the cultist role to see who where likely goodies - Raczynski for instance stood out when he protested against the cultist rule)

from the village's perspective there were two packs anyways. one consisted of the Yaks, the other of Slinky/Vampire. There was going to be a hunt every night until all of the Yaks and Slinky were dead. So I don't think the consumptive did anything to harm the village--they still needed to look for Yaks, and it alerted them that there were two groups of hunters out there.

The Yaks on the other hand were looking for a group of about the same size of their own, and until the last few days were convinced that it was out there. It put them off a lot more than it put the village off.
I have used a similar asymmetrical setup myself with a larger "normal" pack and a smaller pack with more powerful roles. The superbaddie (k-59) died before he got a chance to confuse the other pack but the effect you describe is what I had in mind when I used that setup.