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Interesting. What exactly does the program log? What did you change? Have you already started working in Europe?
Well, just making tests. I divided Scapa Flow (id 5) and Wick (id 2770) as it does not need to touch the borders. Scapa Flow now is Orkney and Wick the part in the main isle, so added adjacencies from 2770 to 5 and 2770 to the sea. Also removed adjacency from 5 to 6 and added 2770 to 6, that I forgot in the file I pasted before.
I don't get any log as the program just get stuck forever, I'd say it hangs.
 
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It was a double problem of realism, but at end our friend made the most realistic decision. Thank for having point out the problem first.

You should start over to comment the map because you had many great idea for the western Europe map Lord Rommel.

The cross-connection war is over, let's have WWII instead.
I will work on map stuff but I think I wont share them here. The core idea of the map Design is too different plus it seems to me that the basic idea of what a map can and should do is way too different. Plus it seems to me that there are different point of views about the term "realism". We can discuss about map questions but not in the thread here.
 
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That was my argument in the past.
Thx for "translation" @Rodolphe123
'Victory has many fathers, and only defeat is always an orphan.' ;)

I'm just wondering why you didn't provide link to this? ;)
You probably forgot to make this argument to me, I really did't remember it. When? Where?

It took me 5 minutes of reflection to agree with this argument.
Therefore, it's not about 'translation', but about who really made this argument to me.

However, you are absolutely right, our concepts are really not compatible, as I could see, you too easily ignore real roads map and some times make map design based not on real road connections, but based on your own subjective ideas about how the map design should look, grossly disrupting real logistical connections, as you made in Botosani province.
 
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Just to be sure: Where are cross-sections on the map at all?
I cant think of many (or any?)?

I think some provinces on the map were shaped for the reason to prevent such a "cross situation" in the first place. And from my point of view its "good map design" when u can avoid these elements. So I think u try to cheat around with your cross sections. On one side u are arguing for "total realism" and at the next point u talk about cross sections. Dont get me wrong but here I have my own point of view plus your own proclaimed vision broken by your map design.
Lets think of these cross sections. In "reality" these places were a crossing somewhere in no-man's-land? So what would happen when an army would attack from Cherkassy to Pervomasik and when an army would attack from Uman to Kirovograd. In real battles conditions all maps would colide on a big battlefield - in your design suggestion they would pass without interfering. For me that sounds aweful "unrealistic" and "far from historical points".

So these are the area where I think the map isnt designed well.
Or where u have to make a sort of compromise.
For Nick;
That is the post where i tried to Highlight the problem that was now visulised by Rodolpho123.
 
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For Nick;
That is the post where i tried to Highlight the problem that was now visulised by Rodolpho123.
I agree, you were the first to say that. Without visualization, I couldn't figure out what it was about.
 
I will work on map stuff but I think I wont share them here. The core idea of the map Design is too different plus it seems to me that the basic idea of what a map can and should do is way too different. Plus it seems to me that there are different point of views about the term "realism". We can discuss about map questions but not in the thread here.
It's sad☹️. Just tell me sometimes how you're doing. I'm very excited about the new sketch of Europe! I'll help.
 
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Well, just making tests. I divided Scapa Flow (id 5) and Wick (id 2770) as it does not need to touch the borders. Scapa Flow now is Orkney and Wick the part in the main isle, so added adjacencies from 2770 to 5 and 2770 to the sea. Also removed adjacency from 5 to 6 and added 2770 to 6, that I forgot in the file I pasted before.
I don't get any log as the program just get stuck forever, I'd say it hangs.
Basically, connections need to be removed. The program itself understands where there is a connection. No need to connect everything manually. If point 1 goes without errors, then everything is fine. Change ID 2770 to 2760. If the problems continue, please write me a private message, I will help.
 
Basically, connections need to be removed. The program itself understands where there is a connection. No need to connect everything manually. If point 1 goes without errors, then everything is fine. Change ID 2770 to 2760. If the problems continue, please write me a private message, I will help.
Will try this night. Anyways wanted to add conection from 2770 to 5 as they're not land connected to create a sea or river cross.
If I go for 2760, do I have to add 2770 as free in csv?

Would be really nice if you record one day all the process of adding a province, no need editions or explanation just to watch how you do :)
 
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Will try this night. Anyways wanted to add conection from 2770 to 5 as they're not land connected to create a sea or river cross.
If I go for 2760, do I have to add 2770 as free in csv?

Would be really nice if you record one day all the process of adding a province, no need editions or explanation just to watch how you do :)
If you add a connection 2770;5 then it will mean a land connection. It is better to delete it. I would recommend creating a connection in adj-defs by the channel type. The game perceives connections between provinces in adj-defs as a priority. By ID: 2770 was already in the Province file? (I just don't remember) - if it was, then you can either not change anything in the columns, or set the value "free" everywhere.
 
Will try this night. Anyways wanted to add conection from 2770 to 5 as they're not land connected to create a sea or river cross.
If I go for 2760, do I have to add 2770 as free in csv?

Would be really nice if you record one day all the process of adding a province, no need editions or explanation just to watch how you do :)
I'll try to make a recording
 
If you add a connection 2770;5 then it will mean a land connection. It is better to delete it. I would recommend creating a connection in adj-defs by the channel type. The game perceives connections between provinces in adj-defs as a priority. By ID: 2770 was already in the Province file? (I just don't remember) - if it was, then you can either not change anything in the columns, or set the value "free" everywhere.
It was until 2769 so I add 2770. So better create that channel later and not while compilling map. Ty, will see later
 
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Vilochka

Four fixings for Moscow - Kursk zones:

- to add new crossroads-province Shostka

no_crossconnect.jpg


Fixings for Ukraine:

- to add two crossroads-province Novo-Mirgorod and Belaya Tserkov, something about this.

Thanks!! )

Ukraine.jpg


Novo-Mirgorod.jpg
 

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I added another province-crossroad Belaya Tserkov in the picture above.
Now everything is perfectly connected there, without any sacrifices. This corresponds to the logic of road connections and the real movement of Germans.

Of course, it would be possible to cut of one or both balls from Zhytomyr and to add it to Belaya Tserkov, but I decided that castrating Zhytomyr would be blasphemy and so I kept this unical graffiti.
 
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I added another province-crossroad Belaya Tserkov in the picture above.
Now everything is perfectly connected there, without any sacrifices. This corresponds to the logic of road connections and the real movement of Germans.

Of course, it would be possible to cut of one or both balls from Zhytomyr and to add it to Belaya Tserkov, but I decided that castrating Zhytomyr would be blasphemy and so I kept this unical graffiti.

Belaya Tserkov seems to be quite important for transportation before WWII, they were : bridges, railways, roads, plus one airport.
 
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