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Many mention mission trees. I like the imperator version, it could be expanded. There you can choose from various option in which direction you want to bring your country in. So you want a naval prussia? Choose the naval mission tree (or baltic naval mission tree I). Build ships, docks, conquer baltic islands get bonuses for that instead of the army. This would avoid countries turning out samey. Ther could be generic ones and country/region specifics etc
 
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I'd prefer a system that allows Nyenskans, backwater coastal fortress freshly captured from the Kingdom of Sweden, to become Saint Petersburg, capital of the Russian Empire, on a historical timescale without relying on event/decision scripting.
I could see a system where your chosen capital province is "leeching" development from other provinces, could be linked to a centralization decision/idea/slider.
 
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A province with 50+ development should not be a forest.
What would you do with glacial, desert and mountain terrain though? You could represent marshes being drained, woods and forests being cut down and so on by having the terrain switch to grassland or farmland, but if I want the City of the World's Desire to be in Kamatchka...
 
What would you do with glacial, desert and mountain terrain though? You could represent marshes being drained, woods and forests being cut down and so on by having the terrain switch to grassland or farmland, but if I want the City of the World's Desire to be in Kamatchka...
Pretty much what you describe .
A forested province above a certain develoment would become grassland and above a higher trashold a farmland. The change is that I would create an urban terrain type for really high develpment provinces.
In case of glacial, desert and mountain provinces the only transformation for them would be to urban lets say if they reach 60 or even 70 development. Developing such a province that much should be extemely costly but doable.
 
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Pretty much what you describe .
A forested province above a certain develoment would become grassland and above a higher trashold a farmland. The change is that I would create an urban terrain type for really high develpment provinces.
In case of glacial, desert and mountain provinces the only transformation for them would be to urban lets say if they reach 60 or even 70 development. Developing such a province that much should be extemely costly but doable.

While this idea might make some sense for some smaller provinces it makes no sense at all for most of the provinces in many parts of the map. Take, for example, New York City. Even today significant parts of the province it lies in are what would be classified in game as woods/forest and it is certainly far beyond the level of development described. There are other provinces (around Asia mostly these days) where the idea is even more ridiculous.
 
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While this idea might make some sense for some smaller provinces it makes no sense at all for most of the provinces in many parts of the map. Take, for example, New York City. Even today significant parts of the province it lies in are what would be classified in game as woods/forest and it is certainly far beyond the level of development described. There are other provinces (around Asia mostly these days) where the idea is even more ridiculous.
But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.
 
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I want a total revamp of diplomacy, CB's and peace deals. Eternal alliances just aren't fun, and it should be different to fight Spain head on vs them joining in as DOTF for the umpteenth time. Defensive pacts, short time alliances, make deals with the AI to partition a country etc.
Taking land yourself is always the best option in a peace deal. Give me an option.

Military access should be an actual thing. Make wars cool with actual tactics and the ability to creathe choke points and use navies creatively. There's a reason countries with mountainous terrain were a pain to conquer. Now the problem is solved by walking around through 10 different countries.

In general make navies great again. Currently playing an Austria game with 2500 dev. I don't have any ships while owning all of Italy, and that shouldn't be possible. Make naval superiority king when it comes to reinforcements or something else. I'm sure there are better suggestions here, but I just want naval warfare to matter.

Go easy on the provinces. Probably an unpopular opinion, but there are way too many provinces. I'd rather make them fewer but harder to conquer and manage.

Less buttons for instant stuff. There are so many buttons to press, including some really poor efforts from the devs these last updates. Expand infrastructure, centralize state, special units (does anybody ever use marines?), state edicts, upgrading trade centers. Not all of these are useless or bad, but there are so many of them that even experienced players forget about some of them during a game. And there are morie of them that I forgot to mention in my post. I want more fleshed out and intertwining mechanics instead.
 
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Not having an achievement for World Conquest. Stop all these tedious threads about doing one.

To help with this, they should make it difficult holding massive empires together.
 
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But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.

The roads go through the woods to get to the city in the middle of the province so where do you think the fighting is going to happen? Hmmm, set up defenses in the woods where they're marching in a narrow column and we can ambush them or wait for them to get to the open farmland outside the city walls, decisions decisions...
 
But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.
The problem is that most places in the world do not have a developed road network in 1444.

Worst offender is definitely colonial provinces, operating there with anything more than a small army should be nigh-impossible.