I dont like the rigid terrain system. Draining swamps was a thing. A province with 50+ development should not be a forest.
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I could see a system where your chosen capital province is "leeching" development from other provinces, could be linked to a centralization decision/idea/slider.I'd prefer a system that allows Nyenskans, backwater coastal fortress freshly captured from the Kingdom of Sweden, to become Saint Petersburg, capital of the Russian Empire, on a historical timescale without relying on event/decision scripting.
What would you do with glacial, desert and mountain terrain though? You could represent marshes being drained, woods and forests being cut down and so on by having the terrain switch to grassland or farmland, but if I want the City of the World's Desire to be in Kamatchka...A province with 50+ development should not be a forest.
Pretty much what you describe .What would you do with glacial, desert and mountain terrain though? You could represent marshes being drained, woods and forests being cut down and so on by having the terrain switch to grassland or farmland, but if I want the City of the World's Desire to be in Kamatchka...
Pretty much what you describe .
A forested province above a certain develoment would become grassland and above a higher trashold a farmland. The change is that I would create an urban terrain type for really high develpment provinces.
In case of glacial, desert and mountain provinces the only transformation for them would be to urban lets say if they reach 60 or even 70 development. Developing such a province that much should be extemely costly but doable.
But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.While this idea might make some sense for some smaller provinces it makes no sense at all for most of the provinces in many parts of the map. Take, for example, New York City. Even today significant parts of the province it lies in are what would be classified in game as woods/forest and it is certainly far beyond the level of development described. There are other provinces (around Asia mostly these days) where the idea is even more ridiculous.
But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.
The problem is that most places in the world do not have a developed road network in 1444.But those wouldn't be the parts your army would conquer, an army would follow the developed road network and not marching through the remaining forrest, swamp and marsh areas of NYC, you don't have to climb the Mount Everest to conquer Tibet. Imo the best thing would be to introduce sth. like virgin/accessed/developed forrest/hill/mountain system.