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I don't want the "it should be a total sandbox" people to win, because people who argue for that generally mean that they should be able to take any tag, make it whatever they want, and do whatever they want with it. No, mechanics should attempt to simulate historical realities of the period, and when some countries functioned very uniquely, they should have unique mechanics to simulate that. Orthomans shouldn't be possible, for example
 
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Easy bankruptcy, pure blobbing without internal difficulty, hard limits on small governments (MR), and a focus on SP balance over MP.

I want a game where the tags that exist do more than just wait to be gobbled up or thrown into a war for expansion. Taking loans from Italian bankers and buying ships from the Hansa, or investing in the development of regional auxiliary units to support the far-off allies keeping your colonies safe, should be core parts of the game. EU5 shouldn't be the DIY power fantasy our WC-simulator became.
 
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-development with magic points, leads to inflated and unrealistic numbers in late game, want a natural and organic way of development
-3d portraits and focus on characters, just no, please
-map style of vic 3, i just dont like it, feels sluggish and laggy, something more similar to what we have now
-generally no vic 3 experience, means streamlining
 
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Achievements with Ironman. Achievements should be like the Victoria 3 model.

That is one thing I will never agree on.
 
That is one thing I will never agree on.
It's interesting to hear that people who need UI mods won't be able to get achievements in EU5.
 
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I never understood why the achievements are locked behind the ironman mode, if I wanted to cheat my way to the achievements I could just unlock all of them directly in Steam in less time than it takes to start any Pdox game. I don't see how the "ironman only lock" does help to increase the integrity of the achievements, the only person who knows if my achievements are legit is me, no matter if there is an ironman lock in the game or not.

But I don't care if they are locked behind ironman or not, just wanted to say that the often stated reasoning to protect the integrity of the achievements is not a valid point.

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It's interesting to hear that people who need UI mods won't be able to get achievements in EU5.
This is a very legit point for non ironman achievements.
 
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I don't want the "it should be a total sandbox" people to win, because people who argue for that generally mean that they should be able to take any tag, make it whatever they want, and do whatever they want with it. No, mechanics should attempt to simulate historical realities of the period, and when some countries functioned very uniquely, they should have unique mechanics to simulate that. Orthomans shouldn't be possible, for example
Might aswell ban expanding outside your historical borders while we are at it since countrys functioned very unique and thus shouldnt go to places they never been.
 
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Achievements with Ironman. Achievements should be like the Victoria 3 model.
Yes pls. Making achievenments not stuck behind mods would mean players can actually fix the game to be more enjoyable without needing to wait 5 years till Paradox decides a issue the forum complains about daily is maybe worth fixing after giving a 80 long mission tree to a south american OPM. The achievenment change was the best thing Victoria 3 did since now half of the complaints I had can be removed or lessened with mods. I genuinly would have returned the game already if it wasnt for that.
 
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That is one thing I will never agree on.
So, a decent argument against this is that Victoria 3 without UI, AI, and game speed mods is unplayable compared to Victoria 3 with those mods.

Anecdotally, I've played 40 hours more than I definitely would have if those mods didn't exist. I've only played 60 hours total since release.

With the high regard Paradox Interactive obviously have for mod makers, many in your own team, I don't see why their work should be diminished or disparaged because maybe someone might cheat.

There is currently 1 mod of 3000 on the Victoria 3 Steam Workshop which unlocks every achievement when enabled. That was created by a spiteful player of Victoria 2. Yet achievement rates aren't affected overmuch and the effect of the mod will decrease over time as more achievements are added and the mod goes down the popularity lists. The hardest and least popular achievements still have the lowest completion rate.

I sincerely urge Mr Johan and all of Paradox Tinto to allow players to use mods while playing for achievements.
 
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For cheevos to mean anything, you need people playing the same game so they're talking about the same thing when getting them/going for them/discussing strategy/etc. Ironman has presented numerous problems in EU 4 in its own right though, and when it becomes apparent it's a one-way covenant it feels really bad. I'm not sure what the best answer is with that.

I'd imagine it might be possible to make UI mods not alter the checksum the way that other things would? That's already true to an extent.
 
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I'd imagine it might be possible to make UI mods not alter the checksum the way that other things would? That's already true to an extent.
Only by sticking to EU4's antiquated build of Clausewitz.

Recent Clausewitz games have crazily powerful UI modding compared to EU4, which is why Vicky 3 includes the UI in the checksum.

Also "everyone playing the same game" basically means you have to restrict achievements to people who have 100% of the gameplay DLCs installed and enabled.
 
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Only by sticking to EU4's antiquated build of Clausewitz.

Recent Clausewitz games have crazily powerful UI modding compared to EU4, which is why Vicky 3 includes the UI in the checksum.
I'm not sure how modular it is, but there has to be a means of distinguishing between "this presents available information more readily" vs "this changes the rules of the game you're playing". Civ 4 HoF mod did its own distinction for that 10+ years ago, if the EU 5 cheevo stuff is too draconian perhaps the community takes it over I guess.
 
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I'm not sure how modular it is, but there has to be a means of distinguishing between "this presents available information more readily" vs "this changes the rules of the game you're playing".
Paradox games calculate their checksums on the raw contents of the game files, not on the data structures that result from parsing them.
 
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The whole achievement mod issue is a pretty big one for people that need mods for accessibility reasons. PDS has a horrendous track record with color blind options, readable text sizes (I'm not even meaningfully impaired and struggle to read some of the things in CK3), and meaningful symbology. There's also the issue of fan translations for languages PDX doesn't see fit to add.

Hopefully, EUV also doesn't have the same issues that Vic3 (and to some extent CK3 and HOI IV did) with performance, I know Vic3 is literally unplayable without a few mods to improve performance, and it'd be a huge bummer for a game to make you choose between removing some dumb features that kill performance (yeah, I sure do love clouds and trains on the map) and getting achevos.
 
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