I know it sounds extremely backwards, but that's... sort of how it works?Are you saying that you enjoy mis/wrong information? Learning the game is something that takes a LOT of time, and I do enjoy that. But all the bugs, workarounds etc. not so enjoyable IMHO.
Ignorance is a bliss
To make an extreme example: imagine if somewhere in the game, nested in 10 menus and tooltips there was a button that whenever you pressed it it gave you +500 of each mana and +5000 ducats, because the devs left it over from debugging, or for whatever reason thought it was good game design.
In this scenario someone playing the game would probably prefer if they DIDN'T know that button existed, as someone unaware of a poorly designed element in the game doesn't need to deal with it.
There are tons of less-extreme examples of that in EU4. Of mechanics that feel good only if you are bad at using them, of content(as in. idea groups etc.) that are straight up useless if you know how everything works
Army compositions aren't fun anymore once you know the optimal way to organize them.
Events aren't as fun anymore, once you know the optimal choice for most of them
Unit choices aren't fun anymore, once you realize how worthless they are
Choices in this game aren't as fun anymore, once you know the best answer to most of them.
Another way to look at it is if you imagined EU4 as a labirynth game where you strat at spot X and need to find a way out among thousands of corridors and little passages. Understanding mechanics in EU4 is like if someone straight up showed you at beginning what is the shortest way out.
It doesn't have to be this way, but it is like so currently, because EU4 wasn't designed with optimization in mind. This game isn't like, dunno, Age of Empires or StarCraft or other strategy games where even at the highest level there is place for significant freedom of choice. EU4's mechanics don't make that much sense at the highest level, so for everyone playing this game it's objectivelly better to stay at lower levels of understanding of the game for as long as possible, as this game is more about the journey than the destination.
Again, I realize how backward this seems.
and also, EU5 doesn't have to be like this.
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