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in my opinion; going from eu3 to eu4 was a downgrade in many aspects but honestly from what i've seen so far -and i have pretty much read or watched all i could about it in my leisure times- eu5 looks like an improvement in every aspect.
 
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I think eu4 allowed for shorter campaigns more easily, for two reasons:

- the starting year. Substantial colonies shouldn't be able the first century of EUV, and the Ottomans should remain in their corner for a decent amount of time. The plague provides a potentially interesting reshuffle, but I don't see how it can be a campaign goal. And the 100 year war exists in both

- it looks like the startup time will be larger. Usually, in eu4, apart from a bit of diplomacy, you don't really have to do much preparation before the first monthly tick, and can easily handle the rest on speed 3 or 4 (once you get past the 1000h tutorial).
 
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However starting with Mandate of Heaven and especially after Cradle of Civilization and Dharma then with endless mission tree content patches they became mostly irrelevant
I heavily disagree with this. Nat Ideas never became irrelevant. Even today they matter.
 
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I heavily disagree with this. Nat Ideas never became irrelevant. Even today they matter.

They become a drop in the bucket in a cornucopia of modifiers any TAG has, from government reforms to estate privileges to mission tree bonuses. They exist but they have been heavily outinflated, when you look at it now something like 5% discipline and 20% morale which used to be huge bonuses to warfare aren't even impressive anymore. That's same for basically almost any relevant modifier that will be stacked as much as possible from all available sources. To put it another way, national ideas used to be a significant portion of your modifiers, other part coming from regular ideas and some policies which meant they could be 25% of all your modifiers and perhaps 3-4 of your most relevant modifiers. Now they are only one modifier out of many at any given time and sometimes they even get tag-switched out by design (Like England to Britain, Castile to Spain, Timurids to Mughals etc.).
 
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I can't think of anything, this game looks much more detailed, accurate and complete that I don't think there's anything EU4 can possibly be better at. Except running on a 10 years old PC, of course. (And map painting/world conquest, but I'm happy about this)

The EU4 country bonus' you get from national ideas are front and centre, they're what you check when you first click a nation, they are unavoidable during play (as long as you play long enough)

In EU5, they're sorted into a list;
View attachment 1308409
of unique advances you get through the tech system, and you don't have to take them at all if there's something more valuable available.
Personally, I like the fact that I can pick something different from the unique bonus of that country if it caters better to my playthough. If I'm playing as Prussia and I'm focusing on trade rather than on the military, I don't care about having a lot of combat buffs.

I do agree that the visualization for unique content on the start screen could be greatly improved though. That list is just so hard to parse that I won't even try.
 
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This;
1748531728007.png


Is better than this;
1748531762630.png
 
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For the people saying modding... boy howdy lemme tell you trying to do anything that I wanted to in EU4 via modding was awful. So awful that I spent years accomplishing nothing before leaving the M&T team having resigned myself to the fact that it was damn well near impossible to represent anything that I wanted to represent.

Like seriously trying to mod EU4 to do any of the things that I wanted was like pulling teeth.
 
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Cheating in a 6 6 6 ruler, a 6 6 6 6 General. And Just having a bläst been able to do Everything.

I dont Overall Like the adm/Dip/mil Points And i am Glas Pops etc are done. But for stupid Casual gameplay, EUV might be less approchable. But thats why you have other Games anyway
 
The level of modding in eu4.

With the last EU4 patch, they fully unlocked the ability of modders to make a completely changed game.

The GUI is now customizable and there's a million more modifiers.

They won't give the same flexibility to eu5 modding because mods will cut into their ability to make money.
No, they clearly haven't opened up the Destiny System, allowing any place with its own unique flavor to obtain its own destined path.
 
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That's the point really, even when comparing to its predecessor with all the DLCs, EU5 (at realease) is showing itself to be an almost unanimous upgrade.
The same couldn't be said for CK3 and Vic3 (at release), or at the very least it was far more contentious for them.
CK2 with mods was better than CK3 until about mid-way through it's release cycle, in my opinion.

I actually don't expect that to be the case with EU5, like you said, I believe it will be an unanimous upgrade upon launch. I am hoping there is an active modding community that will fill in for some of the country-specific flavour missing at launch, but there is nothing about what we've seen thus far that makes me feel EU5 is barebones. I will likely spend hours just staring at the map details alone.
 
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Idea groups for customization and replayability of campaigns. I am not convinced yet, that advances and societal values can replace them fully.

This was the one thing that placed eu4, for me, above the other grand strategy games.
 
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Does it need to be from latest version of EU4? TBH I miss westernization mechanics. Right now it is a bit silly that in 1700 all the world is on par with tech with Europe and you have important institutions such as Manufactiories spawning in the middle of Africa while everyone fields hundreds of thousands of soldiers.
 
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