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unmerged(66662)

Recruit
Feb 2, 2007
4
0
(Hear me out)

This is absoluty atrocious. The combat is not just TERRIBLE...it doesn't exist.

The armies bounce around faster then a ping-pong tournament in China.

Have you actually read or even heard REAL Battles in the time period??? Because obviously someone let this thing slide by without even a second thought.

There has been not been a SINGLE battle of consequence in this game. I mean, armies lose what, 13 people in a 15k, then bounce around in Foreign territory, and then fight again only to lose a full 26 people in a 15k Army (ironically, they gained all their reinforcements from losing the battle).

I mean, armies are running like stealthy Rebel Armies around my territory with POSITIVE consequences. One army had lost six battles in a row in enemy territory only to capture Rome. I mean, isn't "losing" a battle supposed to have negative consequences? Instead, all it creates is "guerilla" warfare that makes either winning or losing without ANY consequence. Armies are able to wander in enemy territory better then the Vietcong themselves! :eek:

Come on guys, have you actually READ what real battles were like Pre-Gunpowder. Armies the losing army at least lost 40% of their people to being Rundown alone in battle. Legions of men running at each other did not lose less then 10% of their forces in a so called "epic engagement" that had lasted for over 14 days.

In case you haven't figured it out, we don't demand much, but HISTORICAL ACCURACY is something we NEED. And right now, the battles are FANTASTICAL at best.

I. Make the losing army suffer 30-100% of their total forces to casualty.
---Instead of----
Armies are lucky to lose 15% of their total forces.

Gameplay Reasons: Losing has little to none consequence. If "losing" gives me the option to move past entire armies and to put new pressure via flanking, armies that have "lost" have wound up winning wars.

Historical Reasons: If two armies actually met in Combat, then thousands of men would die trying to run away, disease, and marching let alone from the actual combat.

II. Make armies wander in enemy territory alot more difficult and take a percentage of death each month their in enemy territory.
---Instead of---
Armies wandering in enemy territory with little to no consequence.

Gameplay Reasons: Armies can just march right through to whereever they need to go, without any form of real difficulty. Without providing pressure to prevent armies from scrounging around deep in the heart of the enemy, there's no real advantage to being the defender. It's annoying to see armies stamp around without any apparant penalty. No pressure for invading countries. In fact, what winds up happening is that the Offender ALWAYS has the advantage because putting pressure without taking enemy penalties means that the offender who chooses his battle and forces the enemy to react wins.

Historical Reasons: It's could be insanely embrassing when units like Elephants can march through the alps without taking a scratch vs RL elephants being killed across the mountains. Then again, I do not know for sure if what I said is true, but I most likely think it is. Even so, armies are killed in enemy territory, just look at the Germans in Russia or even Hannibal in Rome. In your game, Hannibal can roam wherever he wants in Rome without taking major consequences, but in the real world Hannibal DIED while walking through Rome. Armies delayed in enemy territory WILL perish.

These two changes could literally be done with one patch or with a bunch of modders. I do not see the inherit difficulty of commiting to these changes.

I am a big supporter of your guys, and don't delete the post because it's saucy, but you seriously need to fix this if you want to keep your fanbase alive and strong. Remember, people have spent DAYS trying to make your games MORE realistic PRO BONO. We want a REAL game that's FUN to play, right now, combat is neither.

Regards.
 
Upvote 0
Wretched Gnu said:
...did you launch the updater yet? It'll download a 1.1 patch that addresses this issue...
And also, there was a modification that raised the casualties by editing a simple txt file - It worked in the demo and it should work in the full version, it's around here somewhere - you should beable to find it easy.
 
I actually did have one battle in the unmodified demo that had over 10k casualties on the loosing side. The victorious general gained over 40 popularity for it! :eek: It must have been epic.

I tried to take a screenie, but apparently hitting the print screen either doesn't take a screen shot, or it saves it where I can't find it.
 
I agree the battles are garbage and need to be fixed they just ported the problem from EUIII. My reward for winning a battle is to chase down an army throughout my lands for about 20 min.
 
When I played the demo this was a real problem. You couldn't really defend your borders, because enemy armies were just as likely to retreat deeper into your territory than otherwise. And you could spend a long time just trying to get rid of them, using up valuable military resources in the process.

But in the full patched game, this hasn't been as big of a problem. I frequently see casualties well above 50% in large battles. Catching fleeing enemies doesn't result in picking off a few straggles, but does significant damage. Chased armies seem much more likely to go full-death, too.

Most importantly, it seems like enemy armies aren't retreating into my territory anymore! Maybe it's just been luck, but..
 
It's better in 1.1 but it's by no means fixed. I've had battles where 60000 men were involved and the total casualties were less than 1000.

The advantageous retreat bug is also still very present... it's pretty idiotic when you invade a province, win the battle, and they retreat into YOUR territory. And then the insane penalties the attackers receive prevent you from kicking the RETREATED ENEMY ARMY out of your territory before they finish sieging your city.
 
still on my first game after the patch
and have only fought barbarians sofar so not sure if its the same with real enemies
but i have had alot of fights against barbarians that did not last anywhere near 5 days, most seem to be either done on day 1 or 2
do i have to do something besides installing the patch to make it active?
 
Deaghaidh said:
I actually did have one battle in the unmodified demo that had over 10k casualties on the loosing side. The victorious general gained over 40 popularity for it! :eek: It must have been epic.

I tried to take a screenie, but apparently hitting the print screen either doesn't take a screen shot, or it saves it where I can't find it.
Ctrl+V in Paint?
 
I do agree that the bouncing around is a bit annoying, but with the patch, it's bearable. Try editing the casualties in the constants txt (or whatever it was called)..
Also, please don't cite historical accuracy. I do not want historical outcomes if it hurts the gameplay experience. Also, every battle being decisive is not necessarily "historical".
 
All,

F11 creates a screenshot. You'll get a little white message.

I assume the original poster is unpatched, as pingponging is not a serious problem, at least for me, in 1.1. Don't assume any retreating and any low casualty battles must mean a bug. The problem before was that battles were pretty much always inconclusive and it took ten of them to wipe out the enemy.

This is no longer the case. Considering that the patch was concurrent with the release, Paradox did an excellent job here.
 
kucing said:
Even after 1.1 patch?
Just bought the game today only played under 1.1 patch never played demo. I bought this game because I am intrested in this time in history and I find paradox games to be very enjoyable. My biggest compliant is the armies after losing a battle retreating into your territory.

HolisticGod said:
All,

F11 creates a screenshot. You'll get a little white message.

I assume the original poster is unpatched, as pingponging is not a serious problem, at least for me, in 1.1. Don't assume any retreating and any low casualty battles must mean a bug. The problem before was that battles were pretty much always inconclusive and it took ten of them to wipe out the enemy.

This is no longer the case. Considering that the patch was concurrent with the release, Paradox did an excellent job here.
This ping-ping has been happening since EUIII even with the lastest patch. There response was to tell us to buy the expansion to fix the issue.
 
Last edited:
Zorro,

Which is yet another reason EU III gathers dust in a far corner of my desk. ;)
 
Liu Bei said:
Just Another Rough Onyx Night

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