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- Finally stop the dog invasion. Max 2 dogs per household
- Fix the barrier nonsense (see my post in error messages.
- Optimize traffic AI.
- Fewer traffic offenders
- Vehicles do not change lanes one length before intersections.
- Stop the taxi convoys from outside.
- Support park and raid.
- More types of footpaths and zoning on footpaths
- Fix vehicles getting stuck
- Enable more freight transport by rail. (Transport for the same distance by truck rather than rail.
- No half-loaded trucks. Each company transports its 0.5t itself instead of a freight company taking over the transport for several.
- No citizens standing around idly in groups of several dozen. They can also visit a park or square.
- etc.

Very important: improve graphics performance.
I'm tired of the stuttering every 10 seconds.
 
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I would love more information. I want to know how many unemployed workers I have in my city based in their educational levels. Areas that have too few comercial. Info like that so that I know whats going on in my city.
definitely stats , fully developed, especially regarding unemployed of which we know nothing.
 
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you can already fix it with unlimited money or unlock all tiles, both get rid of your issue with it.
It's not the point here that you can unlock it - it makes the game a non-vanilla the moment you use such an option.
And while i understand unlimited money here, I think the underlying calculation for map tiles upkeep are not taking on account a few things and that's what's making it a bit... silly expensive, where you can't have your way of building, all reverts back to building as big and as profitable as possible.
Which wasn't the point... or was against the plans here.
 
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Some more ideas:

- Zoning control for roads: as we've seen, mods break, even with the in-house mod platform; I'd rather a vanilla tool for basic things that were available in CS1.
- Work on the sensitivity of the roads, so zone grids line up and stay lined up: I'm annoyed at how often connecting a new road to an established area just breaks the grid and then buildings de-zone.
- More controls to work with for road building in rough terrain, such as controlling in-fills, retaining walls, quays, etc: I know there's the mod, but again, mods break, and this should be a vanilla tool; there have been many times where I've established an area and then want to work on some terrain adjustments, but I need to demolish roads and rebuild them, it's just really frustrating; same with tunnels, this game has worse tunnelling than CS1; please work on this.
- Better intersection control: what's the point of a four-way stop sign intersection, where's the priority road? Individual control like in CS1 would greatly improve this feature.
- Defined streets that don't change their names or routes if you want to keep their names and routes locked.
 
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Economy 2.0 has accelerated the need for smaller more cost effective service buildings and assets. I'd like assets to finally be included on pdx mods.
 
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Asset improvements
  • More base asset variety (they repeat too often)
  • More readable/identifiable assets (commerical and industry look very samey, i.e. grey - they're hard to differentiate at a glance when zoomed out).
  • Less(!) asset-level variety (buildings change too drastically by levelling up imho). A change of decoration or color would suffice imho.
Visual improvements
  • Better, more varied ground textures
  • Better blend between map and asset textures
  • Better night visuals (currently too dark and hard to see)
  • Better snow visuals (make it more consistent, and less white? It can be quite straining)
Gameplay improvements
  • A way to export water etc. without buying map tiles to connect to outside (tile upkeep not worth it)
  • Smaller service buildings with less upkeep costs

All of this. I actually like the beach properties as they look more varied than the vanilla residential buildings. I use them as my default low res buildings now.

But you're right about the industrial and commercial buildings looking too similar. We need some CC packs from King Leno and Avanya like yesterday.
 
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Economy 3.0.
While I like some of the changes, it's the first time since release I'm shelving the game.

Other than that...the ability for finally get new assets in game is needed.
 
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More sizes for assets. For example, give us a smaller version of the train station that doesn't have three freaking tracks. Same goes for elementary schools and other assets, bigger/smaller versions would be great to play with.

Come to think of it, it'd be nice to just be able to plop down train stops the way you can with trams and buses. Some train stops are literally just a tiny platform with a small shelter.
1719908189303.png
 
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More sizes for assets. For example, give us a smaller version of the train station that doesn't have three freaking tracks. Same goes for elementary schools and other assets, bigger/smaller versions would be great to play with.

Come to think of it, it'd be nice to just be able to plop down train stops the way you can with trams and buses. Some train stops are literally just a tiny platform with a small shelter.
View attachment 1157162
C/O should really look towards Workers and Resources for some things.

In that game you get bus stops and then bus platforms. The bus station in CS2 makes no sense to me. I'm sure those type of stations exist somewhere, but the idea of buses pulling into a spot and having to back out of the spot is foreign to me, and seems dangerous for pedestrians.

And with trains in WRSR you have a train station and 2 train platforms (somewhat similar to that photo, albeit a bit bigger and two-way).

The lack of assets in CS2 really isn't helping right now as the first game had some absolutely amazing train stations/platforms.
 
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Lots here I agree with. Getting the asset mod functionality on track should be the primary goal. The game should have never been released without it.
So what I want... different styles of train and metro stations. Why is every train station a central station? Where is my two-platform suburban station? Where is my multiple platform subway station allowing for efficient and best practice metro design? Where is the elevated rail stations? I wouldn't need to ask for these if the asset mod functionality was working.
Different map styles: you know lots of the world doesn't live in temperate or arctic conditions. Where is our sub-tropical, tropical and arid biomes?
Better traffic AI. Yes, this has been said, but its so important it should be said twice. In fact multiple times. So please join me in asking for this. I mean, Its fine they break the rules, but there should be consequences for doing so and a risk-reward calculus involved in undertaking the lane cutting, the illegal u turns, the blocking the flow of traffic. Where is my reliable source of funds from traffic fines?
Better traffic light and intersection logic, related to the above. Yes, I know there are some really good mods that fix this, but script mods won't be available on console versions, so they will be stuck with the default system.
Pedestrians not queuing across my light rail track while trying to cross the road! Or if they do, make them go to the hospital if they're struck by the tram. That one is just a minor gripe but its one of those ludonarrative dissonance moments that really pulls you out of the game.

Okay I am done.
 
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I wanted to pop in this thread quickly and express how happy we are to see these suggestions. While we aren't able to respond to every single thread, we do read most of them. And we take suggestions and wishes to heart.
 
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Hope CO focus on clearing all bugs in the coming patch. It is sad to start a new game after every big patch as everyone know why ;)

I am not a fan of Tile Upkeep Cost for Economy 2.0. Hope an option will be added in the future to turn it on/off.

Turning unlimited money on is not the best solution for backward compatibility as it also disable achievement. It is unwise to suggest that as I read someone saying turning unlimited money to "FIX" economy not challenging before the patch. This is so confusing and contradicting.
 
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It is sad to start a new game after every big patch as everyone know why ;)

Honestly I never had to do that, not even now with the economy patch...

I am not a fan of Tile Upkeep Cost for Economy 2.0. Hope an option will be added in the future to turn it on/off.

Turning unlimited money on is not the best solution for backward compatibility as it also disable achievement. It is unwise to suggest that as I read someone saying turning unlimited money to "FIX" economy not challenging before the patch. This is so confusing and contradicting.

Okay, well, you can unlock all tiles which you can even do on an existing city - this will deactivate the upkeep costs only. Or install 529 tiles mod and adjust the multiplicator of the upkeep to whatever you want.
 
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I'm really happy with the state of the game now and my interest in it is very high currently.

I hope they add smaller parking lots, eldercare and childcare/orphanage, bicycles, cheaper services, ability to choose which services you import, and better looking farms.

Also, I still have hope that we will get different visuals for poorer buildings. Everything, while dull and bland looking, looks too pristine.
 
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Please, please, a toggle to hide street names!

The dev mode workaround of disabling the shader also hides the mouse gizmos, making gameplay pretty much impossible - and the mod to hide them just changes the default names to blank strings, which also really isn't ideal. :(
 
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Oh, and: Scenarios!

I loved the Fix the Traffic scenario in CS1 and would love to see something similar in 2. Maybe even based on a real city. Try to get car trips down and use of public transport up. Sim City had a scenario where you rebuilt Dresden after World War II, so maybe CS2 could have a scenario where you rebuilt a town after a devastating fire burned a lot of the buildings down? Or, since CS2 delves so heavily into social realism with homelessness, etc., maybe have a scenario where you're a mayor tasked with lifting a struggling city ouf of poverty?

There's all kinds of ideas that could be played with, and scenarios could also be great teaching tools for new players. I know creating scenarios probably takes time, and play testing takes even more time, but I think they would be a great addition.
 
I expect further economy improvements. And more information about what is going on. Number of homeless people for example, or how much I get from industries export.
And more bugfixes please!
 
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