definitely stats , fully developed, especially regarding unemployed of which we know nothing.I would love more information. I want to know how many unemployed workers I have in my city based in their educational levels. Areas that have too few comercial. Info like that so that I know whats going on in my city.
It's not the point here that you can unlock it - it makes the game a non-vanilla the moment you use such an option.you can already fix it with unlimited money or unlock all tiles, both get rid of your issue with it.
We'd need an asset editor for that.Economy 2.0 has accelerated the need for smaller more cost effective service buildings and assets. I'd like assets to finally be included on pdx mods.
Asset improvements
Visual improvements
- More base asset variety (they repeat too often)
- More readable/identifiable assets (commerical and industry look very samey, i.e. grey - they're hard to differentiate at a glance when zoomed out).
- Less(!) asset-level variety (buildings change too drastically by levelling up imho). A change of decoration or color would suffice imho.
Gameplay improvements
- Better, more varied ground textures
- Better blend between map and asset textures
- Better night visuals (currently too dark and hard to see)
- Better snow visuals (make it more consistent, and less white? It can be quite straining)
- A way to export water etc. without buying map tiles to connect to outside (tile upkeep not worth it)
- Smaller service buildings with less upkeep costs
C/O should really look towards Workers and Resources for some things.More sizes for assets. For example, give us a smaller version of the train station that doesn't have three freaking tracks. Same goes for elementary schools and other assets, bigger/smaller versions would be great to play with.
Come to think of it, it'd be nice to just be able to plop down train stops the way you can with trams and buses. Some train stops are literally just a tiny platform with a small shelter.
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It is sad to start a new game after every big patch as everyone know why![]()
I am not a fan of Tile Upkeep Cost for Economy 2.0. Hope an option will be added in the future to turn it on/off.
Turning unlimited money on is not the best solution for backward compatibility as it also disable achievement. It is unwise to suggest that as I read someone saying turning unlimited money to "FIX" economy not challenging before the patch. This is so confusing and contradicting.