So it's barely more than a day, but this game feels like it has so much more variety compared to AoW 3 (which still wasn't bad). I'd love to know what everyone is testing out and how they feel about it.
Personally i've only done a few quick runs to test some basics followed by a Xeno + Syndicate run, focusing on indentured + overseers + xeno to keep things cheap and allow me to shower the game with operations.
As several in the discord are aware i'm super impressed by how strong indentured are for how easy and cheap it is to mass them (t1 doctrine for half cost upkeep). You only need one or two overseers per army to make them very hard to kill murder machines, and having both a full range shot + a move and shoot stagger and pushback is crazy good for focusing down units. Start modding them and they become death machines fast.
On the xeno side it's a bit mixed. They fill a very important role of being front line units (my hero was melee to help with this, and runners and better than you'd think, but pustules are crazy), but at the same time even if you plague everything you sometimes don't get enough and you NEED to rush the tech to at least get pustules, likely followed by the +30% per hero doctrine.
For such a heavy commitment (and hence why having very good non research units is important) playing the lottery on it feels a bit rough, especially when you do hit an enemy running lasers and lose two or three. You also have basically no bio damage to take advantage of the infection debuff until you start kitting people with plague pods.
Anyways that's all i've got so far. What's catching everyone else's eye?
Personally i've only done a few quick runs to test some basics followed by a Xeno + Syndicate run, focusing on indentured + overseers + xeno to keep things cheap and allow me to shower the game with operations.
As several in the discord are aware i'm super impressed by how strong indentured are for how easy and cheap it is to mass them (t1 doctrine for half cost upkeep). You only need one or two overseers per army to make them very hard to kill murder machines, and having both a full range shot + a move and shoot stagger and pushback is crazy good for focusing down units. Start modding them and they become death machines fast.
On the xeno side it's a bit mixed. They fill a very important role of being front line units (my hero was melee to help with this, and runners and better than you'd think, but pustules are crazy), but at the same time even if you plague everything you sometimes don't get enough and you NEED to rush the tech to at least get pustules, likely followed by the +30% per hero doctrine.
For such a heavy commitment (and hence why having very good non research units is important) playing the lottery on it feels a bit rough, especially when you do hit an enemy running lasers and lose two or three. You also have basically no bio damage to take advantage of the infection debuff until you start kitting people with plague pods.
Anyways that's all i've got so far. What's catching everyone else's eye?