I want more characters. Corporations, politicians, explorers, capitalists, union leaders, newspapers. If CK2 is an aristocracy of birth and EU4 is the creation of the nation state, then V3 should be the aristocracy of money and the battle for control of the soul of the nation state.
The economic sim is a soulless and inaccurate simulation that fails to drive realistic behavior. The pop system doesn't come close to capturing mass politics.
Characters with specific and well articulated goals like "conquer China so I can sell that tea" or "African territories please the wildly influential colonial society".
Factories weren't identikit buildings that popped up in identikit gray wastes but the intersection of labor and capital driven by various interests (yes, including labor unions and communes). They represented and evolution of cottage production, not an alternative to it. Driving resource consumption and goods production through characters and institutions rather than specific factories would better capture the era and reduce the unnecessary complexity of the system.
I'd much prefer to explore something along these lines than yet another messy blob game focused around identikit boxes and pops.
I would like to see a way to make other countries drift towards your Ideology, Like the 'Boost party popularity' in HOI IV.Good evening!
It is obvious that a lot of people now are waiting for Victoria III.
But what feauters would you like to see in the game?
I would like to see a way to make other countries drift towards your Ideology, Like the 'Boost party popularity' in HOI IV.
The trade system definitely needs work, but I don't want them to turn it into anything like the EU4 trade system (which is designed to steer certain countries to act a certain way, not to accurately reflect economic realities). Basically I hope Vicky 3 still leans more towards simulation than gaminess.The trade system has to totally redone.
4. Really? I always found Victoria 2 to be one of the least railroading latest-generation Paradox games. The only thing pretty much guaranteed to happen is the American Civil War (can be avoided if you are really clever/lucky). Sometimes I wish there was more railroading to allow for things like Belgian Congo or French colonization of Indochina.4. Game is too railroaded. Overall more alternative histories should be included.
6. there should be missions and ways to steer your country better into specific types of play.
7. democracies shouldnt be able to easily declare war on each other in fact many states shouldnt have it so easy. there are many times that I felt the wars were not very realistic.
Yes, you should be able to get all information and easier see what influences what. But no simplification, rather clarification.Victoria 2 is extremely complex under the hood, which is why you can end up feeling like you're passively watching when you don't have a firm grip on the underlying mechanics. Victoria 3 should be more transparent (better tutorials, more feedback from player actions, more economic and demographic data to work with) but it definitely should not get simpler.