It is also inconsistent as hell. Urals/Guinean Highlands/The Rockies are "hills", while the alps are mostly wasteland & mountains. Paradox will violate their "design formula" in Europe to emphasize historical accuracy and enhanced gameplay (which is good). However, they will do the opposite in non-european regions seemingly based on vibes (and projected assumed player interest), even if it is detrimental to those regions.Make terrain all about elevation. Rugged difficult terrain made hills, less rugged and flatter terrain made mountains etc. All just because the distance to sea level.
Here is an example were Marked red area is made hills and blue made mountains:
View attachment 1315250
Red in real life:
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Blue
in real life:
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Which one do you think would give an harder time for maneuvering an Army?
Is a reason nearly all Norwegian medieval battles were fought at sea, not land.
Here from Trollfjordslaget year 1890 between fishermen that happened in the
Red
area of Lofoten:
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Some times a bit jokingly called the last Viking battle in Norway.
End with some nice pictures portraying real medieval battles:
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Also both areas given Artic climate, when blue is, but red not according to climate data.
Not that big of a thing, but kills a bit immersion when you know the landscape and climate.
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