LOL! I treated myself after I sold my company, built a new house and sold the old one! Scan built it and it cost so much I didn't tell my wife! It really is a wondrous piece of equipment!So, basically, a NASA level supercomputer...![]()
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LOL! I treated myself after I sold my company, built a new house and sold the old one! Scan built it and it cost so much I didn't tell my wife! It really is a wondrous piece of equipment!So, basically, a NASA level supercomputer...![]()
I find it completely engaging when you have a large city as just getting the traffic flowing can take up an entire day! Just when you think you have it sorted out you remember that you have only been looking at that one area for the last three hours and zoom out only to find that there's a traffic jam twice as large as the one you just resolved over in another part of the city so off you go and so too the rest of the day, a viscous cycle but a darn fun one!I'm another old git too, well into my sixties - not yet a grandfather, but my wife and I patiently wait and wonder ... :=)
I think it is true that us older, and perhaps wiser duffers, are more reasoned in our arguments and less aggressive unless somebody really pokes the stick at us. I have better things to be annoyed about than if my investment in buying CS:2 was worth it.
The homeless issue really annoys me, almost as much as the lack of published progress that CO/PDX appear to be making in fixing it. I have been running the homeless mod for ages. It does help.
Unfortunately though, there doesn't seem to be a mod to remove the boredom which occurs when the cities start to get big, boring and so, so slow to simulate!
Perhaps living out in the country here in the UK with a smallish village up the lane and a panoramic vista of green fields on the rear side of my house, I don't encounter in real life the level of homelessness which affects the game. It's well documented that some cities around the world are homeless magnets, but heavens forbid if all cities have the same amount of homelessness that this game is plagued by! Do they?
I admire the patience of Major Kudos - I've communicated with him for quite some time on another forum. Sadly, I can't justify the electricity bill running my decently spec'd PC 24/7/365. I'd be more inclined to run it if I felt that CO had invested a decent amount of development power into optimising the game beyond the release candidate as I feel it may produce results. I'm in the midst of some major decorating of our house at the moment and am convinced that there is more to be gained in watching the emulsion paint dry than there is watching my city simulate itself into homeless ruin - and that's with a 14700K 4700 GTi 64G DDR5 and more cooling than the wind turbines that I can see in the far distance.
Maybe tomorrow CO/PDX will release a new version of the game , bug free and running twenty times faster than the horror that we currently have..... then again, pigs may fly (very common here in the country, especially after a few glasses of local cider).
No, it's Economy 2.0 and/or the Detailer's Patch. They seem to have introduced a handful of bugs.is this something to do with the Ultimate Edition
Ahh K Thanks, looking forward to the next update, thought I was going madNo, it's Economy 2.0 and/or the Detailer's Patch. They seem to have introduced a handful of bugs.
I seem to remember an apology at launch for the performance side of things but don't ask me to find it, it was bad but still pretty even with half the stuff in settings turned off. I was playing another game of which was worse than CS2 that launched a week after *cough Turn10* and after spending an entire day in the settings in that game I came across a YouTube clip on how to get the best out of your NV Card, the link has since been removed but you can easily just search for Best NVIDIA Control Panel settings and there's a really easy thing you can do with regedit to unlock some hidden features in the control panel also setting the Shader cache size to 10GB made this other game run at twice the FPS I was getting beforehand so I thought I'd try out CS2 as I had Gamepass at the time and just those changes I made as per the guide made a world of difference, that's when I was running a 2080TI and since upgraded to a 4070TI SUPER and kept the control panel setting when updating the NV drivers. An absolute must do for anyone with an NV card is at least crank up the shader cache to 10GB or 100 if you have the space@RuralConurbation
Thank you for the great post, it has immediately made a dream start into my personal top 10.
I don't have any grandchildren yet either, but I do have children, just not yet of reproductive age. I don't have a supercomputer under my desk, but a slightly better mid-range machine (Ryzen 5600, RTX3060, 32GiB DDR4). Just like my wife orders shoes, eyelash serum and Temu gadgets, I invest in better PC hardware every few years. The last time was about a year ago, when I still had a GTX 1060 with some AMD FX CPU from the last decade.
On average, I spend about 100 euros a year on PC gaming. And I'm stingy. People think I have a house, so I'm rolling in money. No, it's the other way around: I pay for a house, so I don't have any money. I get Steam keys from resellers from the junk box and only when I'm really keen on a game do I grab it without thinking and don't wait.
That's why my perspective on the game and everything surrounding it is a little more relaxed. First of all, there are more meaningful and fulfilling leisure activities for me than gaming. Secondly, I bought the game at a discount price. And thirdly, I tend to play on a small scale. I love building settlements and suburbs. When it gets bigger, from 200k-300k population, I feel more like tearing down or restarting the city than continuing to play. Not because the performance gets worse, but because it just gets too big for me. This is also the case with Stellaris and Civilization: The initial (build-up) phase is the most enjoyable for me, after that it gets dull. I must have started each of these games 50 times, played 20 of them to the mid-game and 3 to the end. And the fact that I prefer to play “smaller” means that I hardly encounter performance problems.
Nevertheless, on the whole I find Paradox's behavior to be quite a bitch's move (is this a pseudo-anglicism in my language?). Yes, we all knew that the game was released half-baked. But none of those responsible admitted it right from the start. The game is still in development and only with a lot of luck, hard work and patience will it actually have a usable release quality a year later. I fully understand the daily outbursts of anger (at least for their motivation, often less so for their wording) and the predominant impatience on the part of the community.
Sometimes I've also taken offense because I have too relaxed a view of things and have met some thoughtless comments with too much irony or sarcasm. Sorry for that once again.
Now I don't even know what point I wanted to get to. Maybe I'll remember after I've posted.
hope you are looking also at the no tourists in city bug (also introduced by the Economy 2.0 version), related or not with the homeless bug. thanksWe're working on a fix for this issue, but I'm afraid I don't have an ETA for when it will be available. We'll let you know when there's an update on this.
There is movement in steamdb with "pdx_test", "early_access" and some "added library_assets_full"I should have said builds rather than depots, but in any case -- on that steamdb page under branches, there are *a ton* of different items with different Build ID's. You can think of each of those as "versions" of the game that have been created and uploaded to steam, although not necessarily publicly.
A little down from the top you can see the "public" build; that's the build that anyone would download right now from Steam if they installed the game today. Build ID's are issued sequentially by steam (I think -- please someone correct me if I'm wrong) when items are uploaded, so any of those builds listed with a higher number (or more easily to identify, newer date) are "newer" versions of the game.
Important to note here though that just because the build is "newer" doesn't mean it's better, or public. Each build gets an ID so that when they pass it to their QA folks for testing, or to Paradox devs for review, or ____ (insert use case here), they all know they're talking about the same "version" of the game when they give feedback. You can see an example of this in the list, where the "public" build has the same build ID as "pdx_test" and "modding_incoming". Of course, we don't know exactly what those names correspond to because they're not publicly available, but I'd hazard to guess that "pdx_test" is the name given to builds that are sent off to Paradox for testing, and maybe the modding one is given to select modders in advance to do a bit of troubleshooting before the build goes public.
Since "public" is listed higher in the list, we know it was released more recently than those two. However, we also know that all of the builds above "public" have been uploaded to steam for whatever purpose even more recently, which is a good indicator that (even if not necessarily soon), the Colossal Order devs have the game in some kind of modified state that they're sending out to others for various reasons.
co_test is probably their in-house version, and qloc_main is (I'm guessing) a version that they share with their QA and Localization people. I do see that their "development" and "staging" builds have newer build ID's but are "older" / updated longer ago, which I assume means that the "development" and "staging" builds are the "actively being worked on" builds. I feel good assuming this because even if they do have a build that's getting QC'ed presently, they'd still be plugging away at updating the game. The "last updated" time for "development" will probably update at the end of the week or so different as devs merge all of their work, but again -- I don't know for sure.
Here's hoping that this is a 5-year-old friendly explanation! I work with devs (not CO), but I am not myself a dev, so I'm only familiar with all this in passing.
CO should just embrace that this game is still in early access and give us all access to those builds.
I bet the big streamers all have access to them already, I don't see why we can't also.
CO should make it an opt in thing for people, so they only affect those that want to be part of the testing of builds, so we can all give them good feedback.
Major shouts to you for sticking with it since day one, that seems like forever.I'm another old git too, well into my sixties - not yet a grandfather, but my wife and I patiently wait and wonder ... :=)
I think it is true that us older, and perhaps wiser duffers, are more reasoned in our arguments and less aggressive unless somebody really pokes the stick at us. I have better things to be annoyed about than if my investment in buying CS:2 was worth it.
The homeless issue really annoys me, almost as much as the lack of published progress that CO/PDX appear to be making in fixing it. I have been running the homeless mod for ages. It does help.
Unfortunately though, there doesn't seem to be a mod to remove the boredom which occurs when the cities start to get big, boring and so, so slow to simulate!
Perhaps living out in the country here in the UK with a smallish village up the lane and a panoramic vista of green fields on the rear side of my house, I don't encounter in real life the level of homelessness which affects the game. It's well documented that some cities around the world are homeless magnets, but heavens forbid if all cities have the same amount of homelessness that this game is plagued by! Do they?
I admire the patience of Major Kudos - I've communicated with him for quite some time on another forum. Sadly, I can't justify the electricity bill running my decently spec'd PC 24/7/365. I'd be more inclined to run it if I felt that CO had invested a decent amount of development power into optimising the game beyond the release candidate as I feel it may produce results. I'm in the midst of some major decorating of our house at the moment and am convinced that there is more to be gained in watching the emulsion paint dry than there is watching my city simulate itself into homeless ruin - and that's with a 14700K 4700 GTi 64G DDR5 and more cooling than the wind turbines that I can see in the far distance.
Maybe tomorrow CO/PDX will release a new version of the game , bug free and running twenty times faster than the horror that we currently have..... then again, pigs may fly (very common here in the country, especially after a few glasses of local cider).
And your point?You let the game running 24/24 7/7 since the release, hence your 7000 hours of "play". Definitely not a reference either.
My point is nobody but you in a million gamers will do the same so your hardware is irrelevant. What's relevant is what population can you attain with the recommanded hardware, without slowing down the simulation and while playing the game, not letting it running 7/24/365.And your point?
Can you tell some bug that only appear in bigger cities? My maximum population is 130kIndeed I do love the game. Highlighting its problems can be a positive approach.
Most players report the same problems in the average size and immature cities. Few play the long game.
The big old city shares some of the small city problems; However there are many bugs not seen in a small city that develop as the landscape gets both big and old.
The only way to get big and old is with marathon playtime.
I need no excuses for my gametime as it fulfills my personal interests while 99% of players understand the purpose.
The homeless population transitions to 99% seniors, sickness spreads to most of them. Hospitals that once were more than adequate now become overwhelmed and a never ending death wave begins.Can you tell some bug that only appear in bigger cities? My maximum population is 130k
Thank you for the response.
Just in case you are not aware this problem gets much worse and creates new issues as the city gets very old and very big. My city of 45 years was once at 3 million pop as has slowly declined since the homeless took over. Constant 28k death rate, hospitals once unused are now full, pop declined over one million and the age demographic is now over 50% seniors. I play totally vanilla not even dev mode. The transition since Eco 2.0 has been very interesting to say the least!