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I think that a big part of the problem is that very few players get to the point of having really big cities - certainly of the size that Major Kudos has. For most people, and partly on account of the poor optimisation and partly on account of the boredom (too easy before EC2 {still pretty easy afterwards}, lack of assets, etc) they give up and move on after a few hundred hours of gameplay (at most).

The game is so full of major issues once players try to play with it rather than paint with it, that CO (assuming they are actually still funded to work on the game) are fixing the issues which promote as many players as possible to stay playing/painting as more engaged players gives more DLC opportunities later.

I just don't see the order of magnitude performance optimisation that the game needs for big cities ever coming - especially as they seem to have all but given up on a console release any time soon. Unless somebody at CO has an Einstein moment and suddenly sees a glaring optimisation improvement quick fix, I suspect that we will remain stick in treacle. For me, improving it by a few tens of percent, while welcome, isn't going to make that much difference as the game will still be slow. I always wanted a big city simulator - something much bigger that CS1 offered, the marketing said that this was what I was getting - but it didn't admit that my PC would have a heart attack trying to get there.

So, let's say they come out with a fix for the homeless bug - what difference will that make on its own? Yes, the homeless issue may go away but it will probably introduce half a dozen secondary or even primary side effects.

The YouTube content seems to have focused upon city painting with small cities - which is fine - as this is all the game is capable of doing with an average PC. It may even satisfy console users (if the game ever gets there).
The percentage of people who are willing to stick out for an optimised large city builder is dwindling day by day. The seasoned genre players (myself included) want the capability, but the majority of people want something to muck around with for a few hours after work and then move on to something else. To my mind, the big city builders are largely "out of sight and out of mind" at the moment - especially if optimisation isn't on the PDX radar and for which there is a quick fix.
Yeah. My personal limit is 150k.
 
Nice to read about fellow oldies and the lack of interest in debate, especially more egotistically driven ones. I didn't know there was so many of 'us'. Anyway back on OT, I hope a update comes soon, I so want to buy this game.
 
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Not exactly on OT but I agree with Fampa - I still have the expectation to get "granular" with the city much more so than Cities Skylines1 - see the effects of how budget/policy changing reflects in different activity in the city. It is hard to see that now......although there is much more depth (potentially atleast) in the budget and timeline views......I am patiently waiting...........still.........I never played to get to mega populations as I like detail as well and build out districts as individual financial islands as part of the greater whole.....
 
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Not exactly on OT but I agree with Fampa - I still have the expectation to get "granular" with the city much more so than Cities Skylines1 - see the effects of how budget/policy changing reflects in different activity in the city. It is hard to see that now......although there is much more depth (potentially atleast) in the budget and timeline views......I am patiently waiting...........still.........I never played to get to mega populations as I like detail as well and build out districts as individual financial islands as part of the greater whole.....
I agree with everything you say and will savour the day we can do it in a city the size of San Francisco on the very map they teased us with...............someday?
 
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